Scout Archive

Thread: Trap Suggestion

Hunterofmen
Mon Jul 14, 2003 2:35 pm
#1

/sniff



So I am the only scout who wants traps to work against non-creatures and creatures




Arkin Pathfinder - Wannabe Gunfighter at large
Preacher5571
Mon Jul 14, 2003 2:40 pm
#2

I'd love to be able to use traps against non-creature NPCs. That would be helpful for building rebel/imperial faction!








Cambie Tawhek
Novice Scout
Talus - Tarquinas

______________________________________________________
Get all the fools on your side and you can be elected to anything.
Frank Dane
ManaBurn
Mon Jul 14, 2003 6:45 pm
#3

Fact is, traps SHOULD be usable against ANYONE. Including Player Characters. It's not fair to scouts for them to be useful only against creatures, but nothing else. I never understood this, guess I never will....



Morons need not reply to this message..... If you are an intelligent person but choose to say something retarded, please be aware that I have no choice but to consider you a moron.

Thank you and have a nice day...
zolman74
Mon Jul 14, 2003 7:08 pm
#4

this is a well thought out point and i agree 100%
Hunterofmen
Mon Jul 14, 2003 9:45 pm
#5

I must admit some confusion myself to limitng traps to only creatures other then the fantasy stereotype I mentioned.


SWG wise traps provide nice little debuffs, but they are not overpowering if applied to non creatures. They have, realtivly speaking, minor effects and are single target. Anyway I think these would add a whole ne component to PvE and PvP strategy, give Scouts a social/group friendly skill in combat and would just hit that fun factor button




Arkin Pathfinder - Wannabe Gunfighter at large
Zanetanos101
Mon Jul 14, 2003 9:51 pm
#6

I agree, there should be a change to this. Doubt it will happen in the near future though, but it is always nice to dream.


Oku - Radiant Server

Hunterofmen
Mon Jul 14, 2003 10:26 pm
#7

There is always hope that they will consider change if nothing else it gives the eventual scout correspondent something to lobby for.



Arkin Pathfinder - Wannabe Gunfighter at large
Hunterofmen
Tue Jul 15, 2003 12:25 am
#8

I like traps, they are fun, the exp gained for thier use seems well balanced.



I would suggest though that traps be useable on more then just creatures.Traps, like stun, bone spur,glow juice, tangle mesh and so forth should work on NPC's, Players and creatures. It really makes no sense that they only work on creatures. Here is my rant



It all starts with Gary Gyax, D&D and the creation of the fnatasy ranger. The fantasy ranger had certain abilties associated with traveling and living in the wild. These abilities would be limited to wild areas and often animlas, since the fantasy ranger had little human contact.


Lets move to the present. Every MMORPG places ranger/scouts in the Gyax mold, and for no apparent reason. Dare to be different and BREAK the mold!!! EQ, SWG etc need to get away from scout = person who can only handle wild life. Take the modern scout! The modern scouts in the military are trained for urban and wilderness survival and surveilance. They can set booby traps in cities, towns and in the middle of the jungle. In the modern SW universe a Scout being limited to animals is just out of place. Leave the fanatsy archetype at home and dare to consider a brave new concept.... the MODERN scout/ranger.... a chracter whose abilites are centered around self sufficiency, survilance and trapping. They should be able to sneak up on NPCS and creatures, use traps on everything etc.



Anyway long rambe short, leave the archetype/steroetype behind and have traps work on everything... heck have certain armor powerups that work to counter traps (sharp edges to counter mesh, teflon to counter glow jucie and what not)



Scouts being able to approach any aggro, or on my trap issue, able to use a trap against any opponent, provides a new dimension of strategy to the game and the scout class. Since they only work against a single cirtter it would not impact balance, traps only work close up and so forth.



Most importantly traps have a very fun feel to them! spread the fun factor make them useable beyound PvE (this would even give scouts a commodity to sell to players and earn a bit of cred outside of mindless, no fun missions)



Lets have fun!!




Arkin Pathfinder - Wannabe Gunfighter at large
Ghostlion
Tue Jul 15, 2003 3:36 am
#9

I always wondered about that, what the heck makesa glow juice trap spray luminescent fluid all over an animal to make it all glowy and easy to see, but not for a person. They work on humanoid mobs like (shudder) shaupauts. Why would a noisemaker or stink trap not work on a (non environmentally sealed) sape? I can see maybe a bone spur trap throwing caltrops at a person and them bouncing off their armor, but a glow trap?





Kageboushi Sukauto - Elder Creature Handler - Captain of the YT-2400 "Jolly Roger"
N
Now... Give us some more piratey ship textures! We want skull and bones textures for privateer pilots! ... I do, anyway.
jbriii
Wed Jul 16, 2003 9:52 pm
#10

I agree 100%! Traps should work for everything. And itcomes rightfrom the Star Wars Films.


Han, Chewy, Luke, CP30, R2D2 were trapped by Ewoks in a rope trap that Chewy went for the meat.


Luke falling into the Rancor Pit in Jabba's Palace could also be considered a trap.


Come on Devs! Stay true to the Star Wars Universe!

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