Scout Archive
Thread: A logical suggestion/observation that could improve the class
Methos,
This idea has been floated quite often before, primarily as a Master level perk.
Here's the problem - it doesn't provide us a money making opportunity because the flood of new harvestables decreases the value of them to the point where they were worth more the old way.
Instead of being able to sell a stack of 1000 meat for 10 CPU, you could only sell it for 3, along with your meat and bone and hide, so you've lost 1000 credits, instead of making them. This may happen gradually, but it would happen, especially coupled with the group harvesting change we had implemented.
So while on its face it sounds like a good idea, it wouldn't really help us at all, even restricted to Master.
B
- Hunter puts small amount of hide on sale at a high price.
- Crafter scoffs at price as being too high and doesn't purchase it, instead harvests the material himself.
- Hunter puts large amount of hide on sale for a medium price.
- Crafter purchases the goods at the lower price now that he considers it cost-effective to not do the work themselves
This philosophy flows from the discussion raging in the BE forum about Bio-farms. They consider the price too high... Therefore they don't purchase the goods... Hence the hunter makes nothing.
As well... Any increase in the raw materials cost is simply transfered to the end products cost. So a hunter who sells at a higher price will most likely pay a higher price for goods in the process.
Now,increasing the production rate ofthose with a particular skill (this is key, otherwise we flood the market), those that spend the skill points can reap the benefits.
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My apologies if I wandered off into a rant. My mind is brewing from the BE debate. ![]()
To balance out giving us three things, would the take of each be reduced by three as well? If that is the case and I only want Lokian avian meat, or Endorian scaley hide, or Talusian animal bone, it will take three times the work to get the same stack of resources.
For balance either the amounts have to decrease, it has to be determined the amounts are too low currently, or only in the high-end of the Ranger trees will we see a "bonus" take (Master Scout breaks even and low-end scouts get less of each).