Scout Archive
Thread: In Dev Scout
I like almost all the fixes(if i can call em that) my only regret is the sharp bone spur lowering but ah well now that i have trap4 i don't really use all that many traps much, unless i'm alone.
Love the camp fix thank god now i can build a camp where i need to instead of having to run another 600m to do it.
As someone else said though, where's the abilitly to harvest more than one item? Maybe not in the 1st lvl sure, cause you shouldn't be experienced enough to be able to completly skin and debone something. Lets say novice you can pull one item like normal, next lvl, 2 items, then 3. or maybe every 2 lvls increase it.
But definitly need to allow scouts in a group to pull an item, maybe 2 or 3. Cause hey you can easily pull off hide, then meat, then bones. Myfriends uncle hasbeen doing that with deer for a while....
Just my $0.02
You can now place camps in no-build regions (but you still cannot in city regions)
Camps now auto-heal faster as their level increases (i.e. a high tech base heals faster than a two person kit).
Hmm if I had read this earlier I would have posted that I have been outside of cities and outpost where I cannot build a camp, get can't build cause of no build zone
thxs
Okayria StarBright
Wanderhome
This update hasn't gone live yet. It's still in testing, so the no-build zones are still up and running. Once the new update is sent out, these zones will go down.
B
Power camping for Surv 4 is such a pain.
Too bad the Bone Spur is getting reduced.. that was a big part of my overall hunting stratigy.
Anyone else catch the section on Scout and Explorer missions!? Oh hell yea!
Now if they would only impliment the rest of our fixes.. we could actually live up to our titles. One step at a time.
Thank you Devs for these fixes. They are much needed and appriciated.
Please forgive any typo's or spelling mistakes.
Q-3PO wrote:
Scout
You can now place camps in no-build regions (but you still cannot in city regions)
OH HELL YES!!
Now it will be possible to fully explore the forests of Corellia, since they are all huge no-build zones. @#%$ing environmentalists!!!
Hope this counts for Ranger camps too. Don't know why it shouldn't, but mistakes have been made in the past.
Thanks guys! Hehe, a few other professions are crying today, but not Scouts! I love these changes, even the reduced resources on babies.
--Thrush--
LIke, hey you Krayt, don't mess with me or I'll get you with my sharp bone spur!
Who exploited sharp bone spurs? How? Someone slap them.
Those things are practically worthless with anything tougher than nunas.
Thanks SO much for fixing the camps. I was about to drop a couple non-CH-necessary branches of scout, but with the debuffs increased and the camps fixed, this profession will be what it's supposed to be.
I've been backing up the devs in every forum, thanks for proving me right. Keep up the great work guys, you're awesome! ![]()
Nootch,
I get your point, but we already get a pretty hefty modifier to Burst Run as we go up the explore chain (meaning it lasts longer), and we get a terrain speed modifier as well. We're the speediest thing on two legs on most planets. I don't know how much more they can give us. ![]()
B