Scout Archive
Thread: Harvesting: All or One?
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Vorpaks
Thu Mar 03, 2005 12:05 pm
#14
JBMat wrote:While this is off topic -Our traps will not affect people (players or NPCs). We are creature hunters. BHs had the chance, then shot themselves in the foot when they got the Master Scout requirement dropped. They got what they wished for, and now regret it.I want our traps to affect CH pets, after all, they are still animals.Man traps, no.JB
I disagree.
EDit: Oops, and for the original question I like the ideas in JB's harvesting discussion thread. The one that started it all off!
Message Edited by Vorpaks on 03-03-2005 02:08 PM
agent156
Sat Mar 12, 2005 12:01 am
#15
JB has a good point about the state of Scout. It has to be the most usefull basic prof there is. The Terrain Navigation alone is worth it, lol. You can stop at Master Scout and realy have gotten something for your skill points. Hop over to SWGCraft and look at what Master Artisan gives you. Walk around with only Master Marksman or Master Brawler as your only combat prof.
Combat_Medic_to_be
Tue Mar 15, 2005 11:23 am
#16
Vorpaks wrote:
JBMat wrote:While this is off topic -Our traps will not affect people (players or NPCs). We are creature hunters. BHs had the chance, then shot themselves in the foot when they got the Master Scout requirement dropped. They got what they wished for, and now regret it.I want our traps to affect CH pets, after all, they are still animals.Man traps, no.JB
I disagree.Anything I can stick on a rancor I should be able to stick on a meatlump buffoon.
EDit: Oops, and for the original question I like the ideas in JB's harvesting discussion thread. The one that started it all off!Message Edited by Vorpaks on 03-03-2005 02:08 PM
I'd love to see rangers get traps for NPCs and players. It seems a natural progression after learning to trap an animal and I agree with JB that traps should affect pets.
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