Scout Archive
Thread: Radar.....
Message Edited by Hakai on 02-21-2004 07:29 PM
what i was proposing...in stead of letting us increase the ranges we can see....why not decrease the available ranges the "average" player can see? if you notice while using the radar you can use 32m, 64m, 128m,512m or whatever......which basically takes away any advantage of surprise.
What i propose to do...is make it so that a brand new player, fresh from rolling will be able to see only up to 64m on radar.
As your skill in scout/ranger increases, or you have a droid with a form of module to increase ranges, so does your situational awareness.
People will say, oh well i can use my overhead map zoomed all the way out. I say, make your detection range on the map the same for the radar. if your max is 64.....you can only see other players, NPC's and Animals on the map in a 64m radius around you.
I think the problem with our ranges now, is that the radar actually sees PAST the spawn line (the termius of where the objects in the world are actually created in the player's screen).
Lower the base ranges, and suddenly a scout or ranger is a valuable part of a base raid. They can go ahead and view what the locations of the enemies are (lets say for example, they have a 512m radar) while all of the enemy (who will be normal players) will only have a range of 64m.
If a group would like to negate this penalty, buy a droid with a scanner module installed. Gives them more visibility.
It's half baked but i would like to see where we could go with this....
Note: add in the bonus with Binoculars, we suddenly become *drum roll* SCOUTS!! like we always dreamed of. reporting locations, surviving over others because we can see the aggros groups WAY ahead of anyone else.......
Ranger's areatrack would become VITAL in tracking down specific types of meat as well.
Message Edited by Hakai on 02-21-2004 07:43 PM
Message Edited by Hakai on 02-21-2004 07:45 PM
that is what i was wondering, i mean it's all great and good that my spiffy radar has all these settings, but we can't even use the top 3! Hence the "Spawn RIGHT on top of me" deals that we usually hear about.
I have heard many people say why don't they INCREASE the spawn ranges. To my knowledge that would require some hardware or software overhauling that is just not reasonable with the type of setup we deal with here. If we limited it down a little, it would start bringing things more into perspective.
I honestly don't even care about being uber with the radar, i just think it would be interesting to make it so that if you know what you're doing, you'll have some really good situational awareness, but if you don't you're a blind duck.
I can see why it would be valid not to change anything, but if the spawn line is around 128m, why did they make it so you can see up to 1025m?
Then again...i alsoloved the challenge of IL-2 Sturmakov, but many other people didn't like the fact that you couldn't just point your nose in a direction and spray. (like otherflight simulatorswith severely unrealistic flight models).
Message Edited by Hakai on 02-22-2004 04:33 PM