Scout Archive
Thread: Could we please address mask scent????
Try this macro and assign it to a hotkey.
maskup
/dismo; /pause 0.5;
/mask; /pause 0.5;
/mount speeder;
It's simple, it works.
The pauses are there just to give the commands time to complete in case you hit a bit of lag.
If you drive a different vehicle from a speederbike swoop, just change the name.
If you ride a creature mount then lose the speeder name altogether.
JBMat wrote:Maskscent works, after a fashion.If you ride/run around higher level creatures, of course it is going to break and break at a considerable range and you will be eaten unless you run like a screaming school girl. Having said that, try crawling up to your potential donors.JB
yes in the combat window.
so some strange reason all the info we use to get above the char or on screen has moved to the combat window. so i do know when i am masked and when i am not.
by the way is there a way to get the info of damage back on top of the char. so i know if i am hitting them hard or not.
lastnight i was using a special move that was only hitting for 115 when just hitting them normal gave me 345. That to me is stupid specials should always do better.
You should be able to see who is camo'd or who mask with the changes coming our way. It will most likely be in the form of a buff icon below our HAM bar (like when it shows weapon hinderance, nutrient buffs etc) and there is no reason why we shouldnt be able to see if others are camo'd or mask'd too.
Not sure when the changes will go live, im hoping in tonight's publish to TC but i could be wrong.
This should allow us to see when we are mask'd and who we (in regards to rangers) have camo'd.