Scout Archive
Thread: Bothan Maskscent Mod?
This doesn't really matter that much to me personally anymore, since as a Master Ranger I'm much more likely to use camo than /maskscent, but I think it still deserves to be considered.
Are Bothans ever going to get their Scout modifier fixed? Originally "Camoflage" was the name for the Maskscent mod, but now it's for /conceal, which is used only in an elite profession (Ranger). Wouldn't it be nice if we had a /maskscent modifier as well? I mean, that was the original intent of it. I know this was brought up a while back, but it still hasn't been addressed (I don't think...) and I don't think it's really a complicated thing to change. It's not like it'sgoing to unbalance the game. ![]()
Kyyran Evagg'orr
Master Scout/ Master Ranger/ Rifleman
Chilastra
Dark,
I've been pestering GreenMarine about this for a while. I'll start the poking again.
/poke
"Quit it!"
/poke
"Quit it!"
/poke
"Quit it!"
B
Yes please do find out, and along with the camo mod. Bothans have a mod for both, and I want to know if they both add.
I posted this for Ranger about my conceal, so I'll post it here for Scount for my mask scent. I'm a Bothan Master ranger. I also have clothes with BE bonuses +14 to both camo and mask scent, with 2 peaces that have that. So my mask scent is up to +123. If, according to NRaas, mask scent is 95% effective, I'm going to assume that's at +100 mask scent. If that's so, what is my effectivness at my +123? Is it more effective because of that?
Any insight on that DeltaX?
"If that's so, what is my effectivness at my +123? Is it more effective because of that?"
Ok...
Let's try a couple of examples then (these are fictitious values, simply to prove the effect):
Scenario A:
- A Scout with +100 MaskScent
- A creature of CL 25
Result:
- Success Rate of 95%
Scenario B:
- A Scout with +123 MaskScent
- A creature of CL 25
Result:
- Success Rate of 95%
- Even though the MaskScent is +123, the success rate caps out at 95%
Scenario C:
- A Scout with +100 MaskScent
- A creature of CL 35
Result:
- Success Rate of 90%
- The higher creature level has reduced the success rate compared to the CL 25 scenario
Scenario D:
- A Scout with +123 MaskScent
- A creature of CL 35
Result:
- Success Rate of 95%
- The higher MaskScent has increased the Success rate back up to 95% for the tougher creature
Again, note these are fictitious values, I don't know what the baseline Creature Level actually is...
- It could be CL 25, but the developerevaded the question when I asked it.
[Edit: Fixed a grammatical error]
Message Edited by NRaas on 12-18-2003 05:21 PM
Thanks Delta. I appreciate it. Just wanted to mention it again because it's taking them an awful long time. Oh well, they'll probably change it soon. I WOULD like to hang on to the camo mod though... ![]()
Kyyran Evagg'orr
Master Scout/ Master Ranger/ Rifleman
Chilastra