Scout Archive

Thread: Stop Giving Away Your Harvests!

JBMat
Sun Sep 14, 2003 4:41 am
#27

I havea two people, a stim maker and a tailor, I sell to on a regular basis. I sell to them for 2.2cpu, unless I am in a good mood then I will more or less give them the stuff. They take willingly anything I have to sell, no whining about quality or that crap. The clothes and stims are kickbutt...period. One heal will knock the balck line down from when you forgot to clone and the clothes are great. I must be doing something right.


Was contacted by a doctor yesterday, she wants Herbie meat (well no kidding). I know she can and does go on hunting trips, been on a few with her myself. She wants only meat in 1k or higher lots, with a high overall quality... and is willing to pay 1.5cpu. Well.... she got told I would try, but to contact other parties, I am booked for the concievable future.


Avian bone is another fun item. It's not worth my time to kill carrion spats on Corellia, and the rasps are just pains in the butt, so the armorers get what I get when I get it and pay for it. The bigger the pain it is to get, the more ya pay.


Case y'all have not noticed, this game, aside from being goal driven, is also an economy unto itself and socially interactive. Don't pay outrageous prices, they have to come down or the artisans will have no money to buy what they need - no sales = no money. Barter your stuff instead of selling it. 10k of hides = one custom outfit. 10k of meat = a load of stims or heals.


Artisans may be rich, but I do a destroy mission, I get creds, xp and hides/meat to sell. What a deal for me.


JB


Master Ranger, who stayed awake in Economics 101 and 102

Nerj
Sun Sep 14, 2003 4:54 am
#28

The response that most ARTISANS give is "Yeah, but your running missions to get the stuff. The hides/bones/meat is all extra profit for you guys". What they don't seem to understand is that we have to be online to do this stuff. We don't setup harvesters to get it and the support material (Guns, armor, etc.) is paid for by the mission runs.



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

ja1864
Sun Sep 14, 2003 9:35 am
#29

Ypiana I agree with you, the nerf harvest is a joke. I have a friend of mine who wants to hunt and I'm like why bother? He needs the exps and I will help out but for the Masters that have the exps already I can see the frustration.


I had many days where I was just hunting all the time and I never got those huge amount of hides and meat that some people got. But Iwasgettinga good amount for my needs. I would get probably 5k of meat or hides in a few hours. This is a ball park figure.


Now if I put in the same time I don't get near that amount anymore and it kinda make it a chore now. The good news I guess is prices should go up. It has become such a pain to get so little, it should help us. Anyone charging 3 credits or less in the futureis missing out on mega profits. That is the theory I have but we will see.

jmatt
Sun Sep 14, 2003 10:05 am
#30

I just sell them in smaller lots in the bazaar and I've never had anything last for more than a day without selling.


Anything that sells in less than a day on the bazaar is underpriced imo. If it sells in a day, I bump up the price 20% If it doesn't sell in a week, I bump it down 20%.


If your wares are instantly snapped up off the bazaar, the market is trying to tell you something. The question is, are you listening?

SinnSkinn
Sun Sep 14, 2003 12:33 pm
#31

Lmao Jmatt! I have noticed that the people who used to buy my hide/meat/bone dont really seem to care that the harvesting was nerfed....at least not enough to send an extra credit my way. Personally...all the very high quality avian and herbivore meat I get I am giving to my wife to make us some stims and the rest of that wonderful meat is just going to get grinded away while she is working on BE. Crap meat will do just fine but wait...my 925+ OQ avian meat is selling for the same price as the crap insect or carnivore meat so I may as well let her use it. As far as my hide and bone...those are going into my camps and traps. If the crafters want their materials they will harvest it themselves.



SinnSkinn


Master Ranger


Bounty Hunter


Scylla




SinnSkinn

Scylla
Ypiana
Sun Sep 14, 2003 12:36 pm
#32

I used to charge 2 - 3 credits for anything under 700 oq, and 4 - 5 credits for anything over 700 to 900.


I was pretty rich. Three or fourBantha missions, put stuff on bazaar, have usual people buy it, log, wake up the next day with 8000 - 12000 credits in the bank.


Then they cut harvests in half.


Now I'm freaking broke.


I don't want to charge people outrageous prices, but I'm not going to scrape by either, which is what I'm doing now. I've just started bumping my prices by 50%, and things are still selling.


If we get our harvests put back to the level they were before that darn day of 09-08, I will go back to my good prices.


I really don't care about credits. Once I have enough for my needs, I get more enjoyment out of letting people buy hides at a good price and seeing happy novice artisans be able to afford materials.


Just because scouts can share harvests doesn't mean the economy is flooded with hides. For one, scouts have no idea what they're harvesting. Two, they often don't care what they're getting because they're just getting up scout for creature handler, bounty hunter, whatever.


Rangers, on the other hand, are the Galaxy's source for quality stuff. I have more animal resources memorized than I want to recall, and used to be able to more than fill orders from specific artisans.


Cutting the harvests in half for high level beasts really kicked us in the teeth. This used to be my bread and butter. Now since I can kill four gorgs (4 shots) and get more herbivore meat than I can get off a Bantha Matriarch (two minute fight plus five traps), I ....


AAAAARGGGHHHHH!!!!! I would gladly give up areatrack and whatever else the 9-08 patch gave us if they would just give us our darn resource levels back!


This has turned a profession that I loved into one that ishard. You know how hard it is to get 1000 units of wooly hide? That used to be about 20 Banthas. Now it's 40 - twice as many, and more than twice as long since you have to empty more lairs.


Just when I think there is NO possible way to nerf Ranger. I thought the only problems were unusable traps and maskscent aggravating creatures from 70 meters away. Now we have to work twice as hard as we used to to make a living.


Ypiana


Master Ranger


Killing gorgs for a living cuz it's cheaper than Banthas.






I killed my parents... You're next!
/godmode 1
SinnSkinn
Sun Sep 14, 2003 12:53 pm
#33

/Amen


You forgot to mention that for those 1000 wooly hides it now costs twice the number of traps, twice the number of camps (possibly), and I wonder what twice the amount of your time is worth?


Bet my wife will have fun grinding her BE exp away on all my avian/herbivore meat




SinnSkinn

Scylla
rek17
Sun Sep 14, 2003 2:03 pm
#34



jmatt wrote:

I just sell them in smaller lots in the bazaar and I've never had anything last for more than a day without selling.

Anything that sells in less than a day on the bazaar is underpriced imo. If it sells in a day, I bump up the price 20% If it doesn't sell in a week, I bump it down 20%.

If your wares are instantly snapped up off the bazaar, the market is trying to tell you something. The question is, are you listening?






Duly noted . As long as I make my lot size equal to 3000 divided by the multiple, I can still use the bazaar. I prefer to be anonymous and no one has ever approached me to be their "supplier" and I'm not gonna approach them. I don't want this game to be my **edit** second job like some of you seem to view it, with all of the "my clients are expecting me to do this and do that" bs.

You guys wanna know the truth. Selling resources is no where even close to being my main source of income. That's why I sell low I suppose, or at what I consider to be reasonable prices. Don't get me wrong, I'm not giving the stuff away either.

I'm a novice Fencer and my girlfriend is a novice Pistoleer. We run destroy missions for xp and money and everything that we harvest is just gravy for us. We make our money on missions - I mean the kaadu missions for 2k on Naboo, we've never exploited anything and we rarely leave Naboo. We don't have anything to spend our money on anyway, we both have a couple hundred k saved up. We've bought numerous upgrades to the best weapons the smiths can make for us and my gf has a closet (our house) full of every outfit she ever wanted. **edit** a smith does with millions of credits is beyond me, to be honest.

I'm not trying to apply economic strategy or simulate the real world stock market or anything like that. I'm playing a game, not running a business.

To be honest, it's with that last point that anything we try to say about the "economy" breaks down. I applaud you guys for trying, but not everyone "plays along" if you know what I mean. Sorry for the rant. I see your points, but some of these thoughts just occurred to me as I wrote this.



Padain Fain
Master Ranger / Fencer (1-1-1-1) / Novice Artisan (2-0-0-4)
Flurry Server
Thread killer "If I post a thread, no one responds, if I respond to yours, it WILL die, 100% money back guarantee!"
NerfBurger
Sun Sep 14, 2003 3:39 pm
#35

The reason Artisans need stacks of 1k or more is due to factory requirements. When an armorsmith creates a manufacturing schematic and takes it to the factory he must load the factory with the exact same resources he used in creating the schematic. So to be worth while stacks of 1k areneeded but not required; Who would put all the work into a factory run ofan itemif they only get 3 or 4of themin the end.


Larger stacks shouldbepremium!


1k stacks 10% above average price.


2k stacks 20%


5k stacks 50%


etc....


a stack of 5k hides would allow the armorsmith to create a ton of armor! He also has the extra resources to waste a couple of schematics to get great experamental stats and make astronomical profit.


I agree stop allowing the artisans to set our prices! If someone tells you "I don't pay over 3cr per unit" tell em "Tough, I dont sell for under 10, and for you its 15!"





QMPFLURRY ANTARIAN RANGERSPMQ
DEKAS OLO [FAR]
MASTER
RANGER - RETIRED
MASTER PISTOLEER - MASTER BOUNTY HUNTER - SQUAD LEADER

rek17
Sun Sep 14, 2003 4:17 pm
#36

hmm, 5 stacks of 200 = 1k, they will stack in their inventory. anyway...

well, i guess maybe the smiths that buy my stuff are small time, but they buy the stuff just the same. anyway, see my post above on my true thoughts .



Padain Fain
Master Ranger / Fencer (1-1-1-1) / Novice Artisan (2-0-0-4)
Flurry Server
Thread killer "If I post a thread, no one responds, if I respond to yours, it WILL die, 100% money back guarantee!"
Zkull
Sun Sep 14, 2003 4:29 pm
#37

(Sorry about the previous post with the large type - don't know what I did there)


"I don't understand the logic of an artisan only willing to buy in bulk quantities of 1k or more. Hopefully someone can weigh in on this."


I too, have made my fortune mainly by gambling - I mean selling, through the bazaar. Some reasoning behind the bulk thingy is:


- Convenience to me: The bazaar only allows 25 items at a time which wouldn't cover all that I usually have to sell. Also, I don't like being stuck selling all of one type of item.


- Convenience to them: They don't have to go run to the bazaar everyday in hopes of getting enough of whatever resources they need. Especially now that harvesting has been nerfed, much the bazaars are quite bare - at least on Ahazi.


- Factory Schematics: They need all the same type of resource for their schematics. Although I could break it down and put it on the bazaar, some schematics might require more quantity than I could put on the bazaar.


- Psychological:If it's in bulk, you are more apt to give a discount 'cuz they are buying so much at a time".


------------------------------------------


As to those of you who feel you don't need much money - have you forgotten about future expansions to the game? Assuming all goes well with SWG, we are not going to be stuck with what we have now. I think you will be singing a different story when they introduce speedbikes, spaceships and whatever other toys they have in store for us.


Keep giving away your resources or sell them real cheap - that's fine with me! I'll salute you for being so generous to your fellow player - as I whiz past you on my nice new shiny red speedbike!!




NZkull
Master Ranger III, Ahazi
Zkulll, TC
Founder/Leader, Antarian Rangers
(Disclaimer: These are my own ramblings and in no way intended to insult or trash anyone - except myself!)

NRaas
Sun Sep 14, 2003 4:31 pm
#38

- With the addition of the resource name to the bazaar item description, I have found that buyers of my goods will purchase the whole lot of myresources no matter what stack size I sell them at.


- Namely, if I have 3k of a good quality hide resource, I will break into stacks of 500 units, and sell each stack at 3000.


- Generally, if one stack is sold, then others are sold to the same person...


- Meaning in the end the buyer gets a stack of 3k.


- You can then use Nerfburger's calculation to bump up the price on each matching stack, and still use the bazaar to sell your goods.


----


- I sell the same way rek17 does... Using a calculation of 3000 / (some price) to determine the stack size.


- I sell at 400,500,600,700,800,900,1000 stack sizes... Producing a 7.5, 6, 5, 4.28, 3.75, 3.33, 3 credit/unit price (respectively).


- What stack size I define for a particular resource depends entirely on the quality of the resource, and not the existing supply on the bazaar (I never check competitors prices ).


- I generally sell all my goods in 5 days... More than enough time to stock up and return for more sales.





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NerfBurger
Sun Sep 14, 2003 4:58 pm
#39

Just wanted to add that as a group we have much more power to sell our goods at a price that is helpful for everyone. Rangers are a noble breed; We don't want to rip anyone off, but we also don't like getting ripped ourselves.


The Flurry Antarians have just secured a vendor. As most (not all, don't flame) of the Master Rangers on our server belong to FAR we are in a very interesting position to control the market a bit. A group of 10 rangers onan adventure planetshould pull in 10k units of organics (yes even after the nerf). Now using my theory of charging a premium for large stacks we should be able to sell many different size & quality stacks to accomidate the Master smith, the grinder, the dabbler and so on.


The Master Smith would be buying 5k-10k stacks. He will also be charging a premium for his goods.


The Grinder would buy in 1k-5k stacks and supply newbs, or waste the resources in practice mode.


The dabbler would buy small stacks to build a couple of items for himself and friends.


Each would fall into a different group and be charged accordingly and fairly.


No items should be sold for over 3X its cost! SO if someone wants to charge 30,000cr for a suit of armor, fine with me, but they better expect to pay 10,000cr for the resources!





QMPFLURRY ANTARIAN RANGERSPMQ
DEKAS OLO [FAR]
MASTER
RANGER - RETIRED
MASTER PISTOLEER - MASTER BOUNTY HUNTER - SQUAD LEADER

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