Scout Archive

Thread: KNOWLEDGE BASE FOCUS

DeltaXi65
Thu Feb 26, 2004 10:26 pm
#1


Scouts,


As part of SWG's on-going efforts to make the Knowledge Base more user friendly, they've asked us all to post a thread asking everyone to check out the Knowledge Base and post here things you would like to see added.



Right now there is minimal Scout information, but most Scout items are fairly intuitive. I helped clean up the old Scout questions a few months back so the current KB info should be accurate.


You can access the knowledge base in game or via this link:


http://www.station.com/kb

Please indicate the solution title at the top of any comments you make in this thread.


Thanks guys!


B

Message Edited by DeltaXi65 on 02-27-2004 12:51 AM



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

CSRDavidF
Thu Feb 26, 2004 11:09 pm
#2






DeltaXi65 wrote:


Scouts,


As part of SWG's on-going efforts to make the Knowledge Base more user friendly, they've asked us all to post a thread asking everyone to check out the Knowledge Base and post here things you would like to see added.



Right now there is minimal Scout information, but most Scout items are fairly intuitive. I helped clean up the old Scout questions a few months back so the current KB info should be accurate.


You can access the knowledge base in game or via this link:


http://www.station.com/kb

Please indicate the solution title at the top of any comments you make in this thread.


Thanks guys!


B

Message Edited by DeltaXi65 on 02-27-2004 12:51 AM






Thank you for kicking off this post DeltaXi65. The Knowledge Base in game is quickly growing to cover more and more topics and provide the most accurate information possible. On a daily basis entries are published to the Knowledge Base and any errors that are located are fixed and published.fficeffice" />



The exciting thing about the Knowledge Base is that the response time for the entries can be so swift. If you locate an error in the Knowledge Base and bring it to your correspondent we can fix it and have the corrected version in game within hours or even minutes of receiving that information. Any gaps in the Knowledge Base can also be quickly filled.



I’ve asked your correspondent to start a thread like this for two reasons. First the Knowledge Base is very important to us, but right now it is under utilized. I’m working with the Correspondents and the Developers to increase awareness for the Knowledge Base. Soon we’ll be changing some things in game to make the Knowledge Base a lot more visible.



That brings me to my second reason for coming to you – information that is as complete and accurate as possible. When the Knowledge Base becomes more prominent it will be vital for it to be as complete and accurate as possible. We have been working internally and with the Correspondent program to comb the Knowledge Base and add new entries. We would really appreciate it if you could point out anything that you find to be in error, out dated, or simply missing. If you think a question needs to be asked that’s not here please post it, or send it directly to your correspondent. We’ll work to get as many into the Knowledge Base as we can.



Thank you for your support and we really hope that you find the Knowledge Base to be a useful source of information. Please keep in mind that the Knowledge Base is intended to provide information about systems and policies but will not provide direct spoilers.




For quick answers to many game play questions, you may want to first reference the knowledge base located in the Holocron Menu. You can do so by selecting the customer service option and then using the knowledge base tab. We have recently added hundreds of new FAQs and answers and more will be added more daily, so give it a try!
JBMat
Fri Feb 27, 2004 4:38 am
#3

So instead of reading your pretty great post stickied at the top, we are spozed to use the holocron whosis ingame?


Dunno bout most of you, I seldom ask it questions, as they tend to have confusing or "by the book" answers. I rely on this and the Ranger forums, with forays to other forums if I have a question for that profession.


Knowledge base, more like lack of knowledge base. They want stuff answered as if everything was working, which it ain't. Truthful answers are more productive.


Like..."What traps do Rangers get?" answer - Doesn't matter, they don't work, so use Scout traps.


Yeah, we will see that on the Holocron.


JB


DeltaXi65
Fri Feb 27, 2004 8:38 am
#4

Ahh, my ever optimistic friend JB.


Guys, the point here is that while many of us use the Scout boards, not everyone does. Many folks go to the knowledge base in the game when they have a question, so it would behoove us to make sure that the info is there - it may cut down on the "how do I..." posts that we love so much here.



B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

JBMat
Fri Feb 27, 2004 4:42 pm
#5

How do I get the creatures my group is shooting to quit beating on me first?Don't be a Master Scout or Ranger.


Why to kreetles and rasps break maskscent so ofter? Because they can.


Why won't traps work in caves? Because.


Why won't my traps work on a Krayt? See above.


What are the macros for ... ? Macros are for morons, go read the BH board, they can tell you.


There ya go, 5commonly asked questions, with common (non)sensical answers. Double, nay Triple Dog dare the devs to use any of these.


JB


The glass isn't half full, nor is it half empty, it's at half. Deal with it.



Hakai
Sat Feb 28, 2004 8:54 am
#6


Why does survival XP have to take so long?


because you're learning how to rub two sticks together to make fire.....try it.


you'll see how dang hard it is....



nice sig JB...... i like to think of it...."well it looks like it needs a refill."

Said that one to the psyche profilers....drove em nuts. But they made me choose one or the other...conformists. *pout*

Message Edited by Hakai on 02-28-2004 03:56 PM



Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
zebraone100
Sun Feb 29, 2004 6:51 am
#7

Why do you have to have work the Survival XP ladder at all?


because the former "stock analyst turned game designer" thought it would be a "fun" addition to the game. This game designer also lent his/her creative, and ever so importaint, "fun" mind to the development of the artisan survey tree... But alas, maybe we should let the artisans develop that section of the KB. lol


I think I'm going to have fun with this thread...


zebraone.


ps.to the game designer who did this to us... Get your head examined.


pss. to the person that hired that game designer... Did you think you were hiring someone to write tax software? Get your head examined.


zebraone100
Sun Feb 29, 2004 7:23 am
#8

On a serious note...


They could post every formula used in the game. ie how survival xp is calculated, medical heals, crafting and experimentaion, doctor buffs, weapons damage and armor, walking and mounted speed, and so on....


Why? Because it would eliminate 95% of the mindless speculation that clutters up these message boards.


Could it work? Yes. Contrairy to popular belief, knowing how a game works doesn't make a game less enjoyable, it makes it more so. Those who like to understand how things work would find it rewarding to do so. Those that don't wouldn't care. If you want an example, take a look at Dungeons & Dragons... Everyone who played that game knew exactly how it worked and it didn't take anything away from its game play.


Maybe they are afraid competitors will steal their ideas? To that I say, "Which crappy idea do you think they'll steal first?"


zebraone.


DeltaXi65
Sun Feb 29, 2004 7:26 am
#9

Zebra,


No game company is going to do that while they're still making money. And the speculation on the boards here is half the fun.


And for a company with crappy ideas, they've managed to suck $45 bucks a month out of me, so they can't be that dumb.


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

zebraone100
Sun Feb 29, 2004 8:09 pm
#10





In the end, I love this game too! I still want to press forward with my suggestion to post the formulas, as they are only a small fraction of the game development. Most of the work goes into coding, animating, and artistic conceptulization, and I am certainly not suggesting that they give this up. I only want what helps game players play their best game. As for competitors of SOE, knowing what the formulas are that SOE uses to calculate combat, harvesting and the like, isn't going to give them any help in designing their own game as it is the least difficult portion to develop. (note: I am only talking about simple event formulas such as when you fire a weapon it does 'x' amount of damage based on some certain equation... I AM NOT talking about economy and balancing ideas as these are complex and central to the entire game design and should not be given away...) Furthermore there are games that are open in their battle management implementation such as Baldur's Gate. This has not hurt them at all.



I am serious in this. I really do believe it is inSOE's best interest to post them. Your right that speculation is fun, but speculation is also dangerous to SOE. Speculation of how the game works often leads to misinterpretation of facts. Sometimes people get angry over things that don't exist, and that is not a good position for SOE, or any company for that matter, to be in.



The advantage is simple. Our discussion would evolve from "I think this game is bugged" to "I think the formula needs to be changed to [Some Formula]." By knowing what the equation is, we could conduct our own tests to ensure that they work as designed. If they didn't,we could easily submit bugs for correction as we would know what the correct function was supposed to produce. As it is, we have no way of knowing if the game is bugged or functioning as designed. This would free up more time to discuss artistic direction changes in this game, and minimize endless discussions about problems that may not even exist.

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