Scout Archive

Thread: Possible Workable Solution For Trapping

Ronaj
Thu Jun 16, 2005 10:29 am
#1



Well basically I was replying to JB's post in the other thread when I got this idea and I felt it was actually possible and workable enough to warrant it's own thread for opinions etc. First off, please no flames from anyways or insulting attacks against anyone regardless of viewpoints or when they actually got started with trapping. Now for the idea....


Instead of getting rid of trapping exp, which is a VERY bad idea, (who wants to be able to master a profession, 2 in the case of Rangers, by just riding around dangerous mobs with mask scent on? i.e. VERY bad idea) would be to make it to where each time you craft a trap you get 10 Trapping exp, 2 exp per trap, that'd give the ones who got left behind a way to get caught up to where they can actually throw traps and hit but would'nt give enough exp where people would do that instead of actually trapping.


According to a Kodan's char builder 1,316,000 Trapping exp is needed to attain Master Ranger and 91,000 is needed to attain Master Scout. That would be 131,600 or 9,100 sets of traps, respectively, they would have to make to get all the trapping exp needed from novice scout to MRanger or MScout, again respectively, and I don't think anyone is crazy enough to do that whenyou can get so much more by actualy using the things. I know for some of the traps now we get 12 Wilderness exp that gets converted to Scouting exp but I just figured that 2 per was more feasible and created less of a chance of someone crafting their way through the Trapping lines.


Anyone have any opinions or comments about this idea? I'm going to copy and paste this over to the Ranger board too as there seems to be a lot more traffic over there and I would like max exposure to this.

Message Edited by Ronaj on 06-16-2005 12:31 PM

Message Edited by Ronaj on 06-17-2005 07:23 AM



IGN Ronaj Anatil - Master Ranger

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Ronaj
Thu Jun 16, 2005 10:33 am
#2


Ok, this is a repost from the Scout forum I just did but I wanted max exposure and more people seem to visit here than the Scout forum.



"Well basically I was replying to JB's post in a Scout forum thread when I got this idea and I felt it was actually possible and workable enough to warrant it's own thread for opinions etc. First off, please no flames from anyone or insulting attacks against anyone regardless of viewpoints or when they actually got started with trapping. Now for the idea....


Instead of getting rid of trapping exp, which is a VERY bad idea, (who wants to be able to master a profession, 2 in the case of Rangers, by just riding around dangerous mobs with mask scent on) would be to make it to where each time you craft a trap you get 10 Trapping exp, 2 exp per trap, that'd give the ones who got left behind a way to get caught up to where they can actually throw traps and hit but would'nt give enough exp where people would do that instead of actually trapping.


According to a Kodan's char builder 1,316,000 Trapping exp is needed to attain Master Ranger and 91,000 is needed to attain Master Scout. That would be 131,600 or 9,100 sets of traps, respectively, they would have to make to get all the trapping exp needed from novice scout to MRanger or MScout, again respectively, and I don't think anyone is crazy enough to do that whenyou can get so much more by actualy using the things. I know for some of the traps now we get 12 Wilderness exp that gets converted to Scouting exp but I just figured that 2 per was more feasible and created less of a chance of someone crafting their way through the Trapping lines.


Anyone have any opinions or comments about this idea?"

Message Edited by Ronaj on 06-16-2005 01:53 PM



IGN Ronaj Anatil - Master Ranger

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JBMat
Fri Jun 17, 2005 3:28 am
#3

So essentially you want to be able to master Scout by harvesting a few animals, riding around maskscented for a while, then sitting and crafting a buttload of traps.


While it may be tough to macro the maskscent stuff, once again, the macro morons will be able to get out of doing any real work by buying enough material to craft the traps, setting up their handy dandy macro from the artisan forum and max trapping while they sleep.


Instead of having a crop of Scouts who actually know anything about creatures, once again we get a crop who know how to macro. They are the true masters of the "sit in my house and craft to max because it is too dangerous out there" abilities. If you think about it, you could max Scout by killing some little stuff outside any major city to get maskscent, max three trees while never killing anything (improbable but possible) and then getting a guildie to get you enough stuff to craft through trapping (again, a real pain but possible).


You know, if this idea ever came to pass, I would do exactly that on a new toon just to prove a point.


Make people hunt and trap for XP. The Devs have dumbed down the profession by removing camping - again something no one ever asked for but the whiners. Any easier and we may as well be freaking Image Designers - who by the way can macro their entire profession, as well as tailors and many other artisan types.


If you don't work for it, it is not worth having.


JB


Ronaj
Fri Jun 17, 2005 5:41 am
#4


You apparently misunderstand the post. For one thing I don't want anyone to be able to master Scout or Ranger that way also I said who wants to do that as in, it would be stupid for the devs to make all 4 trees doable like that. I thought this part was pretty clear about that especially with the capitalized very.


"Instead of getting rid of trapping exp, which is a VERY bad idea, (who wants to be able to master a profession, 2 in the case of Rangers, by just riding around dangerous mobs with mask scent on"


However apparently it wasn't so I've added a touch to it in my original post that should make it clear to anyone.







While it may be tough to macro the maskscent stuff, once again, the macro morons will be able to get out of doing any real work by buying enough material to craft the traps, setting up their handy dandy macro from the artisan forum and max trapping while they sleep.

Instead of having a crop of Scouts who actually know anything about creatures, once again we get a crop who know how to macro. They are the true masters of the "sit in my house and craft to max because it is too dangerous out there" abilities. If you think about it, you could max Scout by killing some little stuff outside any major city to get maskscent, max three trees while never killing anything (improbable but possible) and then getting a guildie to get you enough stuff to craft through trapping (again, a real pain but possible).


You know, if this idea ever came to pass, I would do exactly that on a new toon just to prove a point.


Make people hunt and trap for XP. The Devs have dumbed down the profession by removing camping - again something no one ever asked for but the whiners. Any easier and we may as well be freaking Image Designers - who by the way can macro their entire profession, as well as tailors and many other artisan types.


If you don't work for it, it is not worth having.


JB




Hah, if you're going to say something is a bad idea and that they'd do it in their sleep make sure your info is right first. It is IMPOSSIBLE to grind any kind of crafting while they sleep, the resource being used still has to be selected every single time.


The whole point of this idea, to state it again, is to give the ones that got a late start in life on trapping or the ones who picked up novice scout later on to try out, the noobs and late bloomers to most people, the morons to you, a chance to get enough trapping boxes where they can actually start gaining exp by actually trapping. As I said in the first post, NOBODY would be dumb enough to grind trapping all the way from novice scout to master scout or master ranger, at 10 exp per trap, or it could even be dropped to 5 exp per, it would take them longer to do it that way than by just going out and throwing 2 or 3 traps per critter and getting 10x, 20x or more Trapping exp than if they tried to craft their way through it.



IGN Ronaj Anatil - Master Ranger

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JBMat
Fri Jun 17, 2005 6:24 am
#5

One - anyone who does not use traps on each and every hunt/kill is a moron. Period, end of report. They just are.


Anyone who respeced in and didn't pick up trapping is not a moron per se, but if they didn't use the token respec to do so, then they are morons.


Late bloomers, oh well, they made a choice, deal with it I guess. So late bloomers are not morons, just slow for not realizing the consequences to their actions.


Two - check your facts re: macro artisans. Yes they can still macro for crafting. Go to an artisan forum and read the stickies on how to do it. Youpick the resourceswith themacro. It's not hard.


I still don't see how this will solve anything other than letting people macro the entire profession. Can you say Image Designer/Entertainer?


Unlike your title, this is not a workable solution. The workable solution is to go out and hunt and trap and max. Funny how many many many people are making master Scout and Ranger and not whining about trapping. There are always the few though.


JB


Ronaj
Fri Jun 17, 2005 6:37 am
#6

JB you are quickly turning into the troll of the Scout/Ranger boards, to quote you in a way "Period, end of report. You just are." Stop attacking everyone who doesn't play the way you do, as someone else said, get over yourself. Also I have used those macros on another character when I was trying to work through some of the artisan branches, therefore when I said it's IMPOSSIBLE to do that, I was speaking from firsthand knowledge. Get your facts straight next time.



IGN Ronaj Anatil - Master Ranger

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9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

JokitoRoyo
Fri Jun 17, 2005 6:48 am
#7






Ronaj wrote:
JB you are quickly turning into the troll of the Scout/Ranger boards, to quote you in a way "Period, end of report. You just are." Stop attacking everyone who doesn't play the way you do, as someone else said, get over yourself. Also I have used those macros on another character when I was trying to work through some of the artisan branches, therefore when I said it's IMPOSSIBLE to do that, I was speaking from firsthand knowledge. Get your facts straight next time.




Not that i really want to put my hand in this love fest, but... You can macro craft in such a way that you are no longer required to be at the keyboard. trust me. It is do-able. And lots of folks know about it. I was tempted by the darkside with my crafter alt. I am truly glad I didn't.



-Deleted Pesoj Maub Ex-Master Ranger/Ex-Master Rifleman Ex-SOE Customer

Come on by forum.swgranger.com the camp is up and the punchbowl is deployed!
Ronaj
Fri Jun 17, 2005 6:59 am
#8


Ah ok so I stand corrected on that one point, I haddone a searchofthe artisan board but had found no reference to being able to do that. Would you mind giving your opinion on the overall idea? If there's other people posting in here too maybe it'll cut down on some of his trolling.


Edit: Checked on the Artisan forum and it's only doable with a 3rd party program. So as it stands in game it's impossible to do which is what I've said all along.

Message Edited by Ronaj on 06-17-2005 09:19 AM



IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

JokitoRoyo
Fri Jun 17, 2005 7:10 am
#9

Oh JB isn't a troll... more like a Kodiak that just stubbed his toe and got a mail from the IRS congratulating him on his upcomming audit. That said, I think the trapping situation is borked, but it is a side effect of the more borked leveling system.


As a Master Ranger Maser Rifleman I am not forced to have to contend with this but I have tried it out with some test toons and secondary server toons. Trapping sucks, no doubt about it. But instead of giving players yet another way to master a prof without actually risking anything, I say fix traps and trapping, or like other combat profs base trapping entirely off Combat XP.


I would like it better if they just made traps and trapping work better. But since it seems our devs always look for the easy out, I figure they will either bind trapping to combat xp or worse they will do away with it entirely.


That's my 2 credits. As for my alts and test toons. I am just getting with groups and flinging traps like a loon. XP is slow but it is building. I have decided to concentrate on trapping first though.




-Deleted Pesoj Maub Ex-Master Ranger/Ex-Master Rifleman Ex-SOE Customer

Come on by forum.swgranger.com the camp is up and the punchbowl is deployed!
Vorpaks
Fri Jun 17, 2005 8:49 am
#10

Trapping is broken. It is a known issue. If you are a Master Swords/Master TKA and want to switch to Ranger you should not have to choose between leveling both scout and ranger trapping lines at 1xp per creature or dropping all your combat skills before picking up novice scout. There is also no reason newbies should be punished for not doing the trapping line first. Its not like traps are so very useful that they'd be eager to use them, especially the ones at beginning level. It is natural to save the useless skills for last - thats why camping has always been the gate to MScout and MRanger in the past. Now it is trapping. Except trapping is broken if you save it until last.

My suggestion to the devs was to make trapping work like it did pre-CU. You get a certain amount of xp based on the creature you trap that is unaffected by level penalties or bonuses. So a chuba will always give 50xp and a rancor will always get 1000xp. Or whatever. It is not open to power-leveling because obviously, as we've found, it is still being gated by the trapping mod.

I disagree with the crafting thing for the same reasons as above. When you culd get survival/wilderness xp for crafting camps everyone would just sit down and grind through that line. We should be concentrating on suggesting skills that are enjoyable and playable, not simply fast. I will however, keep it on my list along with the convert to scout xp idea which I also personally dont like, and present them as options if asked. Or if they come up with some other solution that is even less palatable.

So, to sum up. Trapping xp is borked, it sucks, but it is no reason to be rude to each other. Keep in mind that being nasty about it doesn't stop the "whining," it just makes it louder and makes people start justifying themselves. So unless that is your goal you would be better off to just. stop. If you see someone whining or being nasty about someone whining or whatever, just don't respond. Call them a loser out loud and laugh in their face ha ha ha! But don't hit the submit button. You'll be a better person I promise. Ya, I know, it's a hell of an incentive huh? But do we all really want to keep listening to the same arguments and counterarguments post after post? I'll give you a friking lolly or something, just play nice.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Firewalkerman
Fri Jun 17, 2005 9:16 am
#11

Just a little insight on what I did "back then"


I know this is Post CU now and I have dropped all my scout trees except for Terrain Negotiation. When I was a noob and learning about the game I used camps in a usefull way. I would hunt all til I needed a break for a little bit, run out of traps, run out of meds, need to regain health, or something else. Then pitch a camp, regain my heatlth, craft a bunch of traps, take a little break from hunting, whatever I needed to do. I was using camps and traps in a usefull manner and still getting xp for it. The only tree i had trouble getting leveled in traps was the 4th simple because I quit using them and started concentrating more on my other skills.


Vorpaks, Thank you for saying what you did I have bitten my tongue so many times and gotten so ticked off at threads that are just a constant bickering between a few people because they do not answer anyone's questions. If nothing else they just raise more questions.





Iqop Esen
Force Sensitive as of 6-16-05
Colonal of the Alliance against the Empire
PRE-NGE: TK Master, Master Pikeman, Novice Medic
POST-NGE:Master Jedi of Bria
Gertrudia Esen;PRE-NGE: Master Architect
POST-NGE:Master Structural Trader of Bria
Cornelius- Esen; Master Engineering Trader of Bria
Vupo Esen; Officer of Bria
SioBabble
Fri Jun 17, 2005 10:28 am
#12

Basically, what Paks said.


Trapping IS borked right now and needs to be fixed. It shouldn't be "do it in your sleep" easy, but what it is now is utterly ridiculous.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Phenix1050
Tue Jun 21, 2005 2:29 am
#13

crafting shouldn't be a valid way to go through a profession designed around killing. so I'd have to say that this idea, in the long run, wouldn't be benfitial to our profession. There are other, better ways to fix the problem than by adding in the potential to macro through our profession.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
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