Scout Archive

Thread: To all those with trapping exp problems

Ronaj
Sat Jun 11, 2005 11:12 pm
#1


Ok, since the CU hit we could probably fill up 4-5 pages at least with people having problems withhow trapping is too hard and how SOE needs to "fix" it for them so they can be uber trappers just because they are CL 80 and can't hit a krayt with a trap even though they've never thrown a single trap their entire life (generalization only towards many of the /respecers that came right after the CU and wanted to be able to coast through things and be uber). Well now for all those out there with those problems there's a solution, just wait for Publish 18, at which time everyone will be given a token respec and you can just respec a scout xp line into trapping and then just regrind the scout xp line.


There you go, nice easy way to do it by doing absolutely nothing, which is how it sounds like so many people were wantingit anyways.

Message Edited by Ronaj on 06-12-2005 11:33 PM



IGN Ronaj Anatil - Master Ranger

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Kryxal
Sat Jun 11, 2005 11:25 pm
#2

I think it's more that people don't want to drop literally everything to level scout ... assuming they already have combat skills. Respec isn't the answer either, with the token it's an answer, but you can't fix a problem by saying "here's a way around it once, but that's all we're doing"...



...has mastered the Pilot profession

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KuroKaze
Sun Jun 12, 2005 2:22 am
#3

as far as i can tell, trapping is busted in the following ways:

no exp for crafting traps (even if it came out as general crafting it could go toward FS crafting mastery - smuggler spice too! a reasonable xp cap for this needs to be in place based on your trapping level)

combat level does not affect trapping chance roll (as accuracy roll works in weapons professions) -- in group or otherwise

as far as i can tell - current master ranger can trap a level 54 reasonably well without buffs (shouldn't need 'em really) again, not affected by combat level

just like medical experience - none or little of combat experience awarded (aww) for doing just or some trapping during a battle -- devs changed something many i suspect don't like... i miss when medical, weapons, trapping used to all stack if you did it all in a battle *sigh* it's not really do-able to get trapping exp solo (90% of your exp goes toward healing/killing the mob, or a droid takes the combat load in a workaround - eww... or )

did i miss anything?

as far as a respec for 18.0? eww - i started this new account so i COULDN'T cheat myself and respec into a hard profession/branch

instead of another respec, how about people that grinded trapping/scout/ranger by dropping combat levels (ouch) and/or throwing WAY too many traps - should get an equivilant ammount of time back via double exp for a *period*

*for instance* - the average grinding time difference for grinding our post-CU accumulated trapping XP versus equivilant CL affecting non-trapping branches'/boxes' grind time, plus the estimated time for re-grinding the dropped boxes we had to drop to successfully land traps unbuffed, without any skillmod droid stuffs --- should be given to people that ground trapping post CU

re:: whining - The squeakier the wheel, the sooner it's oiled.
TK-863
Sun Jun 12, 2005 1:19 pm
#4

The root of the problem is the levl system, which they bandaided over wiith CL certed weapons. (with no box cert) All of commando's weapons have botha cl and a box cert, so new commando's are in same boat to, really more so, since all specials were removed from commando, It's not viable as a first proffession.



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TalonRanger
Sun Jun 12, 2005 8:40 pm
#5






Ronaj wrote:

Ok, since the CU hit we could probably fill up 4-5 pages at least with people whining about how trapping is too hard and how SOE needs to "fix" it for them so they can be uber trappers just because they are CL 80 and can't hit a krayt with a trap even though they've never thrown a single trap their entire life. Well now for all those out there with those problems there's a solution, just wait for Publish 18, at which time everyone will be given a token respec and you can just respec a scout xp line into trapping and then just regrind the scout xp line.


There you go, nice easy way to do it by doing absolutely nothing, which is how it sounds like so many people want it anyways. One positive note about that respec is that at least a large portion of the whining should stop.






You have jumped in on nearly every trapping post and been a general ass in most. Until you start a new character and go see for yourself how the trapping currently is why don't you just shut up?


Not everyone who is having problems is lazy or trying to trap Krayts like you say. You really sound pathetic with your generalizations and you are helping no one with your rantings over people "whining".


Walk a mile in their shoes before you go off name calling.



Ronaj
Sun Jun 12, 2005 8:56 pm
#6

Yes well there've been so many posts about it and for your information I've actually done 3 lines of trapping since the CU, all on new characters as well, might want to find out more info before telling someone to shutup. As far as my generalizations go they are more directed to the /respec'ers who complained ridiculously right after the CU. This was pretty much a dead thread as nobody had posted in over 7 hours, feeling the need to follow me around?



IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

TalonRanger
Sun Jun 12, 2005 9:14 pm
#7






Ronaj wrote:
Yes well there've been so many posts about it and for your information I've actually done 3 lines of trapping since the CU, all on new characters as well, might want to find out more info before telling someone to shutup. As far as my generalizations go they are more directed to the /respec'ers who complained ridiculously right after the CU. This was pretty much a dead thread as nobody had posted in over 7 hours, feeling the need to follow me around?





I came here tonight to get some info about trapping because I just ran into this problem today on a new character, and I find you mouthing off in nearly all of the threads about it. There is a problem with trapping.... if you don't like hearing about it and think its fine then stop reading the threads... you certainly are not offering any info useful for fixing the problem. I really doubt that you have done the trapping line 3 times since CU and stillthink that its working as intended.


Even the correspondent has a thread saying trapping is broken and trying to gather info, but it looks like its been broken for more than a month now. Nice.



Ronaj
Sun Jun 12, 2005 9:31 pm
#8

Each time I've done the trapping line I've done it from start, once admittedly was a wookiee which has the +10 trapping but the other 2 were trandoshans. Yes I've seen that thread by the Scout corr, personally it's hard to see how a low skill mod causing traps not to stick on high level critters can be considered a bug considering that's just common sense, like I had just mentioned, any skill where you just have a low skill mod you're not going to be very good at, it's hardly fair to any other profession to call that particular aspect a bug. Yes maybe they could tweak it some, say give a bonus of half your CL in % chance for a trap to hit, say CL 80 gives you a 40% chance for a trap to hit until your trapping mod equals or surpasses that % which would only take until master scout. As far as the testing goes, just going to reply here since there's no need to keep bumping both threads, most of the ones I've seen that mention anything about it have only tested one or the other, less than a handful have actually done both. The thing is that with dweezil, (decent) trapping droid and novice scout that practically puts you at the trapping mod of a master ranger, if people still can't get traps to land with that setup then that, to me, indicates that there's another problem as well, either the dweezil is broken, the trapping droids are broken or there's a problem with the effects actually stacking properly. There may very well be multiple problems going on.



IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

DrkSensei
Sun Jun 12, 2005 11:36 pm
#9

After trying 3 different trapping droids of different qualities and going through 250 traps....trapping droids make 0 difference. Dweezil does currently work but the best currently on my server is +21...which if you are cl 64 or higher and working on trapping is of no real help as everything you can trap still gives 1 xp.


Once again droids=no change




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Fodder650
Mon Jun 13, 2005 12:19 am
#10

Crafting traps gave camping xp. Camping xp has been removed so no more crafting xp for making camps and traps. And lets keep it that way. Since we dont want some slacker coming in and using an against TOS program to just craft their way through three trees of scout.

And you know as well as I do people would.



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Ronaj
Mon Jun 13, 2005 1:30 am
#11


Ah thanks DrkSensei, I think I'll go investigate that over on the DE boards.



IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

Airslash
Mon Jun 13, 2005 10:48 pm
#12


wel I don't really know what sort of problems there are but I granded in 3 houres all three trapping boxes for the scout, and now I only need around 15k of trapping experience to fill up the last one.



I didn't respec, or anything, but a good hunting party gives really nice xp; around 1k a trap for a creature.

DOK_D
Tue Jun 14, 2005 6:03 pm
#13


Trapping xp is broken period.


Food, droids, CA/AA's whatever areNOT the answer to the issue, No other profession has an issue like this. In the time it has taken me to get 3.5 boxes of trapping xp I have maxed scouting xp in the other three branches, mastered marksman, mastered carbineer, and mastered rifleman. I used traps up until they quit working about CL30 crestures, even then I kept trying them as I moved up in CL to no avail.


Trapping either needs to be changed to scouting or based off of CL vs CL to hit. One of the few unique things left about this game is the ability to switch between professions during game play. So if someone is already a high CL and decides to go Ranger under the current system they would have to drop to a low level to get any Trapping Xp.


I am not asking for trapping xp to be as easy as it used to be (putting on some decent comp going to dath and spamming traps at rancors until maxed, train, repeat.) But having played multiple professions over almost 2 years no other profession has a "difficult" branch that compares to this. It needs to be fixed. Respec is an excuse to not address the issue, not a fix.



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