Scout Archive

Thread: Delta, why were minefields hotfixed and not traping from Inventory???

Squidwalker
Wed Jun 02, 2004 1:08 pm
#1

So they hotfixed minefields today for some reason. Not sure what was broken other then you can't disable them. I just got blown to crap by some last night for crying out loud.


But my problem is, minefields are not a game stopper yet they were hotfixed, but they won't hotfix the fact we can't throw traps from packs. How does something very minor in the GCW take priorty over something a minor in a main skill tree of 2 profession? They broke traps with a publish but didn't want to fix it until the next publish. But they "fix" minefields?


My other question I posed to TH about minefields is this. Can we now actually disable them? Is this a scout skill? I have always had the option to do so, but I've always had scout. But either way, I have been unsuccessful in disabling one, either covert or overt. Just gives me an error, and nothing happens. Any thoughts or comments on this Delta?



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Ariven
Wed Jun 02, 2004 1:13 pm
#2



Squidwalker wrote:
So they hotfixed minefields today for some reason. Not sure what was broken other then you can't disable them. I just got blown to crap by some last night for crying out loud.
But my problem is, minefields are not a game stopper yet they were hotfixed, but they won't hotfix the fact we can't throw traps from packs. How does something very minor in the GCW take priorty over something a minor in a main skill tree of 2 profession? They broke traps with a publish but didn't want to fix it until the next publish. But they "fix" minefields?
My other question I posed to TH about minefields is this. Can we now actually disable them? Is this a scout skill? I have always had the option to do so, but I've always had scout. But either way, I have been unsuccessful in disabling one, either covert or overt. Just gives me an error, and nothing happens. Any thoughts or comments on this Delta?





I got nailed by those same mine fields... I know they work..

They just couldn't overwhelm buffs and armor..

But, I can understand their logic as to not wanting to hotfix the traps from backpack (this buglet annoys the **** out of me too) because when you hotfix stuff without testing it first you can mess up something else.. just glad they didn't screw something else up with the minefield update..

Oh wait, they did.. they borked ALL weaponsmith crafting..

way to go SOE..
DeltaXi65
Wed Jun 02, 2004 1:49 pm
#3






Squidwalker wrote:

So they hotfixed minefields today for some reason. Not sure what was broken other then you can't disable them. I just got blown to crap by some last night for crying out loud.


But my problem is, minefields are not a game stopper yet they were hotfixed, but they won't hotfix the fact we can't throw traps from packs. How does something very minor in the GCW take priorty over something a minor in a main skill tree of 2 profession? They broke traps with a publish but didn't want to fix it until the next publish. But they "fix" minefields?


My other question I posed to TH about minefields is this. Can we now actually disable them? Is this a scout skill? I have always had the option to do so, but I've always had scout. But either way, I have been unsuccessful in disabling one, either covert or overt. Just gives me an error, and nothing happens. Any thoughts or comments on this Delta?





Squid,


It's never that simple.


I can't speak intelligently as to why certain things get hotfixed over others. All I can tell you is that this bug was causing more problems to the player base than ours was. But think about it this way - unlike a dozen other bugs we can't stand, we know when the trap issue is going to be fixed.


What I can tell you is that minefields have been used as a griefing tactic in the game for a while now, and they have been a big headache in the GCW. With the increase in their power, they would only become a worse problem. This may be why the Devs chose to hotfix this rather.


I've said this before, and I'll say it again - there is nothing in this game that is simple to fix. I don't like this bug any more than you do, but we have gotten it in front of the Devs and they're going to get it fixed.


Rangers have the ability, apparently, to disable minefields. The idea that we be allowed to do so as well was something I have proposed as a way to make us viable in the GCW, but it's not been implemented yet.


I know, I hate waiting too.


B





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