Scout Archive
Thread: Possible Workable Solution For Trapping
Message Edited by Ronaj on 06-16-2005 12:31 PM
Message Edited by Ronaj on 06-17-2005 07:23 AM
Message Edited by Ronaj on 06-16-2005 01:53 PM
So essentially you want to be able to master Scout by harvesting a few animals, riding around maskscented for a while, then sitting and crafting a buttload of traps.
While it may be tough to macro the maskscent stuff, once again, the macro morons will be able to get out of doing any real work by buying enough material to craft the traps, setting up their handy dandy macro from the artisan forum and max trapping while they sleep.
Instead of having a crop of Scouts who actually know anything about creatures, once again we get a crop who know how to macro. They are the true masters of the "sit in my house and craft to max because it is too dangerous out there" abilities. If you think about it, you could max Scout by killing some little stuff outside any major city to get maskscent, max three trees while never killing anything (improbable but possible) and then getting a guildie to get you enough stuff to craft through trapping (again, a real pain but possible).
You know, if this idea ever came to pass, I would do exactly that on a new toon just to prove a point.
Make people hunt and trap for XP. The Devs have dumbed down the profession by removing camping - again something no one ever asked for but the whiners. Any easier and we may as well be freaking Image Designers - who by the way can macro their entire profession, as well as tailors and many other artisan types.
If you don't work for it, it is not worth having.
JB
You apparently misunderstand the post. For one thing I don't want anyone to be able to master Scout or Ranger that way also I said who wants to do that as in, it would be stupid for the devs to make all 4 trees doable like that. I thought this part was pretty clear about that especially with the capitalized very.
"Instead of getting rid of trapping exp, which is a VERY bad idea, (who wants to be able to master a profession, 2 in the case of Rangers, by just riding around dangerous mobs with mask scent on"
Hah, if you're going to say something is a bad idea and that they'd do it in their sleep make sure your info is right first. It is IMPOSSIBLE to grind any kind of crafting while they sleep, the resource being used still has to be selected every single time.
While it may be tough to macro the maskscent stuff, once again, the macro morons will be able to get out of doing any real work by buying enough material to craft the traps, setting up their handy dandy macro from the artisan forum and max trapping while they sleep.
Instead of having a crop of Scouts who actually know anything about creatures, once again we get a crop who know how to macro. They are the true masters of the "sit in my house and craft to max because it is too dangerous out there" abilities. If you think about it, you could max Scout by killing some little stuff outside any major city to get maskscent, max three trees while never killing anything (improbable but possible) and then getting a guildie to get you enough stuff to craft through trapping (again, a real pain but possible).
You know, if this idea ever came to pass, I would do exactly that on a new toon just to prove a point.
Make people hunt and trap for XP. The Devs have dumbed down the profession by removing camping - again something no one ever asked for but the whiners. Any easier and we may as well be freaking Image Designers - who by the way can macro their entire profession, as well as tailors and many other artisan types.
If you don't work for it, it is not worth having.
JB
One - anyone who does not use traps on each and every hunt/kill is a moron. Period, end of report. They just are.
Anyone who respeced in and didn't pick up trapping is not a moron per se, but if they didn't use the token respec to do so, then they are morons.
Late bloomers, oh well, they made a choice, deal with it I guess. So late bloomers are not morons, just slow for not realizing the consequences to their actions.
Two - check your facts re: macro artisans. Yes they can still macro for crafting. Go to an artisan forum and read the stickies on how to do it. Youpick the resourceswith themacro. It's not hard.
Ronaj wrote:
JB you are quickly turning into the troll of the Scout/Ranger boards, to quote you in a way "Period, end of report. You just are." Stop attacking everyone who doesn't play the way you do, as someone else said, get over yourself. Also I have used those macros on another character when I was trying to work through some of the artisan branches, therefore when I said it's IMPOSSIBLE to do that, I was speaking from firsthand knowledge. Get your facts straight next time.
Not that i really want to put my hand in this love fest, but... You can macro craft in such a way that you are no longer required to be at the keyboard. trust me. It is do-able. And lots of folks know about it. I was tempted by the darkside with my crafter alt. I am truly glad I didn't.
Message Edited by Ronaj on 06-17-2005 09:19 AM
Oh JB isn't a troll... more like a Kodiak that just stubbed his toe and got a mail from the IRS congratulating him on his upcomming audit. That said, I think the trapping situation is borked, but it is a side effect of the more borked leveling system.
As a Master Ranger Maser Rifleman I am not forced to have to contend with this but I have tried it out with some test toons and secondary server toons. Trapping sucks, no doubt about it. But instead of giving players yet another way to master a prof without actually risking anything, I say fix traps and trapping, or like other combat profs base trapping entirely off Combat XP.
I would like it better if they just made traps and trapping work better. But since it seems our devs always look for the easy out, I figure they will either bind trapping to combat xp or worse they will do away with it entirely.
That's my 2 credits. As for my alts and test toons. I am just getting with groups and flinging traps like a loon. XP is slow but it is building. I have decided to concentrate on trapping first though.
My suggestion to the devs was to make trapping work like it did pre-CU. You get a certain amount of xp based on the creature you trap that is unaffected by level penalties or bonuses. So a chuba will always give 50xp and a rancor will always get 1000xp. Or whatever. It is not open to power-leveling because obviously, as we've found, it is still being gated by the trapping mod.
I disagree with the crafting thing for the same reasons as above. When you culd get survival/wilderness xp for crafting camps everyone would just sit down and grind through that line. We should be concentrating on suggesting skills that are enjoyable and playable, not simply fast. I will however, keep it on my list along with the convert to scout xp idea which I also personally dont like, and present them as options if asked. Or if they come up with some other solution that is even less palatable.
So, to sum up. Trapping xp is borked, it sucks, but it is no reason to be rude to each other. Keep in mind that being nasty about it doesn't stop the "whining," it just makes it louder and makes people start justifying themselves. So unless that is your goal you would be better off to just. stop. If you see someone whining or being nasty about someone whining or whatever, just don't respond. Call them a loser out loud and laugh in their face ha ha ha! But don't hit the submit button. You'll be a better person I promise. Ya, I know, it's a hell of an incentive huh? But do we all really want to keep listening to the same arguments and counterarguments post after post? I'll give you a friking lolly or something, just play nice.
Just a little insight on what I did "back then"
I know this is Post CU now and I have dropped all my scout trees except for Terrain Negotiation. When I was a noob and learning about the game I used camps in a usefull way. I would hunt all til I needed a break for a little bit, run out of traps, run out of meds, need to regain health, or something else. Then pitch a camp, regain my heatlth, craft a bunch of traps, take a little break from hunting, whatever I needed to do. I was using camps and traps in a usefull manner and still getting xp for it. The only tree i had trouble getting leveled in traps was the 4th simple because I quit using them and started concentrating more on my other skills.
Vorpaks, Thank you for saying what you did I have bitten my tongue so many times and gotten so ticked off at threads that are just a constant bickering between a few people because they do not answer anyone's questions. If nothing else they just raise more questions.
Basically, what Paks said.
Trapping IS borked right now and needs to be fixed. It shouldn't be "do it in your sleep" easy, but what it is now is utterly ridiculous.
crafting shouldn't be a valid way to go through a profession designed around killing. so I'd have to say that this idea, in the long run, wouldn't be benfitial to our profession. There are other, better ways to fix the problem than by adding in the potential to macro through our profession.