Scout Archive
Thread: Would this combo work ok?
Hello and welcome to the profession. Nice template too, I'm progressing to a TKM/MRanger final build myself. Now if I understand your question correctly, you're asking which you should do, Doc or CM with a TKM/MRanger build. The bad news is that with TKM/MRanger you only have 4 skill points leftover which of course won't even let you get novice medic. Of course you can still level your healing profession up at the same time and then just as you need to train and start running out of skill points you can drop your healing profession boxes as needed.
Now as far as which is better to use until then I'm honestly not certain, I would probably just go for doctor as combat medic needs the 4 ranged support boxes from the marksman profession and that's another 29 skill points used up for that, which means you would have to drop those skills a lot sooner than if you just went with doctor. Which I just checked and novice combat medic takes 64 skill points, novice doctor takes 49 skill points.
I hope some of this has helped at least but I know there's others on these boards that can provide you with more information.
Hehe not a problem, I think the boards just like to mess with people sometimes. You can't delete posts but you can edit posts starting 30 days after registration.
As far as healing goes you still have the option of using stims, they're Bio-Engineer crafted items that you can use once every 60 seconds, there are 5 different ones each with a minimum combat level requirement, Stim A's are CL 1, Stim B's CL 15, Stim C's CL 35 & Stim D's CL 60. Now there is a drink you can use which an Artisan can make with Domestic Arts 3 (thanks to sciguy CO over on the TKA boards for pointing who gets it and when) called Ruby Bliel that reduces the reuse time to 30 seconds for 1 stim use, it has a duration of about 20 minutes but is only good for 1 use within that 20 minutes.I am in the same position on healing as well, I've currently got medic 0/0/2/0 and I also carry around some Stim B's with me that heal 403 and I've only had to use 1 of them so far.
If you went TKM/MScout/Ranger 0004 that'd leave you enough skill points just to reach Medic 4040 with 4 points left over which would give you the first health pool buffas well. There are a couple of character builders out that can be quite handy to use for checking if a build would work or if you just want to see what kind of skill mods you'll have at a certain point in your character's life. First one is Kodan's which can be found at bloodfin.org and there's another web based one that I can't seem to find the link for right now. Also sorry for not making it a link, that knowledge seems to have completely vanished from my head at the moment.
Again hope that helps and feel free to ask any other questions you might have.
Message Edited by SiRRuRg on 06-17-2005 02:10 PM