Scout Archive

Thread: READ THIS: Maskscent NERFed SYS MASKSCENT DELAY

VeganDago
Tue Jul 08, 2003 3:06 pm
#14

Nerfing the xp? apparently none of you have gotten past Explor III or something because after master scout you get like 4xp, 29xp, and sometimes if you are lucky you'll get 50xp.
AaronJL
Tue Jul 08, 2003 3:40 pm
#15

Sad, very sad!! It's like hey the horse broke his leg so shoot the jockey!!



The happiest Dirty Bothan on the server
Stroker
smeckl
Tue Jul 08, 2003 3:57 pm
#16

I agree, VeganDago. Scouting xp is excruciatingly slow to earn. And it's not very fun killing the same monsters over and over again just to harvest their corpses. Factoring in time spent on finding the right critters, I get about75 Scout xp per minute killing blue /cons. At that rate, it will take at least 15 hours to get the Scout xp I need forNovice CH (starting from Exploration II, Hunting I, and and 2k scout xp), let alone the time I'll need to get from Survival II to Survival IV and 620 Apprentice xp. And that's assuming I can maintain the same xp/min output, which I doubt.


It's just another step toward SWG becoming EQ in space.




-Munki (Galaxy: Bloodfin)
VirtuaHampster
Tue Jul 08, 2003 4:00 pm
#17

way to go they are turning into another Mythic. This totally pisses me off. Now we cant scout? Can we just rename the entire profession to::


"Trapper and Cool looking but other than that completely useless Camp maker?"

Seirously, there was no out of control XP gain, and even if there was whats the problem? It wasn't hurting anyone, and it allowed us to SCOUT dangerous planets we may otheriwse only get to see once or twice.

I would really like to see a dev post about this because this completely kills the most usefull skill in our line (I dont agree that trapping is all that usefull).



WHY? Because some non-scout griped about seeing someone with a Master title before he got his? Thats bs, PLEASE dont turn into another mythic and nerf everything. Oh wait, you just did.

Nomi
Tue Jul 08, 2003 4:21 pm
#18

I think we all need to voice our opinions on this. I'm not even a scout and I think this nerf is poorly planned.


Devs - You should have put more thought into the solution before you applied it.


Devs - Hows this for an idea... consult the PLAYERS... it's been like what... a few hours and we have come up with the idea of nerfing the xp instead...see how that works... consult the people with the most information... the PLAYERS!






//*******************
//Character initialization
//*******************
if (err) nerf(ch);
tarquinas.corellia.coronet.hagemon = char_init(mch,ranger,pistoleer);
VeganDago
Tue Jul 08, 2003 6:04 pm
#19

I am voicing my opinion as a Scout/Ranger/Creature Handler


This nerf is FINE!!! It is not a nerf at all; rather, it is a fix for an exploit that people who don't like to work to build their character are complaining about.


This fix helps to create a bigger gap between Novice/master scouts and rangers. And it also stops all of these people who would just as much like a "earn master ranger for free" button on the UI.

DarxSteel
Tue Jul 08, 2003 6:40 pm
#20

Vega thinks its fine because he has already exploited it for all the scouting exp he needs. I hope you don't think anyone believes that your a Tamer and you think this is a "great" change.
BetaPlaya
Tue Jul 08, 2003 6:42 pm
#21

I just gained maskscent so I don't know how it was working, but it doesn't seem to give any xp at all at this point. Is that normal? I have seen posts that maskscent does not work very well at advanced level, but is it supposed to work at least once in a awhile?


I hit maskscent and I frequently get the message that I was detected and no xp which makes sense. When it just wears off and I have been in the vicinity of creatures, am I supposed to get some xp? I have yet to get any.


If the change is that there is both a delay and no gain in xp at all, that does seem extreme. As I said, I don't have experience from before the change, so I am trying to understand where the skill and benefit stands now.


NethEsir
Tue Jul 08, 2003 7:46 pm
#22

I still think the central issue remains;


Was this an exploit or wasexploring a valid form of play for an explorer-class profession? And if so why did the Dev team not ask the community for a solution to the 'xp problem' rather than nerf the skill prior to the surprise patch?


Certainly there were a lot of players making great xp off this, but it's not like they were AFK-macroing. Instead they were taking a risk and exploring the galaxy. Isn't this the point of playing the Scout?


So if nerfing /maskscent now makes it more focused on one-time use, then what is the future of the scout as an explorer... and why even call one skill tree of the scout profession Exploration?


Sorry Devs, I try to keep an open mind on things and I appreciate the difficulty of class balancing, but this stinks of shutting down rapid xp gain without considering it's impact on the purpose of the affected skill.


~ Neth

Umbrae
Tue Jul 08, 2003 8:43 pm
#23

Mask Scent is totaly worthless skill now. I cannot sneak past a kreetle layer. but I can kill them all in 1 shot. seriously this is just down right rediculus.
Ikthog
Tue Jul 08, 2003 9:40 pm
#24

Agreed, why not just reduce the amount of xp gained by /maskscent? Perhaps you shouldn't be able to spam it to become virtually undetectable (I haven't even successfully pulled of a /maskscent yet, so I'm not saying this was possible before), but every 60 seconds makes this a novelty skill, not a strategy.


But don't despair, they have nerfed things and then backed away several times already, we just need to keep the discussion going.

Malgor
Tue Jul 08, 2003 10:32 pm
#25

I posted a HUGE post but it got nerfed too...


So instead of typing for another 20 minutes let me just say, nerfs from SOE come without warning without thought and without research. They always have. I've played EverQuest for 4 years and it takes them YEARS to correct things they broke nerfed in the past.


So, unless you are in this game for the long haul, you probably won't be happy much as they will Nerf and Nerf and Nerf until you hate your class then they will try to resurrect the class by giving you new skills that are worthless.


SOE has never listened to its player base.


I tried out the new Mask Scent today, and although getting 12000 exp in one hour last night might have been a bit over the top, getting 800 from it in 90 minutes tonight sucks the big one. I can kill blues near a city and harvest and get between 3000 and 4000 experience per hour.





Kelso Aita
Master Scout - Master Creature Handler - Master Pistoleer
Anack Sel-Lock
Master Medic -Master Bio-Engineer - Master Doctor
:: Kauri Server ::

Gerrott
Tue Jul 08, 2003 11:08 pm
#26

Hmmm is this a true nerf? My experience in the game, there was no way to get xp except by harvesting. Getting xp from mask scent, never got any. Now as for this being a nerf, no its not, come on getting 12000+ xp in a few hours, no thats not fair, do any other classes have a chance at getting that? So now you can't go to a planet and just run around and collect free xp, well wah sorry. Lets get realistic about this, that was an exploit, the skill was not intended to give you free xp like that. They have not taken away the ability of a scout to scout. So now you have to be more careful walk slower, maybe even crawl past reds, sounds like real scouting to me. Enough whining and complaining, find something real to complain about like the lost health bar movement and waypoints not functioning, thats a real problem.
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