Scout Archive

Thread: Would this combo work ok?

Layera
Wed Jun 15, 2005 4:59 am
#1


I have been trying unarmed combat,and i realy like it,so far i am 4 000 in unarmed working on tka novice. i also have novice medic 0010 currently though i am debating between combat medic and doctor on which to take.

i played a begining marksman and on the same mobs i kill easily now in my little red bodysuit,

they was killing me at cl 12 on my other charachter before i deleted her,and she had decent weapons.


My question is i like the scout line,i really like using traps .

Would a tkmmaster ranger /doctor or cm build work ok?

And which ones should i master ?

and would doctor or cm be better.

I love doing damage,love tanking and being in their faces.Also the ideal of dots with my traps sounds fun to!

I am new to swg been here about a week now So please explain things on a newbie level;]
Ronaj
Wed Jun 15, 2005 6:26 am
#2


Hello and welcome to the profession. Nice template too, I'm progressing to a TKM/MRanger final build myself. Now if I understand your question correctly, you're asking which you should do, Doc or CM with a TKM/MRanger build. The bad news is that with TKM/MRanger you only have 4 skill points leftover which of course won't even let you get novice medic. Of course you can still level your healing profession up at the same time and then just as you need to train and start running out of skill points you can drop your healing profession boxes as needed.


Now as far as which is better to use until then I'm honestly not certain, I would probably just go for doctor as combat medic needs the 4 ranged support boxes from the marksman profession and that's another 29 skill points used up for that, which means you would have to drop those skills a lot sooner than if you just went with doctor. Which I just checked and novice combat medic takes 64 skill points, novice doctor takes 49 skill points.


I hope some of this has helped at least but I know there's others on these boards that can provide you with more information.





IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

Layera
Wed Jun 15, 2005 7:49 am
#3

i realy hate to loose healing,i like to solo and stuff,Since i dont realy know anyone yet in these worlds;] your post was hugely informative by way and thank you for that.

My next question would be, Its mainly traps that i like so well.

Would a tkm with the trapping done up to 0004 on the ranger build be effective?And what would i be giving up.

I would like to take doctor to the 4000 level.But that is just cause i have read it is so effective. But,with a master ranger do we even need it?THat is the biggest question i guess.

Layera
Wed Jun 15, 2005 7:51 am
#4


i realy hate to loose healing,i like to solo and stuff,Since i dont realy know anyone yet in these worlds;] your post was hugely informative by way and thank you for that.

My next question would be, Its mainly traps that i like so well.

Would a tkm with the trapping done up to 0004 on the ranger build be effective?And what would i be giving up.

I would like to take doctor to the 4000 level.But that is just cause i have read it is so effective. But,with a master ranger do we even need it?THat is the biggest question i guess.

Layera
Wed Jun 15, 2005 7:52 am
#5

how do you delete extra posts??sorry bout that my browswer went nuts some way.
Ronaj
Wed Jun 15, 2005 8:33 am
#6


Hehe not a problem, I think the boards just like to mess with people sometimes. You can't delete posts but you can edit posts starting 30 days after registration.


As far as healing goes you still have the option of using stims, they're Bio-Engineer crafted items that you can use once every 60 seconds, there are 5 different ones each with a minimum combat level requirement, Stim A's are CL 1, Stim B's CL 15, Stim C's CL 35 & Stim D's CL 60. Now there is a drink you can use which an Artisan can make with Domestic Arts 3 (thanks to sciguy CO over on the TKA boards for pointing who gets it and when) called Ruby Bliel that reduces the reuse time to 30 seconds for 1 stim use, it has a duration of about 20 minutes but is only good for 1 use within that 20 minutes.I am in the same position on healing as well, I've currently got medic 0/0/2/0 and I also carry around some Stim B's with me that heal 403 and I've only had to use 1 of them so far.


If you went TKM/MScout/Ranger 0004 that'd leave you enough skill points just to reach Medic 4040 with 4 points left over which would give you the first health pool buffas well. There are a couple of character builders out that can be quite handy to use for checking if a build would work or if you just want to see what kind of skill mods you'll have at a certain point in your character's life. First one is Kodan's which can be found at bloodfin.org and there's another web based one that I can't seem to find the link for right now. Also sorry for not making it a link, that knowledge seems to have completely vanished from my head at the moment.


Again hope that helps and feel free to ask any other questions you might have.




IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

SiRRuRg
Fri Jun 17, 2005 11:09 am
#7


Here's a nice character builder post-CU.


http://home-tdknet.dyndns.org/swg/cb/index.php?da=1


Try combinations using anything you think. The report will give you details on what you get as skills.


Edit: Cant do clicky!

Message Edited by SiRRuRg on 06-17-2005 02:10 PM



Brohe Ornyha on Ahazi
agent156
Fri Jun 17, 2005 5:47 pm
#8

I'm thinking your not going to miss medic once you get to Master TK/ Master Ranger. You'll be level 80. and Stim Ds are nice once you know how to time them.
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