Scout Archive

Thread: L.Dart Useless?

drezbizkit
Thu Aug 28, 2003 4:14 pm
#1

I posted in "Trap's and what they do ?", but I felt it needed to be posted. I just learned that the L.Dart is indeed useless, absolutely U S E L E S S!

http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=3142

Let me give you the 2nd message in the thread:


"It's not bugged. The trick[dizzy] only works on humanoids (or most creatures with two legs only)."



L. Dart adds dizzy, the concept behind dizzy is that you use it, so that when creatures are dizzy, they change posture, they fall down. Simple. Well, according to the quote above, dizzy only works on humanoids (which are traps are useless against) and creatures with 2 legs. I haven't been everywhere, but the only creatures that have 2 legs that I can think of, are Cu-Pas, Rancors and Grauls.


To me, this is one of the things that can easily get missed between the cracks, and realize that based on the these 2 things, L.Darts have no value (maybe a little if you live on the dessert planet). I'm just suprised that I have never heard of it, and even as a Master Ranger, I thought my L.Darts might be useful in some way. Maybe a dizzy trap at novice scout is too powerful (assuming of course that it worked), but now, I learn it is absolutely useless. Just thought I'd bring it up, let someone prove me wrong, or just let scouts know, that don't waste a combat turn with a L.Dart, unless you are just farming trapping xp.

WatchingOne
Thu Aug 28, 2003 8:56 pm
#2

Sure thought I've heard of folks who use change posture attacks on critters and the L dart to keep em down... Though I've been wrong. A lot.
WatchingOne
Thu Aug 28, 2003 9:03 pm
#3

Heh - and then I read your message where you said you TRIED that. Ayup. I was wrong again.
Rven_Li
Thu Aug 28, 2003 10:17 pm
#4

L. Dart is ok, P.Dart is better. Slows prey waaay down for a while. Thats my first trap I throw. It gives me time to throw the rest of my traps. Stink bomb, glow wire, noise maker, and now sticky mesh trap. Always helps to throw more than 1 trap. Like with a rogue bageraset...you get 101 trap xp / trap. Traps get better as you get higher levels of trapping.



R'ven Li'
Master Ranger/Rifleman
Antarian Rangers
Olympus Mons, Corellia
drezbizkit
Fri Aug 29, 2003 11:13 am
#5

Rven_Li


I know how to use traps, I know the status effects and what they do, and stuff. My point is that the L.Dart has no use for 99% of the time. Sure you might get xp, but that is not my point.


My point is this:


L.Dart gives the status effect of dizzy to the creature. Unless the creature has 2 legs, a creature with dizzy or without dizzy will behave exactly the same, they ignore the effects of dizzy.



If you missed the part about me being a Master Ranger, I know all about traps and the effects, and how to effectively use them. I don't need to know how to use them, or which onees are better. I am talking about the L.Dart and how utterly useless it is.

Ronge_Ricin
Fri Aug 29, 2003 11:37 am
#6

I use them all the time and I get XP from them. Veermonks, Kaadus, Shaurpats (monkeys for Delta) are all 2 legged and I have had success using these traps against these creatures.



Khar'We Zdaad - Bloodfin MASTER SCOUT, TK
Quest for Enlightenment:
Scout, Medic, Holo1 - Weaponsmith, Artisan, Holo2 - Dancer, Entertainer
Holo3 - Chef, Holo4 - Slient, Ranger, Carbineer, Marksman
No Unlocking, now another year of grinding to get my Jedi.
Ronge_Ricin
Fri Aug 29, 2003 1:17 pm
#7

Yes, I do throw it, do get the XP, do get the dark blue {Dizzy} above the creatures name. I haven't noticed posture changes, usually, I'm laying prone. I use a carbine and have Action Shot 2 which has the chance for a posture change.


Posture change for creatures is not the same for NPC's. Posture change for a creature from standing to "kneel" isn't that noticeable of a change. Usually you can tell if the creature stops moving for 10 seconds or so. Usually, I get enough time to fire 1, maybe 2 shots before the creature starts in on me again.




Khar'We Zdaad - Bloodfin MASTER SCOUT, TK
Quest for Enlightenment:
Scout, Medic, Holo1 - Weaponsmith, Artisan, Holo2 - Dancer, Entertainer
Holo3 - Chef, Holo4 - Slient, Ranger, Carbineer, Marksman
No Unlocking, now another year of grinding to get my Jedi.
drezbizkit
Fri Aug 29, 2003 2:12 pm
#8

Well, then I don't know if it is effective or not.


What is supposed to happen, is that if the creatures do have dizzy, and then you /actionShot2 them, then you should be able to see there posture change (the stand/kneel/prone icon is right next to the creature's HAM bar). When they go to stand up, because they are dizzy, they should fall down. That is the point of the dizzy status effect.


What should happen, and the point of the L.Dart, is after you get a successful trap throw, hit them with /actionShot2, and see the Monkey (or whatever 2-legged creature) try to stand up, and the fall down on his back (the same effect as a knockdown attack). If they are dizzy, the creature should fall down some of the time.


That is what I expect to happen, if it doesn't, then either it is bugged, or, the L.Dart is useless.


Gronchar
Fri Aug 29, 2003 2:40 pm
#9

I thought they were only there so that you can gain more experience?
Traps are just part of role-playing right?



-- Soh Darklyter (Tempest)
DeltaXi65
Fri Aug 29, 2003 3:09 pm
#10

Gronc,


LOL - somedays it seems like it, bro.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

drezbizkit
Sat Aug 30, 2003 12:00 am
#11

Well, that is good to hear, haven't been to Naboo in a long time, guess I forgot about them. So I guess they aren't completely useless.


I'm assuming that when Kha'We says that they have had success on these creatures, he means that he throws the trap, he gets the xp, they get the little dizzy status icon, and then the key part: he fires some sort of posture change or knockdownmove (actionShot2?), and the creature goes on a knee, or on his back. Then the creature tries to stand back up, and some of the time, falls back down.


Gives me hope, that there are some creatures (although limited) that dizzy actual is effective.

Sojourner
Mon Sep 01, 2003 12:43 am
#12

Hmm, I hunt mostly four legged critters (well and flyers as well) so I've never seen dizzy work on animals. I'll agree it's of limited use on mid-level or higher creatures, the damage it does barely makes a dent in the HAM bars. So in that case, the real benifit is the extra oppourtunity for trapping experience. However, if you're a novice scout with novice marksmanship or brawling, it can be very useful.


From personal experience, it really made a difference in my ability to hunt while I was starting out. It also helped that I use carbines exclusively (recall that L. Darts can affect both mind and action).Rather than use three or four leg-shots to down a paralope I could use a trap and kill the beast in one or two. Sure,it doesn't sound like a big difference but with patience, a few stimpacks, and a small amount of luck I could solo a nest of paralopes while they were still white cons to me.


It might not be something you ever throw again after you finish the trapping branch, but it does have its time and place.




Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
Page 1 of 1
Previous Next