Scout Archive

Thread: Tank?

Cigamlooc
Wed Sep 17, 2003 3:02 pm
#1

I am reading more and more about having a tank. can someone please define the word tank for me. ( i fill so dumb.)


also what does it mean when someone says they are 2/2/2/2 ? i have no idea but i know it makes 8. lol

Perrish
Wed Sep 17, 2003 3:30 pm
#2

Actually, it would make .25, but that's not the issue...


The numbersindicate the player's level of advancement up the "trees" within a profession. Therefore, a marksman who was 3/3/4/2 would have lvl 3 rifle, lvl 3 pistol, lvl 4 carbine and lvl 4 carbine. These are the four columns viewable when you look at a profession's skill box. Threfore, someone who just needed to get master would be 4/4/4/4 in their profession.


"Tank," as I understand, is a common term for a big brute player or pet that takes on an enemy or a large number of enemies hand to hand, while other players keep some distance and attack the creature or NPC attacking the "tank." In SWG, these tend to be high health beasts with good resists. It allows the player controlling the pet to fight from a little further back, from a safer position.





Sweetpickle Perrish

Pistoleer/Smuggler

A strange game. The only winning move is not to play.

Perrish
Wed Sep 17, 2003 3:31 pm
#3

never mind, I guess it would just be 1, right? I'm a dummy





Sweetpickle Perrish

Pistoleer/Smuggler

A strange game. The only winning move is not to play.

Stivik-Xan
Wed Sep 17, 2003 6:28 pm
#4

it comes from a type of game called a m.u.d. usually a warrior class would be the one taking the damage, not necessarily good at doing damage, but good at taking it.
Planetstalker
Wed Nov 10, 2004 6:40 am
#5

I have in genral found jedi usless tank but could this one do anything:

MLS, mdefender, enc 0200 and healer 3000 (force armor1 doesnt drain that much force)



// Veiroi Eco - Jedi Knight //

{]|||||'||[ ██████)

noxin
Wed Nov 10, 2004 7:53 am
#6

imo you need atleast 3.0.0.4 in heal (cure poison,disease,heal stats)


i think the best would be to go MLS,MDefence,Heal 4.0.0.4 i could be wrong tho



Oxide/Roana

Vendor Moenia 4990 -4106 Naboo
AcbarTheFish
Wed Nov 10, 2004 8:25 am
#7






noxin wrote:

imo you need atleast 3.0.0.4 in heal (cure poison,disease,heal stats)


i think the best would be to go MLS,MDefence,Heal 4.0.0.4 i could be wrong tho




That's what I am, and I have no issues whatsoever! With the latest defense stacker stealth nerf, I can maul a TKM quite easily, if they can't land a warcry on me. Preternatural defenses are nice that way!


If I'm fighting a Nightsister Elder and my TKM/Swordsman gets mauled, I can hit /preventIncapacitation and either run to my speeder, or wait for the doctor to re-buff while the Nightsister flails uselessly at my HAM-less body!



X There is Hope in Darkness X
_____________________________________________________________
Nozomi
Planetstalker
Wed Nov 10, 2004 7:24 pm
#8

not talking pvp here



// Veiroi Eco - Jedi Knight //

{]|||||'||[ ██████)

FencerDude
Wed Nov 10, 2004 8:17 pm
#9


Well we are kinda limited on templates.


mLS mEnhance Heal 4004

mLS mDefender heal 4004

mLS mHealer Enhance 4004


From there you have the ground then you can add 1-2 skills there change a little there with more...


vise versa there arnt that many different kinds of templates you can do becuse of lack of power/skillpoints/broken abilitys bla bla you get my point


And as a tank, you dont tank as a jedi not even with forcearmor/synthsteak there is no way you can compare to a 80%kin comp armor

Message Edited by FencerDude on 11-10-2004 07:18 PM



Garret Jax - Bladesmaster
Red Sector A - Shop Coming soon!


Planetstalker
Thu Nov 11, 2004 7:11 pm
#10

no but the combat rewamp ghost is creeping closer each day even tho it might start far away...

and there are alot of other templates than that no one forcfes anyoe to do dual mastery



// Veiroi Eco - Jedi Knight //

{]|||||'||[ ██████)

Page 1 of 1
Previous Next