Scout Archive
Thread: cool idea to help hide/bone/meat harvest post cu
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cdsixer
Fri Apr 08, 2005 1:11 pm
#1
ive been thinkin of an idea for creature farms for a while and fine tuning it on my own time.
my idea is this, allow architects to craft "creature farms". in order to put a creature into the farm you first need to make/place the farm. after doing so have a bio-engineer (master preferably) sample a creature of your choosing. after the BE recieves the smaple of the creatures DNA they give/sell it to you (the public) upon the sale, the buyer may put the sample into the farm were clones from the dna would be produced. the clones would then wander about eatin and havin babies inside the farm and growing. every 3-4 days you would beable to kill X amount of creatures and have a ranger/scout operate the part were you would recieve the hide/meat/bone. the person would loot more of that recource from the creature depending on the lvl of them, for example, a person who has xx4x scout wouldnt loot as much from the farm as someone thats xx4x ranger.
now the complicated part would be this. if a total of 9 creatures were spawned then only 7 could be killed/harvested. the creature recource would then shift as normal with the wild creatures. to get rid of any excess creatures you have after the spawn shifs, u could have a fellow BE come and sample them for a bit of xp, or you could set them free and have someone kill them.
the better the BE that harvests the DNA, the better the spawns inside would be, someone thats novice BE wouldnt beable to get as good of a dna sample for the cloning in the factory as someone whose xx2x be or master.
gimme ur thoughts as im postin this in the ranger/scout/be boards here as well.
*note* this would help post-cu when the hides/bone/meat are increased in craftin items
my idea is this, allow architects to craft "creature farms". in order to put a creature into the farm you first need to make/place the farm. after doing so have a bio-engineer (master preferably) sample a creature of your choosing. after the BE recieves the smaple of the creatures DNA they give/sell it to you (the public) upon the sale, the buyer may put the sample into the farm were clones from the dna would be produced. the clones would then wander about eatin and havin babies inside the farm and growing. every 3-4 days you would beable to kill X amount of creatures and have a ranger/scout operate the part were you would recieve the hide/meat/bone. the person would loot more of that recource from the creature depending on the lvl of them, for example, a person who has xx4x scout wouldnt loot as much from the farm as someone thats xx4x ranger.
now the complicated part would be this. if a total of 9 creatures were spawned then only 7 could be killed/harvested. the creature recource would then shift as normal with the wild creatures. to get rid of any excess creatures you have after the spawn shifs, u could have a fellow BE come and sample them for a bit of xp, or you could set them free and have someone kill them.
the better the BE that harvests the DNA, the better the spawns inside would be, someone thats novice BE wouldnt beable to get as good of a dna sample for the cloning in the factory as someone whose xx2x be or master.
gimme ur thoughts as im postin this in the ranger/scout/be boards here as well.
*note* this would help post-cu when the hides/bone/meat are increased in craftin items
Dariane_Kamutsovy
Fri Apr 08, 2005 1:16 pm
#2
cdsixer wrote:
ive been thinkin of an idea for creature farms for a while and fine tuning it on my own time.
my idea is this, allow architects to craft "creature farms". in order to put a creature into the farm you first need to make/place the farm. after doing so have a bio-engineer (master preferably) sample a creature of your choosing. after the BE recieves the smaple of the creatures DNA they give/sell it to you (the public) upon the sale, the buyer may put the sample into the farm were clones from the dna would be produced. the clones would then wander about eatin and havin babies inside the farm and growing. every 3-4 days you would beable to kill X amount of creatures and have a ranger/scout operate the part were you would recieve the hide/meat/bone. the person would loot more of that recource from the creature depending on the lvl of them, for example, a person who has xx4x scout wouldnt loot as much from the farm as someone thats xx4x ranger.
now the complicated part would be this. if a total of 9 creatures were spawned then only 7 could be killed/harvested. the creature recource would then shift as normal with the wild creatures. to get rid of any excess creatures you have after the spawn shifs, u could have a fellow BE come and sample them for a bit of xp, or you could set them free and have someone kill them.
the better the BE that harvests the DNA, the better the spawns inside would be, someone thats novice BE wouldnt beable to get as good of a dna sample for the cloning in the factory as someone whose xx2x be or master.
gimme ur thoughts as im postin this in the ranger/scout/be boards here as well.
*note* this would help post-cu when the hides/bone/meat are increased in craftin items
I think this idea has been tossed around a few times before and it got dismissed everytime.
Why?
Because it would make most of Scout/Ranger even more useless then we are now.
Harvesting farms are NOT the solution.
A decent revamp on Scout/Ranger (ch) is...
Caliet
Fri Apr 08, 2005 1:18 pm
#3
Nothing says MasterScout to me like sitting on your porch and shooting penned up animals while you have your droid harvest them. 
cdsixer
Fri Apr 08, 2005 1:19 pm
#4
Caliet wrote:Nothing says Master Scout to me like sitting on your porch and shooting penned up animals while you have your droid harvest them.
u have to be the most negative person ive ever seen post
Dariane_Kamutsovy
Fri Apr 08, 2005 1:37 pm
#7
Don't let JB hear you...
He might get so furious he'd get you banned from the scout's forum for even proposing it ... 
Phenix1050
Fri Apr 08, 2005 10:58 pm
#8
umm...this was posted in the Ranger forum too. Same responce.
I ain't a farmer, never will be. 'cause they removed that useless profession in Beta. Now you wanna put it back in? no thanks.
Rangers/scout are a COMBAT profession that can harvest afterwardsnot a HARVESTING profession. your ideas regress what scout/rangers into more of a creatures-only role and reinforce the worst parts of the profession. Why would we need the health bonus if we can shoot fish in a barrel?
So again: no, nein, nyet, adios, buh-bye.
JBMat
Sat Apr 09, 2005 5:10 am
#9
JB read this and flamed it in the Ranger forum.
This has to rank in the top 5 stupid ideas floated in the Scout/Ranger forum ever. Every time we see it, we flame it. Some people must like to make posts to see if they can get flamed and then complain about it.
This idea is not original or even workable. It takes away from the Scout's monkey making possibilities and infringes upon our profession.
In short, it is just plain freaking stupid, which is what we told the other 50 people who proposed it. I really wish people would do advanced searches before floating ideas. I did one and found many threads with the same basic premise as this one.
Oh well, can't expect all people to be as well educated as Scouts and Rangers.
JB
Dariane_Kamutsovy
Sat Apr 09, 2005 5:13 am
#10
JBMat wrote:
JB read this and flamed it in the Ranger forum.
This has to rank in the top 5 stupid ideas floated in the Scout/Ranger forum ever. Every time we see it, we flame it. Some people must like to make posts to see if they can get flamed and then complain about it.
This idea is not original or even workable. It takes away from the Scout's monkey making possibilities and infringes upon our profession.
In short, it is just plain freaking stupid, which is what we told the other 50 people who proposed it. I really wish people would do advanced searches before floating ideas. I did one and found many threads with the same basic premise as this one.
Oh well, can't expect all people to be as well educated as Scouts and Rangers.
JB
Maybe both on scout and ranger forum, there should be a sticky like the one saying "THIS IS NO TRADE FORUM"
but instead
"DO NOT MENTION THE FOLLOWING WORDS WITHIN 1 POST: RANGER or SCOUT, CREATURE, FARM, HARVEST, IDEA . IF YOU DO, BE WARNED: YOU *_WILL_*BE FLAMED. POSTING ON YOUR OWN RISK"
Message Edited by Dariane_Kamutsovy on 04-09-2005 02:14 PM
BioEngine
Sat Apr 09, 2005 4:52 pm
#11
Please delete this thread, along with every other instance of it. You posted this on the Armorsmith forum, the Ranger forum, and the Scout forum. If this idea goes into live, it will not be as a result of your particular post. Other people have posted things like this, and it would remove us from the game. Rangers and Scouts.
Period.
We would be removed from the game. We would no longer be necessary for resources.
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