Scout Archive

Thread: Volsted's Field Guide to Crafters (aka How To Spot a Potential Customer From 80m Away)

PithrenDarkstar
Thu Nov 06, 2003 1:56 am
#27

Amazing job, thanks! This'll be a huge help to me, as I have been selling on bazaar mostly for alck of an idea who to sell to. A suggestion for a future update, if you have time, would be to include the stats needed for the resource list, although if it's too much work, we can always ask the other member of our Relationship(tm)



- Pithren Ðarkstar
¤ Master Ranger ¤
  • in memory of NRaas, Ranger Correspondent

Xx_Predator_xX
Thu Nov 06, 2003 3:23 am
#28

Medics usually need at least stacks of 816 of herb meat so they can make a crate. Maybe novice medics can use smaller stacks but as a doctor I usually delete a stack if it is smaller than 800




Layne - Last Day 2/27/04 -
First Day 5/11/05
Radioactive power 1 cr/u Contact Layne or Fenriz in game for delivery (Vendor or person)
VolstedGridban
Thu Nov 06, 2003 5:49 am
#29

After posting this Guide, I went into the forums of the various crafting classes mentioned in the Guide and invited them to come critique my conclusions. I did this because, although my conclusions made sense to me, they're based on posts I've read and things I've heard, and not on any intimate knowledge of the classes. So inviting the crafting classes here to add their insight could only improve this Guide and make it more useful for us Wilderness types.

I posted this Guide in the Scout and Ranger forums, because not everybody who reads the Scout forums will read the Ranger forums (and vice versa). And when I invited the crafters to come critique the post, I pointed some of 'em here, to the Scout forum, and I pointed others to the post in the Ranger forum.

Some of the comments that have been posted to the Guide in the Ranger forum are extremely interesting, and worthwhile reading for any Ranger who doesn't normally bother checking the threads in the Scout forum. There are comments there from Tailors, Bio-Engineers, Doctors, and Combat Medics. Included among the comments are:

  • Contrary to what I assumed, Tailors do seem to do a lot of repeat business, especially with the Bio-Engineer additives

  • Bio-Engineers need Flavor as well as PE and OQ, and apparenty do a brisk business in tissues and additives

  • The importantce of Herbivore meat for medical types cannot be over-stressed


These are just a few of the comments. There are more, and they're worth reading. Check them out, won't you?



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
VolstedGridban
Thu Nov 06, 2003 5:51 am
#30



VolstedGridban wrote:
...and worthwhile reading for any Ranger who doesn't normally bother checking the threads in the Scout forum.




This should, of course, read "any Scout who doesn't normally bother checking the threads in the Ranger forum."

I blame lack of coffee. It's early in the morning.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
HanLFG
Thu Nov 06, 2003 6:51 am
#31

What a great list


This is information based on my experience.


The really important resource to find for Doctors (with their pack crafting in mind) is Herbivore Meat, not Avian meat. This is because the schematics for Advanced Chemical Release requires Herb Meat, and more importantly, the Schematics for many high end packs (especially our Enhance Ds) require ACRs from a factory.


As herb meat is only found by harvesting corpses, if you accumulate 500-5,000 units of above average P.E. with a High O.Q. youre going to have a very happy customer.


Avian Meat, while very important, can be used individually in each Enhance Pack (Tho a stack of 5k Avian Meat with good stats would be useful too - just not as important)


One more note on Organics in General.


Dont discount Medics and Doctors as potential customers if you find some 900+ OQ and fairly high UTHides or Bone. If combined with A HighOQInorganic with the P.E. stat, these can make for some excellent results.


This is a great resource list, but as a Doctor - I would LOVE to have tons of the same type of Herbivore Meat above all else.

Fred_Skinner
Thu Nov 06, 2003 7:25 am
#32

You know, I've been doing this stuff in my head for some time now. It's what was the genisis of AR on Eclipse. Some crafters needed MUCH more then any one Ranger/Scout could provide and with shifting resources (btw, that really is a DUMB idea for spiciation variaty) sometimes good resources are out of the question for a solo hunter. What I did was post the list of what all the crafters wanted in the AR page of our galaxy on swgalaxies.net (PA section, Antarian Rangers). If you have a list of who is buying and what, it should be a fun and easier way of making money. Call out a hunting party to get this stuff and let all your participants sell it to the merchant individually. You will then help keep prices down when you need those stims and buffs


I have developed a "fair" pricing formulae that weights the factors of the stats for just the armourer and the med guys:
OQ/100 + (PE or SR - 300)/200 + 1
-> max 15cr/u


For the 3 way even wieghted stats, as inpricing in the chefs case (others as well?):
(OQ - 300)/150+ (PE - 300)/150 + (FLAV - 300)/150 + 4
-> tad harder to get all 3 of this with good stats, max 18 cr/u. Don't sell if you get a neg price.


This baseline seems to be what the market gravitates to. Usually you can go above that but remember, if you gouge the merchant today he has to gouge you tomorrow.




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Ballistic_Zero
Thu Nov 06, 2003 4:23 pm
#33

A truly excellent post.


Yes, herbivore meat is definitelynecessary in largequantities. However avian meat is hard to come by, only because fewer larger creatures have it (therefore lower harvest) andscouts/ranger types should bear this in mind. I know because I experience it as both provider and user. Absolutely stellar avian meat was found on Sunrunner a few weeks ago that there were many requests of 5k+ stacks from docs. Unfortunately the only things that drop avian meat on Naboo are kaadu, pekos and nuna. This is definitely not fun hunting these and their harvests are abyssmal.


On the other hand, herbivore meat can be found on very large creatures, especially on challenging planets like Endor. Bordoks are quite fun to hunt. That said, I can easily supply upwards of 6k units ofherb meat without bother. But 500 units of avian meat, killing low-level mobs on starter planets for weak harvests is pain.


As a combat oriented doctor that makes my own buffs, I can't seem to ever find enough avian meat.


At this time, carnivore meat is very easy to come by. Which is good news for chefs. This is due to the popularity of kalimurth missions on Dathomir, wherein a single mission can yield close to 1k units of carnie meat.


Just some things to consider since thehigh payout creature lair missionsswitch planets on an apparently seasonal cycle.





Voltaire [MBE]
Volterra [12pt-MD]
-?- [Jedi]
Dyrwen
Thu Nov 06, 2003 9:08 pm
#34

**edit**... thanks man. That's some of the best work I've seen in awhile. I will definetly bookmark this for future use, can't let such knowledge pass away from my view..




000000000000000000Dyrwen Sy-X
000000000000000000
00000000000000000
0
Imperial Master Ranger.
000000000000000000Meat Manager
000000000000000000Hide Heretic.
000000000000000000Bone Busybody.
000000000000000000
00000000000000000
0General PAC Man
000000000000000000Penny Arcade Clan
000000000000000000

KapowBzapp
Tue Nov 11, 2003 2:06 pm
#35

Volsted, after all your beautiful work the ranger Camo Kits need some adjusting. I know for certain that Tatooine's uses woolly hide and reptilian meat, not herbivore and scaley. I'd give you the specifics but need to be in game, since Allakhazam still has the old ingredients listed.





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Long ago they were cool. Now they're everywhere, and hard to tell apart.

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Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
VolstedGridban
Tue Nov 11, 2003 2:37 pm
#36



KapowBzapp wrote:
Volsted, after all your beautiful work the ranger Camo Kits need some adjusting. I know for certain that Tatooine's uses woolly hide and reptilian meat, not herbivore and scaley. I'd give you the specifics but need to be in game, since Allakhazam still has the old ingredients listed.




Yes, the camo kit schematics for Talus and Tatooine on SWGCraft.com were...suspicious. The Talusian Camo Kit schematic called for the exact same resources as the Tatooine Camo Kit schematic -- and I mean exact, since the Talusian kit called for Tatooine Scaley Hide and Tatooine Herbivore Meat.

So I just switched "Tatooine" to "Talusian" in the recipe and posted the results here.

I figured it was a case where the Tatooine recipe was right and the Talus recipe was wrong, and that someone would eventually clear the matter up. However, from the sound of things, it sounds like the Tatooine recipe is the incorrect one.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
mcglonec
Thu Nov 13, 2003 10:39 pm
#37

Excellent work - I'm sure that took a lot of time and effort. I'd just like to add one tidbit regarding the avian meat for doctors.


Avian meat is used for enhancement packs and, unlike every other schematic which only cares about OQ and PE, the schematics for enhancement packs also require good DR. The reason for this is that, while the power of the enhancement is based on OQ (66%) and PE (33%), the duration of the enhancement is based on OQ (60%) and DR (40%).


To throw yet another wrench into the mix, the experimentation of effectiveness and duration are tied to the same experimentation bar for an enhancement pack. Therefore, ALL 3 ATTRIBUTES are important on an enhancement pack. Using avian meat that has high OQ and high PE but a low DR doesn't result in a powerful, short-lasting enhancement, it results in a weaker, short-lasting enhancement.


That's the only exception that I know of but, as enhancement packs are one of the most prominent items that a doctor can make/use, I felt it was worth mentioning.


Thanks again for all the hard work.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


Inky1724
Fri Nov 21, 2003 12:22 pm
#38

Rediculously nice list .


I appreciate all the work you put into it, it will definatley come in handy. Plus,It's interesting to see how many units of resources the crafters actually use to craft. Good Job!




----------------------------
En-Jordanpo Inky - Master Doc / TKA - 0-0-1-1

"No, try not....do....or do not. There is no try."
Yoda - The Empire Strikes Back
astralzebra
Thu Dec 04, 2003 10:19 pm
#39

/bigprops


Excellent work, Volsted. One ofthebest posts ever.




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