Scout Archive
Thread: List of professions and thier harvesting needs?
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wrecker10
Sat Jun 19, 2004 10:30 pm
#1
Just wondering if there is a database out there somewhere that lists the needs of the various professions that need harvestable materials and the importants stats for each. Would make it much easier for me to decide what to hunt for.
Thanks,
Lasandra Copperfingers (Sunrunner)
JBMat
Sun Jun 20, 2004 4:08 am
#2
Off the top of my head -
Tailors - easiest to hunt for - Hides. Only specifics they may need -Tat wooley and Endor scaley. Right now, quantity, not quality. They can also use bone, again, quantity.
Doctors/Medics - High OQ/PE avian and herbivore.
CMs: Same as docs, also Insect meat.
BEs- eggs and milk
Chefs - stuff with high OQ and flavor, any meats. Milk, eggs.
Architects - Endorian wooley for high end furniture.
JB
and a high five to Panty, who bought Lokian avian with two stats over 900 for 20cpu (from an Imp) and sold it (toa second Imp) for 120cpu.
SioBabble
Sun Jun 20, 2004 8:11 am
#4
JB: Don't forget the armorsmiths, who lust after Lok leather, wooly of any type, and many other types of hides, looking as always for high OQ but also interested in Mal.
Seiryuu
Sun Jun 20, 2004 8:21 am
#5
BE's need stuff with high Overall Quality, Potential Energy and Flavor, in equal amounts. Anything that is 2000/3000 for these three I consider good. That also means a "junk" resource might be useful because PE and FL are just as valuable as OQ to us.
We only need eggs for the Music and Dance Healing tissues.
Milk is needed in only a few tissues such as the Taming clothes and the saccharide (duration) chef additives. Neither are that popular though, so their need is not great. However milk will substitute for the organic and creature food component in several tissues so it might be used if available.
Meat is our biggest need. Every tissue requires some, with the popular nutrient tissues taking 15-20 per. Two of our chef lines take 20-45 wild meat, one of which also takes 20-40 domestic meat. The fourth line takes milk as said.
Various clothing tissues take small quantities of meat, bone and hide. Some specific, some not. None of them enough to expressly look for it unless a BE places an order.
Pet Stim C's require Dathomir insect meat. Pet Stim D's need fish, but my understanding is they aren't any better than C's. The pet and stim business is pretty dead at the moment though...
Primary needs:
* Meat (any)
+ Wild Meat
- Domestic Meat
- Milk
- Dathomir Insect Meat
Lesser needs:
Reptile, Insect, Wild, Carnivore, Herbivore Meat
Bone, Avian Bone
Hide, Scaley Hide
Mollusk
Egg
Fish
We only need eggs for the Music and Dance Healing tissues.
Milk is needed in only a few tissues such as the Taming clothes and the saccharide (duration) chef additives. Neither are that popular though, so their need is not great. However milk will substitute for the organic and creature food component in several tissues so it might be used if available.
Meat is our biggest need. Every tissue requires some, with the popular nutrient tissues taking 15-20 per. Two of our chef lines take 20-45 wild meat, one of which also takes 20-40 domestic meat. The fourth line takes milk as said.
Various clothing tissues take small quantities of meat, bone and hide. Some specific, some not. None of them enough to expressly look for it unless a BE places an order.
Pet Stim C's require Dathomir insect meat. Pet Stim D's need fish, but my understanding is they aren't any better than C's. The pet and stim business is pretty dead at the moment though...
Primary needs:
* Meat (any)
+ Wild Meat
- Domestic Meat
- Milk
- Dathomir Insect Meat
Lesser needs:
Reptile, Insect, Wild, Carnivore, Herbivore Meat
Bone, Avian Bone
Hide, Scaley Hide
Mollusk
Egg
Fish
Message Edited by Seiryuu on 06-20-2004 10:25 AM
Zandreff
Sun Jun 20, 2004 9:52 am
#6
Allakhazam is pretty useful.You can search by the organic or by profession needs.
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