Scout Archive

Thread: A CH proposal affecting Scout

Matsubaa
Tue Apr 13, 2004 1:27 pm
#14






JBMat wrote:


May as well put Rangers and Scouts out of business. Sure, give the BEs their own method of not having to buy meats/hides. Makes a lot of sense to me. Wow, I get a dart so I can help you. Whoopdeefreaking doo. No thanks.


Why stop at harvesting? How about a machine that heals you automatically and immediately - make it a droid to bring interdependence in.Oh, throw the medics a bone, how about a pill that makes them have more action?


Why not give everyone the ability to use any weapon at any level with no restrictions regardless of profession? Oh yeah, throw in all the specials too. No one will care.


How about anyone can slice containers/terminals? Why should smugglers get all the fun?


Get the idea?


You want to harvest, be a Scout. You want to harvest more, be a Ranger. If you don't have those abilities, go find one to work with, key word, with, you to get some. I would harvest all day long for a new pet. Made the offer to several BEs and got no response. They were too busy whining about how much stuff cost.


Dumb idea IMHO.


JB



Message Edited by JBMat on 04-08-2004 04:11 AM






Did you completely overlook the fact that the hunting line of scout is a prerequisite for BE and CH? They already *can* harvest their own.


BEs, like CH, BH and many many other professions tend to forget that their pre-requisites don't just disappear when they arrive at their chosen profession. Apparently you have also forgotten.




Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
Sojourner
Tue Apr 13, 2004 3:59 pm
#15






Silverjohn wrote:

I can see why scouts and rangers that still harvest would be upset by this proposal but we have to be realistic. There just aren't enough of us that enjoy that style of play or new players to the game that are trying to earn the money to meet the demmand. It seems that everyone has been around so long and done so many missions on my server that no one needs the money anymore.


To be fair to the crafter we should allow this plan but we should balance it by limiting the maximum quality of the resources that can be gathered from a farm. Say one qualityas high as 800 (and the rest under 500) or two qualities no higher than 700. That way there would still be the demmand for the really high quality wild resources but the crafterwould have a steady supply of middle of the road material to work with.


"Democracy is the worst form of government... utnil you consider the alternatives."
Winston Churchill.






Something like you propose might be workable, Silverjohn. However,yourceilings mightbe too generous. Let's not forget the principle of "risk vs. rewards". Afterthe initialcost ofsetting up a corral and populating it, what does the CH have to contend with, building maintaince? IMHO, you can't argue that isthe samelevel of "risk" as hunting (solo or otherwise) on Endor. I'd be more favorable of capping farmable resources at~700 for their absolute best. That way you get economical, moderate quality goods for general consumption, and there still is a market for hunted resources. The alternative is to increase the overall quality of hunted resources.


Also,as most people that harvest come to realize, all organics of the same type, from the same planet are the same. In other words, Avian Meat from a Gulginaw is the same as Avain Meat from a Rasp of the same planet. So currently, afarm producing Wooly Hide would be producing the exact same resource as someone harvesting Wooly Hide on the same planet. This can't be allowed to happen. So, it appears that either have to make farms their own "world" or create new "domestic" resources. However, it shouldn't be that difficulttoavoid the problem. Silverjohn, I know you implied this in your post, but I want to make it doubley clear.



Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
Page 2 of 2