okay lets see an overview of the situation ?
what is the use of a camp kit, heal wounds, and make vehicles or pets /droids spawn.
do the camp really make sense for spawning pets and vehicles ...... no ?
so now lets see what a camp is usefull for ... heal wounds....
okay, so what is the use of a multiperson camp kit ? healing wounds as well
so why use much ressources to build a greater camp kit when for 15 units of ressources you can build a camp that is as usefull.
anyway when you want to heal wounds you use wound medpacks, the type of camp does not really change.
so the question is why are they 4 levels of camping for scouts, and 4 more for rangers, for me it looks like class tree filling now, ranger is an elite profession, it requires master scout as a prerequisite, so in terms of skill points swallowing it is between lets say teras kasi and commando. thus if you try to hunt creatures in the wild the ranger's trap wont help much, compared to the fighting skill of a teras kasi.
so what is the use of a ranger, setting up basic camps for a group to heal wounds sometimes,
tracking babies for a ch mate dont you do almost as good with a vehicle ?
special pets for a BE mate dont you do better with a vehicle
using expensive camo kits to hide from npc and animals for 4 minutes to travel safe dont you do better with a vehicle and for long ?
tracking players for pvp purpose, you can't read the faction, the PA label, the declared/covert state on the tracking report, providing that even if you track and shoot a commando in the back, (considering he did not see you glowing red on the radar before) will you be able to finish him before he turns back and one shoots you ?, a teras kasi will you be able to shoot him down before he reaches you and kick you butt because he sprints almost as long and fast as you do while he wears a composite heavy armor and is not even novice scout.
walking fast on slopes ? who walks anymore but rookie characters ?
trapping mobs, what is the use of a trap when the effect wears off within 60 second, is it better than a fighter class special move... hum no...... sometimes not even as good, on top of this special moves work on npc, traps dont, special moves can be shot or done running , throwing a trap makes you stop dead in the middle of your fleeing.
so the only reason why i wont give this up is because it is a back up profession for my bio engineering, i mean harvesting mobs, getting eggs and milk.
i had liked
a conceal kit that makes you pop out of the **edit**ing radar to surprise my pvp ennemies. it is expensive enough and lasts very few time actually it is not justified considering the use you have of it and the hazards of relying on this while running through a pack of hostile npc.
a better tracking report that shows more than just the name of the guy, and that gives the state of the target, mobile or not, heading. tracking someone on a vehicle ( and everybody uses vehicles especially now they can spawn them at will)
i had liked that the traps are real traps that kill, immobilise for real, i am a master hunter and trapper i dont want to be mistaken with a second hand firework operator that i am actually.
i had liked that you replace the camp column with something more..... more.... well with something that justifies the skill point investment.
another change more intresting would have been to just make everybody able to use camp kits, and make the scouts only able to craft them and set up the upper types, and restrict the number of people that can actually be in a camp at the same time, 1 for a basic 3 for a multiperson, and so on. this would have as well solved the vehicle and pet problem without crippling the sales of the scouts.
it looks like when there is an issue to fix, you guys always take the decision in a blink of an eye without really thinking about it,
too much lag, lets limit the number of items in vendors to 150...... happy you asked us to enlight you a little on this.
too much people whining for camp kits required to pop vehicles, okay lets remove this feature, it is faster and easier than renerfing the camps and make them really usefull... i am unhappy this is updated right now on the servers and this has not been displayed on the new and ..... selective development in concept forums.
well people whine about pvp and have been for 8 month, where are the first changes, will you remove pvp, or make it unattractive to solve the problem, well it is already unattractive and dull and dumb, camelot pvp was dumb, but it was way more funny than swg one, eve online pvp was sly and intresting, but i guess your interface is way to childish to allow some cunning and interest in pvp.
everything is dumb and overnerfed in pvp , why do we have to adjust and tune our ham points carefully whenwe can triple your ham points with a buff.and double it with some food or spice.
why are they riflemen with sniper and concealment abilities when you cant hide because you are glowing red on radars and you are bound to shoot 5 time on your target while you burst run as well as your target does to keep a distance. we want rifle that can sometime one shoot and sometime do ridiculously low damage, not the submachine guns you gave us and that we use running and shooting wild every second spending all our mind points while we do no damage to our target because he wears the composite armor.
why are they scouts and rangers when they are just mere farmers and crappy backup in hunting groups.
everything is made the opposite of what it should.
riflemen shoot running at an infernal pace, while they should be able to sneak andstrike harduncautious targets and then be unable to shoot for 20 seconds.
commando are in fact flamethrower operators, while they should be using grenades and heavy weapons instead of sniping people with a flame thrower at 60 meters.......
rangers are farmers, while they should be top notch hunters and creature fighters.
doctors buff are way too powerfull. these are godlike buffs not doctors buff.
scouts are farmers as well, novice farmers.....