Scout Archive
Thread: Trapping as a primary method of dealing damage?
Although I have not attempted this path, it seems very possible to be a support person for your pet. Just fill your hot keys with traps and lob away as your pet beats down your opponent.
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Wookie,
While I don't advocate it, this is entirely possible.
Keep in mind though - your traps will never kill a creature, so your pet is going to have to do this for you. And you'll get your ass whipped in PvP or fights with NPCs because your traps aren't going to work on them.
But if you know that and can deal with it, this could work.
B
As Delta said, traps dont do damage. The only ones that do "some" damage, it is to the mind pool, so it doesn't really help your pets attacking at all.
I also don't see why this would be a problem, or difficult combo. Kind of neat idea actually, even if you areaCH.
As long as the creature stays agroed on your pets. I would have them start to attack first, then lob your traps. Traps tend to make things instantly ago on you.
And dont forget, even with out any marksman or weapon skills, you can still shoot a blaster to help with the damage. Not much with out highend damage from certs. but you dont want to do a lot. 'Cause then the creatures agros on you.
Squidwalker wrote:
As Delta said, traps dont do damage. The only ones that do "some" damage, it is to the mind pool, so it doesn't really help your pets attacking at all.
I also don't see why this would be a problem, or difficult combo. Kind of neat idea actually, even if you areaCH.
As long as the creature stays agroed on your pets. I would have them start to attack first, then lob your traps. Traps tend to make things instantly ago on you.
And dont forget, even with out any marksman or weapon skills, you can still shoot a blaster to help with the damage. Not much with out highend damage from certs. but you dont want to do a lot. 'Cause then the creatures agros on you.
Not quite Squid, I've seen some traps do Action damage (i.e. L. Dart and Bone Spur), it's somewhat random but traps do effect more than just the Mind bar.
I've been playing this game for 2 weeks now. So I'm farely new to the game and propably have lots of thing to learn. I decided what kind of character I would like to play long before I even had the game ... Master scout with little creature handler, ranger and musician.
So when I started to play I chose to be scout. Farely soon I picked up entertainer and advanced in that upto novice musician. Then I went back to scout.
Combat was big problem for me first. As a scout with no other combat professions you are stuck with basic weapons certs ... CDEF pistol, carbine and rifle, republic rifle (what is that btw?), stone and survival knife and heavy axe. It took me some time before I figured out that I could use traps in combat too. I had this idea that I would need to first lay the traps in ground and lure the creatures into it ...I was wrong. So traps were throwable ... what an revelation.
Traps that I have do two differents kinds of damage ... action and/or mind. Then there are also those that make creatures weak to ranged or melee combat.
Last week or so my strategy has been to throw Noice Maker, L. Dartand Wire Mesh trap and finish off with my sliced survival knife. If I'm lucky I only need to hit once with my knife and creature is dead ... if I'm not so lucky then it could take anywhere from 5 to 10 hits ... with loads of misses.
But just last sunday I figured that I could try another kind of strategy ... throw Adhesive Mesh trap (root if lucky and loads of action damage) and shoot it with my sliced and powered-up carbine. If I'm lucky I get to shoot it down with 1 shot ... if not I need to go to plan B ... keep shooting while it's coming at me, throw NoiceMaker trapand finish off with knife.
I found that this works well and I don't use too much action pool to do it. As I'm not yet novice ranger and my trapping exp is capped at 30k there is no use to throw that many traps.
Oh ... did I mention I hunt around Bestine ... rills and worrts give best scout exp around there from harvesting. Haven't gone too deep into desert because ... well rills and worts con white so I haven't dared to go any deeper out there.
I have had quitea lot of fun playing ... but sometimes I wish I could wield a better weapon (specially when I see some marksmanone-shot creatures with over 400 damage to health for funwhen they are running past ... *grr* sometimes that makes me so angry) ... but then I would need to drop something off from my plans and then my character wouldn't be what I pictured it to be. So I'm stuck with traps been my best means of dealing damage until I get into CH and get pets to do fighting for me.
Ok that wasn't actually why I wanted to post in this thread. I wanted to tell that traps do damage to action or mind ... or they just makes creatures weaker to melee and/or ranger attacks (what ever that means since my hit change doesn't increase at all).
Wire Mesh: makes weaker to melee.
Glow-Wire: makes weaker to melee and ranged.
Glow Juice Trap: makes weaker to ranged.
Phecnacine Dart: Slows creature
Stink Bomb traps: makes vulnarable to status effects (like stun, dizzy and so on)
Lecepanine dart (dizzy), Adhasive mesh (root): Action damage
Noice Maker (stun), Sharp Bone Spur: Mind damage (says that bone spur does healt damage but I can't remember that it would have done that)