Scout Archive

Thread: Thanks Holocron for posting that msg you promised us!

Shifter1178
Thu Jul 10, 2003 4:56 pm
#27






Grabacc wrote:

It would seem to me that this whole "/maskscent" situation my be an unofficial way for the devs to slow down the number of people that are playing a "not as yet fully finished" profession. If it worked as it did before many more people would be gaining enough xp to start playing the profession. I didn't even know how /maskscent worked until I heard people complaining about it here of late. I can see why it was so good before, when it actually works for me now I end up getting from 50-200 scout xp just for walking by a creature/s. But that is not very often. Oh well. Here's hoping that the "powers that be" will give us lowly scouts some attention and consideration too.


Good luck in the wild,


Bemyyrr-Wookiee scout from Tatt, Eclipse- "No I don't want to learn basic speech"






Even if true..we don't care about the XP...fix the skill lower the XP...
p00ka
Thu Jul 10, 2003 5:09 pm
#28

God this is so simple. Devs, please add the following lines of code:

int NerfScoutXP(int xp)
{

// Old /maskscent nerf
/*
AgroMobToPlayer();
return(0);
*/

// New /maskscent nerf

int newxp; // new var for modified xp return

newxp = xp / 4; // populate new xp var with modified xp returned
return(newxp);
}

Yay - all fixed.

-pooka
Ilera
Fri Jul 11, 2003 3:12 am
#29

Hate to be picky, but shouldnt that read:


newxp/=4; ???


or even for the sake of speed just:


return((int)(xp/4));


*please note this is not an overly serious post, before the flames start *


vapormaster
Fri Jul 11, 2003 6:26 am
#30

Just a thought but to be a bounty hunter u need to master marksman and scout so why dont they change the requirements to become creature handler to master scout and ranger or some other support profession. Seems logical especially with ranger being an uber scout. I am a ch and found getting to this profession was very easy and the power we have with creatures is insane. I dont have a rancor or giant beetle i use cu pa for my ch xp right now and enjoy killing mobs getting anywhere from 50 to 150 ch xp per kill. I am going the to train in ranger soon and want to be master in that with just the creature knowledge we get and harvesting bonus....Just seems logical to me but I will support any changes they make concerning maskscent especially if u can get more xp from camo then harvesting the creature. It should be 1/3 or what harvest xp would be or even less.
Shifter1178
Fri Jul 11, 2003 6:47 am
#31

What's that now...over 2 days and still nothing?
KillerGnomie
Fri Jul 11, 2003 7:40 am
#32

Just a thought but to be a bounty hunter u need to master marksman and scout so why dont they change the requirements to become creature handler to master scout and ranger or some other support profession. Seems logical especially with ranger being an uber scout.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


Hey Vapor... not trying to flame you but I am correcting you. You can't make a CH master a "supporting" class called ranger. The problem is.. ranger is not a support class, its an elite class (i.e. requires a **edit**load more XP per skill tree). So that just doesn't work. The best they could do is make CH's master scout. As it stands now we only have to master two skill areas in scout (exploration/hunting).


Ricbr
Fri Jul 11, 2003 8:55 am
#33

hmmm...i am very surprised to not see a post here yet. I was out yesterday sick so I wasnt on the boards...and I figured i would come back today and just look through the dev posts to see it.....and Nothing. No post anywhere for it?


Holo...you still with us on this one? I wouldnt mind if did not post a thing on this...but you did say a post was coming in the afternoon...two days ago.


Just hoping to hear what your plans are with this.


Thanks.



P.S.


Any other Devs, CSR's, Mods...that see this thread or post...can you poke him with a stick to make sure he is still with us?

Shifter1178
Fri Jul 11, 2003 11:20 am
#34

Well you see, Holo decided he would go exploring the surrounding cities of his own city. He arrived at the nearest town to his own and accidentally wandered into the bad part of town. He noticed several shady looking people and thugs...he immediately hid behind a trash can and sprayed himself with trash scent to try to mask his prescence. Unfortunately across the way were some prostitutes who revealed his prescence to the Thugs..who then immediately Plummeled him to death with baseball bats and knives.

**edit** Yellow revealing mobs.

(this is only a joke...have a sense of humor)
p00ka
Fri Jul 11, 2003 12:16 pm
#35

Haha I got out of "C class" about 9 years ago. Too bad I never use it anymore - I'm a Perl convert.

My point is this: Modifying the xp calculation is trivial. Even if you were to make it conditional per the area the player is in, it's little more than the above. Maybe add a switch statement. The problem here is it hasn't been made a high enough priority, or we would have had the update today. =\

-pooka
Shifter1178
Fri Jul 11, 2003 12:29 pm
#36






p00ka wrote:
God this is so simple. Devs, please add the following lines of code:

int NerfScoutXP(int xp)
{

// Old /maskscent nerf
/*
AgroMobToPlayer();
return(0);
*/

// New /maskscent nerf

int newxp; // new var for modified xp return

newxp = xp / 4; // populate new xp var with modified xp returned
return(newxp);
}

Yay - all fixed.

-pooka




Word.
Gerrymander
Fri Jul 11, 2003 1:11 pm
#37

better watch that stick poking comment you'll get nailed as a 'troll' by the thought police. I've posted a "polite" "Where is our Scout maskscent thread" on the general dev. board but it got dropped off the page.... someone go bump it over there... maybe we'll get some reply today?



Scylla ~ Nolo Contendere
Bria ~ Iscariot
KillerGnomie
Fri Jul 11, 2003 3:22 pm
#38

I think Holo went back to playing EQ. (:
Mule
Fri Jul 11, 2003 4:21 pm
#39

As far as Holo posting "several" times yesterday (day before that now), if you do a search and try to find any mention of maskscent, he's only definitively mentioned it 3 times. And those were single sentence dismissals. His posts on harvesters are much longer and obviously more concerned. He states in a post that there are at least 15x more artisans than creature handlers, which, I think, means he's ignoring this issue completely until he can placate those issues. That doesn't mean we don't deserve an answer that was promised. None of thecrafters have a 27 page post about their problems, yet he answers many more questions about crafting. Maybe that's his big-ticket item for the week, I dunno'. I still sticks in thecraw a bit.



(Retired)
I hope that someday we will be able to put away our fears and prejudices and just laugh at people.
- Jack Handey
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