Scout Archive
Thread: scouting has gone to hell now
Hi all, after my reply i asked in the DE forum for some info (we have a mad team on TC who test it all out for us. they are heroes).
http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=80341
this is the post, and you can get alot of info there, more will be added as the results roll in. i hope this helps and puts your minds at ease.
I semi sorta agree with Julak.
The droid is about junk.
I have never ever lost a harvest to fade out, nor do I have problems with closing with creatures to harvest them.
Go see my post on the Ranger forum about who they are making this POS droid for.
Unless the droid is a better harvester than I am, why freaking bother? To put money in a DEs pocket? No thx
JB
CaptVonbek wrote:
First off, i am not a scout but a DE, so i am not up to date with scout issues. However i was under the impression(misguided?) that scout would welcome this droid. A combat buddy who harvests for you, probots can be very handy now and are getting better. I am curious as to what it is you don't like about the idea. I mean no disrespect but i don't see a down side to this droid, it makes your life easier doesn't it?
I play a scout who derives a significant amount of his income from harvesting resources, and after reading the actually testing data I think this new droid module will do far more good then harm. It is certain that you must have at least Novice Scout to use the module, and it appears as though there is a possibility of a small bonus to the harvest per creature. This is a far cry from the nightmare scenarios that some posters, including myself, were invisioning. Our worst fears would have been a module that anyone could have used by anyone and have bonuses so high it would make high level Scout and Ranger skills redundant. This does not appear to be the case with the new module. In my humble opinion it's just about right, it makes the job of harvesting less tedious but doesn't make harvesting Scouts and Rangers obsolete (like a certian Poke-mon Handler proposal....).
On the subject of droid modules, I find the trapping module of much greater interest. As a DE, you might not realize some of the issues that come about from having traps in the combat queue. I won't bore you with the details, but let's just say it's a very good thing to have traps thrown independent of the queue. I don't know about anyone else but when this patch goes live, I'll certainly be looking for a droid with trapping and harvesting modules, and perhaps a combat module or two thrown in as well.
*** We have got to stop second guessing and pulling a Chicken Little every time the Devs make an improvement to the game or to our profession. First, it spits on their hard work. ***
C'mon Delta, be realistic here - there are STILL bugs in the game from back when it was STILL IN BETA. Hell, a long while back they broke harvester animations and can't even take the time to fix that (it's been like, 6 months). They don't do hard work for jack, or **edit**.
Obedd,
Next time you take off on your speeder to head to that player city to buy your shiny new DXR6, come back and tell me they don't do **edit**.
B
Obedd,
Yeah, because I want to play a game that has no new content, but all those professions that I don't play work great. I'd be bored in five minutes.
Creating new weapons takes a bit more skill than you are taking for granted, considering that every weapon in the game is player made, so you can't just slap 'em together. Not only that, but the animations and sounds and everything for every weapon as well as adjusting all of the avatars and artwork - that's not something you or I could do.
There's a tendency in any organization or business to assume that things that you see that seem to be easy must be easy, despite the fact that you don't know how to do them. Well, they're not.
So don't waltz in here and assume that you could fix everything that's wrong with this game in five minutes. Show me another game as complex as SWG that doesn't have bugs. Hell, Microsoft is a multi-trillion dollar corporation and Windows XP STILL has more bugs than a cheap Thai whore.
Here's the bottom line - things are getting better every day. And if you don't agree, or you can't get over that fact, than go play some other game.
B
Message Edited by DeltaXi65 on 04-21-2004 02:35 PM
Yeah!! You tell 'im, Delta!
And I think we can officially say that Scouting has NOT gone to hell now...
and a pair of galactic fuzzy dice......
so how do we sign up for beta?