Scout Archive

Thread: Designers: Concerning the Scout and Ranger Profession

nolan007
Thu Jun 03, 2004 10:46 am
#1




Designers: Concerning the Scout and Ranger Profession


What role does camping play in SWG now?


Due to vehicles, the world is very small and camps are no longer used by players (except when trying to master scout).


Shouldn't camping-related skills be replaced with something useful?






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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

nolan007
Thu Jun 03, 2004 10:48 am
#2





Designers: Concerning the Scout and Ranger Profession


What role does camping play in SWG now?


Due to vehicles, the world is very small and camps are no longer used by players (except when trying to master scout).


Shouldn't camping-related skills be replaced with something useful?






~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

MonsofoLexius
Thu Jun 03, 2004 11:08 am
#3






nolan007 wrote:
Designers: Concerning the Scout and Ranger Profession
What role does camping play in SWG now?
Due to vehicles, the world is very small and camps are no longer used by players (except when trying to master scout).
Shouldn't camping-related skills be replaced with something useful?



I agree completely. Could also help if they fix the force field on the FBK and HTFBK as advertised. Maybe add the ability to heal BF with entertainer (like cantina) or add a reduced mission payout Explorer Mission terminal to the HTFBKs with the ability to pull a mission higher than we could normally because any good ranger can take down far bigger prey than our "combat" level shows, as we should be able to do.




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RozhlokLightningskull
Thu Jun 03, 2004 1:32 pm
#4

Yeah camping is pretty useless now. Its nice for newbie characters to sit around and talk about things and to heal up, still. I did this just last night with my new newbie character. But, for my vet character, who has unlimited resources, he just heals any damage with high quality stims. And he never has to worry about taking much damage because he has 4 sets of armor with 80% resists and always has the very best doctor buffs on the server.


So, here is my thought. Maybe camps, for scouts, can work similar to meditate for TKAs. You should get new abilitiesin thedifferentcamps you can constructcan use as you go up in survival (like power boost). Also as you can go up you'll be able to heal burns, bleeds, disease and poison just by sitting in your camp for a certain amount of time.


Now at ranger, for ranger camps everything should be a little bit faster and a little bit better AND those bonuses will apply to anyone that is in your group sitting in the camp as well, not just the scout that deployed the camp.






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| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
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Anian
Fri Jun 04, 2004 12:28 am
#5

Honestly, I've been very tempted to post on this same subject. Not only can vehicles and pets be called outside of a camp, but most heavy combat power gamers stay buffed every single time they step onto any planet making the need for a place to heal wounds and damage not needed.


Back before Christmas, it wasn't this way. Money wasn't as available to buy really good buffs, armor, or waeapons, buffs weren't as good, armor wasn't as good, buffing foods weren't available, and weapons didn't hit as hard. So, healing in camps, rebuffing, whatever was needed was a very necessary part of hunting.


But, now, as a Master Swordsman, I can soloKrayt after Krayt w/out even needed to stop to heal. As a former 0440 Ranger, I do miss the camps. I REALLY miss those huge High Tech Field Base kits. Those camps were SO nice. And they were HUGE. I remember the first time I saw one of those, my jaw hit the floor. And being able to pop one of those things while searching for pets to tame on Endor was always REALLY nice!


But, you are really correct. Currently (and this could VERY WELL change after the combat rebalance), camps are only needed to grind to master scout/ranger. They serve no other purpose in this game at all.


Anian



------------------------------------------------------------------------------------------------------

Anian Ciavaese (Naritus) - Master Artisan/Master Merchant/Master Architect
Abord Oihi (Naritus) - Master Musician/Master Doctor
** Personal Quote: "Don't play harder...play smarter" **
nolan007
Fri Jun 04, 2004 8:09 am
#6






~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

nolan007
Fri Jun 04, 2004 8:10 am
#7






~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

theshagnasty
Fri Jun 04, 2004 8:35 am
#8

I've not set a camp up in over a month I think. Totally worthless....



Marcus Nasticus - FarStar

-=Master Ranger=-
By choice, not holo....!
Seraph00X
Fri Jun 04, 2004 9:41 am
#9



theshagnasty wrote:
I've not set a camp up in over a month I think. Totally worthless....





I disagree. I use camps almost constantly, as I play with a lot of people who pvp. Our medics pick up TEFs, and since you can't get into medical centers with TEF were else can you heal (without a surgical droid) besides a camp? Granted, a lot of docs are carrying around their surgical droids these days, and if you're in town you don't need a camp to call droids, but in the wilderness, forget about it



cheers-
Serje Misre, Master Ranger, Kauri
Pas Ok'Lya, master schleper, Test Center

"Even though the Old Republic didn't work, I'd rather have a government run by beuraucrats than run by a dictator willing to destroy an entire planet in order to flush out a handful of dissidents."
nolan007
Fri Jun 04, 2004 1:01 pm
#10






Seraph00X wrote:





theshagnasty wrote:
I've not set a camp up in over a month I think. Totally worthless....







I disagree. I use camps almost constantly, as I play with a lot of people who pvp. Our medics pick up TEFs, and since you can't get into medical centers with TEF were else can you heal (without a surgical droid) besides a camp? Granted, a lot of docs are carrying around their surgical droids these days, and if you're in town you don't need a camp to call droids, but in the wilderness, forget about it





There are always exceptions; however, I suspect not many players use camps.


I haven't driven bysomeone actually using a camp in about6 months (unless they are grinding out scout in Theed).






~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

poser00002
Fri Jun 04, 2004 1:44 pm
#11

their surgical droids these days, and if you're in town you don't need a camp to call droids, but in the wilderness, forget about it



ummmmmmmm do u forget that u can call a droid in the wild with out a camp any more? They made it so u can call bikes and pets and all that now camps are pointless. They did this as there are almsot no rangers. There are more jedi then rangers jsut to show how many rangers we have. So they made this fix and dont care as there are not alot of us.



My thoughts on a working gcw/rank and fun factor in this game.......

http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=210974
Iseult
Mon Jun 07, 2004 2:52 pm
#12








But, you are really correct. Currently (and this could VERY WELL change after the combat rebalance), camps are only needed to grind to master scout/ranger. They serve no other purpose in this game at all.


Anian





Well there are still some uses for camps. Three off the top of my head:


1) you can craft and deploy a basic camp kit in less than 15 seconds -- and you can call vehicles, droids, and pets instantaneously from a camp -- so you can save yourself a little time here.


2) camps serve as good rallying points for groups - this is especially true for the larger ranger camps, which are highly visible from a distance


3) camps heal mind wounds as well as health and action wounds -- how many of us hunt with entertainers? Don't heal battle fatigue though and won't cure disease or poison either, though a high tech field base can counteract the effects of most disease (that is cure the wounds faster than you take them), but only if you sit there for the duration of the disease (yuck!). Camps are also useful for those times when you are buffed and get poisoned four or five times in a row (happens to me all the time while hunting spiders on yavin iv) and your buffs can't keep up with the poision. You can sit in the camp (even a basic one) until the poison wears off and the camp's healing bonus will help your buffs cope with the poison so that when the poison wears off, you'll be ready to hunt.


Yep - camps need a lot of work, but don't write them off as being "useless" too quickly -- like a lot of things in this game, they can help you in little ways if you are willing to give them a chance....


Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin





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Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


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DeltaXi65
Mon Jun 07, 2004 7:22 pm
#13

Guys,


I had a long chat about this with GreenMarine and TH at Fan Fest.


The proposals that we've brought up about the modular camps and the hunting blinds, etc. are all still out there, and they've seen them. Getting camping revamped is my number 1 priority right now.


B





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