Scout Archive

Thread: In Dev Scout

Zephar
Fri Jul 25, 2003 12:49 am
#14

Well about time camps worked ehhe. :-) WTG q3po.
Aebous
Fri Jul 25, 2003 3:10 am
#15

I like almost all the fixes(if i can call em that) my only regret is the sharp bone spur lowering but ah well now that i have trap4 i don't really use all that many traps much, unless i'm alone.


Love the camp fix thank god now i can build a camp where i need to instead of having to run another 600m to do it.


As someone else said though, where's the abilitly to harvest more than one item? Maybe not in the 1st lvl sure, cause you shouldn't be experienced enough to be able to completly skin and debone something. Lets say novice you can pull one item like normal, next lvl, 2 items, then 3. or maybe every 2 lvls increase it.


But definitly need to allow scouts in a group to pull an item, maybe 2 or 3. Cause hey you can easily pull off hide, then meat, then bones. Myfriends uncle hasbeen doing that with deer for a while....



Just my $0.02




SSgt Aebous Ossy - Master Antarian Ranger

"Ranger, it's not a profession. It's a lifestyle"
Sirmel
Fri Jul 25, 2003 9:01 am
#16

You can now place camps in no-build regions (but you still cannot in city regions)
Camps now auto-heal faster as their level increases (i.e. a high tech base heals faster than a two person kit).


Hmm if I had read this earlier I would have posted that I have been outside of cities and outpost where I cannot build a camp, get can't build cause of no build zone




thxs


Okayria StarBright


Wanderhome

DeltaXi65
Fri Jul 25, 2003 9:05 am
#17

Sirm,

This update hasn't gone live yet. It's still in testing, so the no-build zones are still up and running. Once the new update is sent out, these zones will go down.

B



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

AlanAntilles
Fri Jul 25, 2003 9:57 am
#18

I like most of these changes good job. I was not expecting the changes so quickly.



Akalla
Novice Scout
Wookiee Out Wondering Around
Ka-oan
Fri Jul 25, 2003 10:03 am
#19

Joy!

Power camping for Surv 4 is such a pain.

Too bad the Bone Spur is getting reduced.. that was a big part of my overall hunting stratigy.

Anyone else catch the section on Scout and Explorer missions!? Oh hell yea!

Now if they would only impliment the rest of our fixes.. we could actually live up to our titles. One step at a time.

Thank you Devs for these fixes. They are much needed and appriciated.



Please forgive any typo's or spelling mistakes.



(ggggggggggggggg:WX??????????????WX9ggggggggggggggg)

The Noboru Family:
Ka'oan - Elder Jedi |-o-| Hidayasu - Spy |-o-| Kiyoki - Mandolorian Commando
Tusken's Bane, Chilastra
Quidquid latine dictum sit, altum sonatur.
Gef_Ronimo
Fri Jul 25, 2003 12:44 pm
#20








Q-3PO wrote:


Scout
You can now place camps in no-build regions (but you still cannot in city regions)




OH HELL YES!!


Now it will be possible to fully explore the forests of Corellia, since they are all huge no-build zones. @#%$ing environmentalists!!!


Hope this counts for Ranger camps too. Don't know why it shouldn't, but mistakes have been made in the past.




Gefuggin Ronimo (AoD)
Desert Dweller

"How we doing?" "Same as always" "That bad huh?"

Thrush
Fri Jul 25, 2003 1:04 pm
#21

Thanks guys! Hehe, a few other professions are crying today, but not Scouts! I love these changes, even the reduced resources on babies.



--Thrush--




-----
Who me? I just fly the ship.
Endymyon
Fri Jul 25, 2003 2:24 pm
#22

awesome stuff!!!!



Venator Noctu - Ranger - Rebel Cell
Mule
Fri Jul 25, 2003 2:30 pm
#23

LIke, hey you Krayt, don't mess with me or I'll get you with my sharp bone spur!


Who exploited sharp bone spurs? How? Someone slap them.



Those things are practically worthless with anything tougher than nunas.




(Retired)
I hope that someday we will be able to put away our fears and prejudices and just laugh at people.
- Jack Handey
Xodarap777
Fri Jul 25, 2003 2:41 pm
#24

Thanks SO much for fixing the camps. I was about to drop a couple non-CH-necessary branches of scout, but with the debuffs increased and the camps fixed, this profession will be what it's supposed to be.


I've been backing up the devs in every forum, thanks for proving me right. Keep up the great work guys, you're awesome!




The line below is true

The line above is false
nootch
Fri Jul 25, 2003 4:46 pm
#25

Seeing howa scout/ranger is suposed to travel terrain more effective than other classes, I think that reducing the time between burst run wouldbe a great additionunder wayfaringor in place ofcrawling speed, which isn't really that useful in my opinion. Just a thought i came up with while walking for a hour to my destination, lol. What do you guys/gals think? I can't wait for the updates!
DeltaXi65
Fri Jul 25, 2003 10:24 pm
#26

Nootch,


I get your point, but we already get a pretty hefty modifier to Burst Run as we go up the explore chain (meaning it lasts longer), and we get a terrain speed modifier as well. We're the speediest thing on two legs on most planets. I don't know how much more they can give us.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

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