Scout Archive

Thread: An opportunity for Novice Scouts to make money and keep us special

loner
Thu Dec 04, 2003 3:11 pm
#1

At the moment there is a discussion regarding the requirement to be ina city, house or camp to call a mount or vehicle.


My feeling is this is a perfect chance to stop people dabbling in scout for the camp ability and at the same time give novice scouts a viable money making method.


If scouts could produce a small campsoley for calling mounts and vehicles thatanyone could use, it would give them an avenue for income. These camps would have no other benefits, such as the healing modifier.


TH wants a solid arguement, if enough scouts support this, it could sway things, esp as money making was an issue that has been raised here before.


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=912401&page=1

JBMat
Thu Dec 04, 2003 4:29 pm
#2

Gee, I use my basic camp for this all the time. I pop one, call my pet, and disband it.Make people have novice scout to use a basic camp, they are wasting 15 skill points that could be in a weapons class. Fine by me said the Master Ranger who dislikes sucking chest wounds.


Money making opportunity? Anyone selling basic camps and making money? anyone, anyone, buehler....


This would go over like a lead balloon, as it would put too much power into the hands of one class, us. Yeah, I know only CHs can tame andtrain mounts, but their foil will be anyone Artisan who has engineering IVand is making vehicles.


Sorry to rain on your parade


JB



Astlin
Fri Dec 05, 2003 12:30 am
#3

This will not give the novice much money if any at all.

The money will go to those that are able to harvest large quantities of resources and have access to a factory.

If they do something like this you will see crates of cdef (or whatever) camps sold next to the Bofa treats and Petstims at your local mall.


My first run of basic camps was over 400 camps (25 camps per crate) and I have 30k of leathery hide sitting in a guild store house if more are needed. Not trying to brag, just showing you that the market will be flooded with them in a very short time.


Novice artisans do not make money off of powerups. Master Artisans pump out a few hundred crates at a time and put them in guild storehouses or vendors.


Astlin
DeltaXi65
Fri Dec 05, 2003 8:05 am
#4

Guys,


We went round and round about this a few months ago when the issue of letting everyone use basic camps came up.


I don't like the idea - it dilutes our skill trees, and we've already gotten an indirect nerf with vehicles and mounts anyway. Another one would be just adding insult to injury.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

MaddoDoggiy
Fri Dec 05, 2003 10:32 am
#5

What if the schematic for the camp-that-anyone-can-use comes with Master Scout? (It wouldn't be the current Basic Camp, it would be an entirely new schematic.)
Sothicus_Kitara
Fri Dec 05, 2003 3:57 pm
#6

Look at it from the other direction. If only scouts may drop camps then you are special within a group of adventurers. Sure a lot of people take Scout for the terrain navigation and maskscent, but how many non-Master Scouts or Rangers have Survival... not many. So though your low level camps are still fairly worthless, Improved Camps rock in a group.


Scouts really only havetwo choices to make money... harvesting high level meat/hide orfinding another profession. I find selling resources from harvesters the best because I am making money while not online. So while I am online I can spend the 20 minutes it takes to gather the resources up from the harvesters, going to the bazaar to put them up for sale then spending the rest of my time adventuring. To me this is much better than spending three hours grinding out meat and hide and not getting on with badges, exploring, etc.




Sothicus Kitara

Master Marksman/Master Scout/Ex-Master Artisan/Ex-Master Merchant
Ex-Novice Smuggler/Novice Bounty Hunter/Novice Creature Handler/Re-Novice Artisan/Novice Pistoleer

Liberalis, 3km east of Corellia, Bria Server
DeltaXi65
Sat Dec 06, 2003 1:49 am
#7

Mad,


I understand the point, but when we start talking about crafting things that anyone can use, I start feeling like we'd be usurping on the Artisans.


I'd rather not start fiddling with a system that really isn't broken just because something in the game MIGHT be annoying.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Page 1 of 1
Previous Next