Scout Archive

Thread: Save the adventure planets! ban vehicles and mounts from Dathomir, Endor, & Yavin

TheFUna
Mon Jan 12, 2004 10:23 am
#14



Toyandgadgetguy wrote:

I know that some will like the ideas, and some will flame them, but I do see a need to even things back out a bit more. A fundamental in a skill-balanced game such as this... is balance. Right now, there is little out there to balance out the advantage of having a speeder. (unless you fly by a turret, or nightsister *choke*) I'm no power player, but I do think that they have severely disadvantaged rangers & scouts with the addition of the vehicles. I love my vehicle, and wouldn't want to part with it, but there does need to be something to balance things out, IMHO.






You know what would help is making the physics of the game a little more "realistic".

Right now you can drive your vehicle up a verticle incline (or straight up the falls at Theed) and over rough-looking terrain.

I'd personally support making "no drive zones" like the valleys of dathomire (make the area act like a giant "rock" that stops your vehicle) and steep hills/cliffs forcing the player to bypass the area or get out and walk. This would give a better sense of realism. Of course there's the issue of storing and calling the vehicle when you're out in the wild. The non-scouts would be SOL in areas like this if bypassing the terrain isn't an option, but what do I care about them...I carry a factory crate of camps everywhere I go. Screw them!



FUna Coldbrew
Everything is popsicle.

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