Scout Archive
Thread: Apprentic Point requirements are a nightmare
Puck,
The issue is simply this - anything that requires time and hard work to achieve is going to have people working their butts off to find a way around it. That's human nature. The Devs can only require so much before it goes from promoting what they want to promote (interaction between players) and annoyance - we saw this with the camp removal thingie.
They can't remove everything that's annoying in the game, because those annoying things are what make it a challenge, and what make mastering a profession something to be proud of. The hologrinders have reduced that to nothing. I used to be proud to say that I mastered Scout in 11 days when the game came out. Now people do it in four hours.
I'm rambling now, but my point is that people are like water - they will generally always take the path of least resistance. So the Devs need to make sure that there are bumps to make that path harder to get through. And AXP is one of those bumps. But people are smart and they can solve problems fast if they are motivated, and that's why you're seeing what you want to see.
The next step is not to remove or lower the AXP value. Instead, it should be something along the lines of setting a timer on removal and retraining of skill boxes. If you remove a skill box, you should have to wait a day until you can retrain that skill. That's a better way of reforming the system.
Will this ever happen? Probably not. It would kill hologrinding and be very unpopular. But I'd be for it. It may hurt some folks, but it would benefit everyone down the road.
B
Yeah that's how it was for my first go-around and especially for my Droid Engineer. With this Scout I have 20 AP right now and not far from coming up on Master, but that's because I've been spending jsut about all my time in the field, getting trained by Scouts that I pass by.
P.S. if there are any Master Scouts/Rangers on Corellia(Tempest) who are interested in training, I like to find one trainer and give him all my AP's. Just a thought to keep in mind if you need, say, 150+ AP.
AP is easy to get
all you need is two people working together. For example is neither of you have carbine skill then all you need to do is to kill a couple of creatures each and you will get enough for carbine 1. One of you trains by an NPC and the other gets more xp. The Person with Carbine 1 then trains the other and drops carbine 1. The other then trains the first and gets it again.
Repeat until huge amounts of AP is gathered by all. You can do anything novice like this, surveying, dancing, healing brawling.
Find a parter.
Or hire some other entertainer to click for you.
Even if you have 400/400/400 mind stats...with some Muon and other food... you can get 1240 app points in an hour.
And if you don't have spare skillpoints...
Plan ahead next time.
I think that AP xp is harder to come by now, because theredoesn't seem to be as many newbies running around needing training. The nice thing about the hologrinders is that they need training.
DeltaXi65 wrote:
Guys,
The system is not so bad - IF you aren't hologrinding.
Message Edited by SioBabble on 02-04-2004 03:33 PM