Scout Archive
Thread: Trap Question
I had asked this question in another thread that started with a different topic, but wasn't sure if people would look at it becaue it was a bit OT from the original, so I'm reposting it in it's own thread.
Do better quality resources make for better traps? Meaning will the effects last longer...will the be successful more often, etc.
Anyone know?
LOL
Well, like I said, I was just worried the question might be overlooked by others who read the topic Trap Experimentation and say to themselves "No such thing...moving on." so I wanted to make sure the topic fit the subject, since experimentation and effectiveness could be considered seperate issues.
Sorry for the near double post.
Even pre-CU traps were a bit....ahhhh....underpowered for the way most people like to play. Post-CU the PDart seems to very effective, and combined with a Rifleman's Kneecap shot provides a Root State. Adhesive Mesh traps did this pretty well pre-CU and also seem to apply that state post-CU but only for seconds at a time.
As a rifleman, I've not found anything other that the PDarts to be very effective right now, but other testing is underway.
Ad mesh traps will last longer if you quit hitting the target. I keep a few as my last ditch Monty Python "Run away, run away" trap. When the fecal matter gets weak, pop one at the baddie and beatus feetus.
JB
Message Edited by JascoSmlee on 05-24-2005 03:11 PM
JascoSmlee wrote:
It depends if you are hunting solo or in a group. When solo you are probably fine using just the one that will remain unnamed. When in a group flash bombs are very handing for annoying the melee members of your team by making their eyes go funny while you stand back giggling to yourself.
Message Edited by JascoSmlee on 05-24-2005 03:11 PM
Ya I do that with the sonic ones....especally if in a group with someone new....I allways get a woowoooo that was cool
JascoSmlee wrote:
It depends if you are hunting solo or in a group. When solo you are probably fine using just the one that will remain unnamed.
Message Edited by JascoSmlee on 05-25-2005 04:36 PM