Scout Archive
Thread: is there a macro command for traps?
Xy,
It's on my list.
The camping macro that's been floating around can be modified for traps, but the problem is that you still have to drag the traps onto your toolbar - you're not going to be able to get around that one. Sorry.
B
The best option for us is to do this. I had same problem, wanted to make a combat macro, but have traps in it for hunting. If you drop traps into your hotslot you can /command the specific hot slot.
/ui action toolbarSlotxx where xx is the toolbar button. For example 00 is F1 01 is F2. If you use the expanded toolbar, then 11 is Shift F1, 12 is Shift F2 and so on. So if you had a trap in upper toolbar button F9, you would use
/ui action toolbarSlot08
The S in toolbarSlot HAS to be capitalized for it to work. You still have to drop a new stack of traps into the toolbar when it runs out, but this is better then nothing. It works pretty good for me.
/aim; /healthshot2; /bodyshot; /ui action toolbarSlot08; /ui action toolbarSlot09; /warningshot
nope. keep on draggin.
sure would be nice if we could combine stacks...HEY, DELTA! Tell 'em to let us combine stacks of traps. As for differing stats on traps, the stack should take on the lowest quality between the two piles of traps.
Get to work, Ranger boy. ![]()
Man, us Creature Handlers sure are smart.