Scout Archive

Thread: Noob needing Scout build help

Breelin
Wed Jun 15, 2005 7:32 am
#1

Hello All,


I am new to the SWG world and am trying to to advance my character in the Scout profession. My question is for experienced scouts / rangers.


What do you think are the most important skills for a scout to have?

Currently, othyer than scout skills I have the following.

1 Novice Medic 3 skills

2. Entertainment Healing

3. All Marksmanship 2 skills and Pistol 3

4. Brawler Pole arm and One handed Melee lvl 1


I felt these skills would contribute to a group so I have made a point to learn them. Any advise is welcome and appreciated.


Thanks in Advance.



Keavy~
Teräs Käsi Master / Master Creature Handler
~Breelyn~
Master Weaponsmith / Smuggler

JBMat
Wed Jun 15, 2005 8:24 am
#2

If you aspire to Ranger, forget anything but a combat profession and Mastering Scout.


Do the math, no skill points. Unless you pick Bounty Hunter, then you can have a novice and some low boxes in another profession. Unless you are force sensitive, whereupon all your extra SP go to that.


Pick a combat profession and master it. A master in one profession is better than a dabbler in several - better offense, defense and specials.


Just some observations


JB
FultonMeigs
Wed Jun 15, 2005 10:00 am
#3

Welcome to the camp fire Breelin,


JB is correct that by time you get to Master Ranger there are just enough skill points for a Master Combat profession and little else, but you still have a long way to go and many decisions to make and fun stuff to try out before you get there.


As to the Novice Medic skills; before the CU many many people carried that Novice Medic for access to the /tendwound command and to have enough medical use points to use the (then) fairly powerful Stim B's. Now that we all have access stim packs based on combat level I think you will find the most effective way to get damage healing (not would healing) is to focus on advancing your combat level rather than taking Medic skills. As for healing wounds, if Novice Medic still gives you that ability then I could keep it for as long as you can. Remember that sitting in a Medical Center or a Scout Camp will both slowly (very slowly) heal wounds. Along the same lines, if you can use Novice Entertainer to heal Battle Fatigue in your own camps and not have to go back in the "wilds" of the city, then keep that basic skill as long as you can afford to (skill point wise).


As to the combat skills, you will find as many valid opinions as to what skills are best for Scout as there are Scouts to be asked. In GENERAL, I think you will get along best if you decide what type of combat profession you are drawn to, pistols, rifles, pikes, hand-to-hand, etc., and focus on getting good at that rather than mixing to many things together.


Which combat profession is best? After having played the game for a year and having read the posts of other players here in the forums I'm glad to be able to tell you that every combat profession seems to be viable in the hands of someone that likes to play it. You have a lot of skill points left to play with so play with them, but when you find one you like, focus on it and make master.


Hope this helps; good hunting and clear skies.






Fulton Meigs
Master Ranger / Master Scout / Master Rifle
Master Pilot of the Starship Kreetle Hammer
Antarian Ranger Council, Kauri
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