Scout Archive

Thread: A logical suggestion/observation that could improve the class

DeltaXi65
Tue Feb 24, 2004 3:27 pm
#1

Methos,


This idea has been floated quite often before, primarily as a Master level perk.


Here's the problem - it doesn't provide us a money making opportunity because the flood of new harvestables decreases the value of them to the point where they were worth more the old way.


Instead of being able to sell a stack of 1000 meat for 10 CPU, you could only sell it for 3, along with your meat and bone and hide, so you've lost 1000 credits, instead of making them. This may happen gradually, but it would happen, especially coupled with the group harvesting change we had implemented.


So while on its face it sounds like a good idea, it wouldn't really help us at all, even restricted to Master.


B




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NRaas
Tue Feb 24, 2004 3:42 pm
#2

"Instead of being able to sell a stack of 1000 meat for 10 CPU, you could only sell it for 3, along with your meat and bone and hide, so you've lost 1000 credits, instead of making them."


It would help indirectly though...


Consider:


  • Hunter puts small amount of hide on sale at a high price.

  • Crafter scoffs at price as being too high and doesn't purchase it, instead harvests the material himself.

  • Hunter puts large amount of hide on sale for a medium price.

  • Crafter purchases the goods at the lower price now that he considers it cost-effective to not do the work themselves

This philosophy flows from the discussion raging in the BE forum about Bio-farms. They consider the price too high... Therefore they don't purchase the goods... Hence the hunter makes nothing.


As well... Any increase in the raw materials cost is simply transfered to the end products cost. So a hunter who sells at a higher price will most likely pay a higher price for goods in the process.


Now,increasing the production rate ofthose with a particular skill (this is key, otherwise we flood the market), those that spend the skill points can reap the benefits.


----


My apologies if I wandered off into a rant. My mind is brewing from the BE debate.






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Seiryuu
Tue Feb 24, 2004 9:19 pm
#3

While I like the idea of being able to harvest all of them at once, there are other considerations.

To balance out giving us three things, would the take of each be reduced by three as well? If that is the case and I only want Lokian avian meat, or Endorian scaley hide, or Talusian animal bone, it will take three times the work to get the same stack of resources.

For balance either the amounts have to decrease, it has to be determined the amounts are too low currently, or only in the high-end of the Ranger trees will we see a "bonus" take (Master Scout breaks even and low-end scouts get less of each).



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NRaas
Tue Feb 24, 2004 10:03 pm
#4

"or only in the high-end of the Ranger trees will we see a "bonus" take"


Well... Yeah...




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DeltaXi65
Tue Feb 24, 2004 11:48 pm
#5

NRaas,


I understand what you are saying.


However, it's simply a matter of time before the hunters realize what the market value of their goods are, and lower the price until it becomes cost effective. And there is still, of course, the rich hologrinders that will purchase anything.


If we can find a way to implement this idea where it is restricted to a small number of people, it could work. Therefore, it can't be a Scout skill.


B



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Methos
Wed Feb 25, 2004 1:53 am
#6

When harvesting why must we choos hide, meat, or bone. Shouldn't we get all 3. Follow me on this. First you skin your kill and take it's hide. Do you leave the rest of the kill? No. After hide you can take the meat off the bone. After that all that's left is the bone so take it. Harvesting should be one thing. The message could be something like, You harvest 10 meat, 10 hide and 10 bone from the animal. Just seems to me this is the way harvesting should work. This will also increase the money making ability of harvesting. I think that is a good thing. Don't you?
NRaas
Wed Feb 25, 2004 8:17 am
#7

"it's simply a matter of time before the hunters realize what the market value of their goods are, and lower the price until it becomes cost effective."


In total agreement there. Though, as I was saying in the BE thread, if that price drops below the hunter's fair market value they will simply take their business elsewhere (either to friends, guildies, direct sales) or stop producing entirely.


The problem is that the consumers of our products expect a market value which is below our cost to produce them. They expect a price equal to mineral harvester rates, which is obviously quite impossible to maintain. Hence a little tension between the sides.


"If we can find a way to implement this idea where it is restricted to a small number of people, it could work."


Aye, the benefitof increased production should be at the cost of skill points. There can be no other way.




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