Scout Archive

Thread: New Message About Camps, Pets, Droids, and Vehicles

Thrush
Thu Feb 26, 2004 1:53 am
#1

RuneSabre said...



I appreciate all your great feedback so far. Thunderheart is out on vacation which is why you are not seeing a lot of Dev responses on this thread in the last few days. I did want to take a little time to update you on what we have decided in regards to changes to removing the camp restriction for calling pets, droids, mounts and vehicles. We have decided to alter our changes so that calling a pet, mount, vehicle or droid will work like normal without the new time delays when called from a Scout camp or inside a city. Effectively, this means calling a pet, droid, mount or vehicle will work the same in Publish 7 as it currently does when called from a Scout camp or city. When calling outside a Scout camp or city, the new changes will apply.

Use Dev Tracker to find this post...


I guess they heard us.




-----
Who me? I just fly the ship.
DeltaXi65
Thu Feb 26, 2004 2:55 am
#2

Not bad, huh?


B



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Hakai
Thu Feb 26, 2004 6:15 pm
#3

uh........what? So there is now going to be a timer if not called from a camp?

Message Edited by Hakai on 02-27-2004 01:16 AM



Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
DeltaXi65
Thu Feb 26, 2004 10:06 pm
#4

Hakai,


That's how they originally planned it - a 30 second delay. It's designed primarily for creature handlers and combat droids - so they don't whip out a pet in the middle of a fight.


This is actually a good compromise - I'm surprised none of us thought of it.


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Aucob
Fri Feb 27, 2004 10:28 am
#5

I know a forum full of folks who would disagree with you about this being a good "compromise", Brisc. They're of the opinion they narrowly avoided yet another unneeded nerf and that they're pretty much right back where they started.
DeltaXi65
Fri Feb 27, 2004 10:43 am
#6

Aucob,


The Devs were resolute - no amount of lobbying I tried was going to make them change their minds. The majority of folks in the game wanted the camping restrictions removed. Scout may be the second most popular profession, but it was still not popular enough for us to get to keep our camps. And honestly, I really couldn't make any more coherent arguments beyond "don't nerf Scouts". I don't like not being able to defend an idea without a solid argument.


So we sighed and rolled over and accepted the change, despite the fact that most Scouts wanted to keep the camping requirement. This compromise is good for us, as it does not totally remove the utility of camping (which was what we expected to happen.)


In short - it's better than nothing.


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

SioBabble
Fri Feb 27, 2004 11:32 am
#7






DeltaXi65 wrote:

Hakai,


That's how they originally planned it - a 30 second delay. It's designed primarily for creature handlers and combat droids - so they don't whip out a pet in the middle of a fight.


This is actually a good compromise - I'm surprised none of us thought of it.


B









Delta, it's not a compromise at all.


You can't "whip out a pet in the middle of a fight" NOW. You can't call a creature pet or droid or faction pet if you're in combat mode, anywhere, at any time, whether you have a camp deployed or if you're in a metropolitan zone. Futhermore, the instant you go into the combat mode, your camp becomes inoperative! You (and anyone who is in the camp with you) can no longer call pets and stops healing, and unless a medical module equipped droid is out, a medic can't use medpacks.


As long as someone or something is aggroing on you, you're in combat mode, and you cannot summon a creature, a droid, a faction pet, or a vehicle from your datapad.


You can't "rotate" pets because a pet cannot be stored until IT has been out of combat for 60 seconds. The pet's master can be out of the combat mode for any length of time (this can happen when whatever is aggroing you decides to go after your pet, and thus you're out of combat until you decide to attack, while your pet is dealing with the aggro), but it's the pet's status that determines when it can be returned to the datapad.


The stated reason for the 30 second delay is utterly absurd, because other existing mechanisms alreadyaccomplishwhat the 30 second delay is supposed to be addressing.

Message Edited by SioBabble on 02-27-2004 10:45 AM




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Aucob
Fri Feb 27, 2004 12:33 pm
#8

Brisc, I'm sorry I should have been less tongue-in-cheek and more explicit - I was talking about the CH forum narrowly avoiding the 30 second delay for pet calling. As a CH, I believe there should be no pet calling restriction at all besides the restrictions against calling while in combat and storing 60 seconds after combat. I think Sio has detailed the current restrictions quite well and I haven't read anyone in the CH forum complaining about them.


Speaking as a scout, I don't think this will have any affect on me at all. I'm probably impatient enough that I'll keep using camps to take out my speeder, just to speed up the process, so I guess I'm grateful that they allowed the current methods to keep working. But I would have lived with the additional tiny time sink without much complaint. When I'm taking out my speeder out in the middle of nowhere, I'm usually heading to town, so I'm not in that much of a hurry.


The main use of camps for me will still be a comfy place to take a breather, either by myself in a big group. Any improvements or additions to this (modular camps!) are eagerly awaited!
DeltaXi65
Fri Feb 27, 2004 2:37 pm
#9

Sio,


You're missing my point - the reason why the camp requirement was installed in the first place was because the Devs didn't want people whipping out pets during a fight. The entire system was designed to ensure that using a pet was a conscience, thought of choice - same with droids. This was why they required camps in the first place.


That was my point - the 30 second rule was added to replace the camping requirement. The intent is still the same.


Sorry if I wasn't clear.


B



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

SioBabble
Fri Feb 27, 2004 3:09 pm
#10






DeltaXi65 wrote:

Sio,


You're missing my point - the reason why the camp requirement was installed in the first place was because the Devs didn't want people whipping out pets during a fight. The entire system was designed to ensure that using a pet was a conscience, thought of choice - same with droids. This was why they required camps in the first place.


That was my point - the 30 second rule was added to replace the camping requirement. The intent is still the same.


Sorry if I wasn't clear.


B





Then why are pets capable of combat? If the devs don't want pets to be used in a fight, why are they there at all? The entire justification for this 30 second time sink just gets more Orwellian all the time.


Do the devs also want people not to whip out scout blasters, or vibro knucklers, or anything else during a fight?


This is so incredibly stupid. Let's just eliminate ALL pets now, and get it over with.


The devs continue to prove that they are meatlumps.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


DeltaXi65
Fri Feb 27, 2004 9:35 pm
#11

Sio,


I'm not going to try and explain something that I'm not fully versed in - but from what I recall, they didn't want people being able to be in the middle ofa fight, and then whip out an AT-ST and have it own everyone. So they designed the system to make sure that didn't happen.


In any event, we went from a full nerf to a half nerf, which is the best we could have hoped for.


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Seiryuu
Sat Feb 28, 2004 1:50 am
#12

It won't matter after Publish 7. The little blurb at the bottom of the In Testing thread pretty much guarantees the Creature Handlers are going to quit or change profession.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
Hakai
Sat Feb 28, 2004 9:04 am
#13

hehehe.....you guys don't see the fun of this. If you see people waiting for their rides to pop out, set up a camp uphill. Watch them strain to get into the camp, but then take it down an zip off.....


yeah i see what you're saying Delta. Either way i think i'll still have fun with the camps one way or another.



Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Page 1 of 2
Previous Next