Scout Archive
Thread: State of the Profession January 18, 2004 (UPDATED)
A +5 bonus to Mask Scent, while retaining the +15 bonus to Camouflage isn't sufficient for Bothans, in my opinion. Camouflage was previously used for both Scouts and Rangers, until separated into Mask Scent for Scouts and Camouflage for Rangers. Hence we lost our Scouting bonus. If reapplied, we need this bonus to be +15 to Mask Scent, as for Scout-level use, as we had previously.
This has also been discussed in the Bothan thread, under Core Systems.
Message Edited by DeltaXi65 on 01-25-2004 09:47 AM
I had not paid this much attention until someone mentioned it last night, but our food works as both a buff and a heal now. I'll give an example:
After an activity that drains my mind I am now at 300/1000 Mind.
- I eat a Flur Onion (+500, 60s) which boosts it to 800/1500 for 60 seconds.
- (I am ignoring further use of the mind pool or regeneration)
When the 60 seconds is up, only my cap lowers.
- I do not lose Mind unless it is above the cap.
- My Mind becomes 800/1000 once the buff fully wears off.
Thus a 500 point mind heal.
- Now I feel like N'Raas wrote this post.
hhee....i was just reading a book...Tatooine ghost i think. And there was a part where Han Solo was riding a swoop in the sand...his swoop slowed dramatically.
I say they should have planetary effects that make a difference on the different species. But a mon cal on Tat, and he gets sluggish unless he has a tech pack or something (water misting system?). Likewise, if there is a sandstorm going on....give everyone a blind effect. unless they're wearing some sort of cloak or hood. *shrug*