Scout Archive

Thread: scouting has gone to hell now

CaptVonbek
Fri Apr 16, 2004 9:02 am
#14

Hi all, after my reply i asked in the DE forum for some info (we have a mad team on TC who test it all out for us. they are heroes).


http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=80341


this is the post, and you can get alot of info there, more will be added as the results roll in. i hope this helps and puts your minds at ease.



DeltaXi65
Sun Apr 18, 2004 8:32 am
#15

Kaspars,


Yup.


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

JBMat
Sun Apr 18, 2004 8:52 am
#16

I semi sorta agree with Julak.


The droid is about junk.


I have never ever lost a harvest to fade out, nor do I have problems with closing with creatures to harvest them.


Go see my post on the Ranger forum about who they are making this POS droid for.


Unless the droid is a better harvester than I am, why freaking bother? To put money in a DEs pocket? No thx


JB


Sojourner
Sun Apr 18, 2004 11:35 am
#17






CaptVonbek wrote:

First off, i am not a scout but a DE, so i am not up to date with scout issues. However i was under the impression(misguided?) that scout would welcome this droid. A combat buddy who harvests for you, probots can be very handy now and are getting better. I am curious as to what it is you don't like about the idea. I mean no disrespect but i don't see a down side to this droid, it makes your life easier doesn't it?








I play a scout who derives a significant amount of his income from harvesting resources, and after reading the actually testing data I think this new droid module will do far more good then harm. It is certain that you must have at least Novice Scout to use the module, and it appears as though there is a possibility of a small bonus to the harvest per creature. This is a far cry from the nightmare scenarios that some posters, including myself, were invisioning. Our worst fears would have been a module that anyone could have used by anyone and have bonuses so high it would make high level Scout and Ranger skills redundant. This does not appear to be the case with the new module. In my humble opinion it's just about right, it makes the job of harvesting less tedious but doesn't make harvesting Scouts and Rangers obsolete (like a certian Poke-mon Handler proposal....).


On the subject of droid modules, I find the trapping module of much greater interest. As a DE, you might not realize some of the issues that come about from having traps in the combat queue. I won't bore you with the details, but let's just say it's a very good thing to have traps thrown independent of the queue. I don't know about anyone else but when this patch goes live, I'll certainly be looking for a droid with trapping and harvesting modules, and perhaps a combat module or two thrown in as well.





Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
Obedd
Tue Apr 20, 2004 8:32 am
#18

*** We have got to stop second guessing and pulling a Chicken Little every time the Devs make an improvement to the game or to our profession. First, it spits on their hard work. ***


C'mon Delta, be realistic here - there are STILL bugs in the game from back when it was STILL IN BETA. Hell, a long while back they broke harvester animations and can't even take the time to fix that (it's been like, 6 months). They don't do hard work for jack, or **edit**.

DeltaXi65
Tue Apr 20, 2004 8:59 am
#19

Obedd,


Next time you take off on your speeder to head to that player city to buy your shiny new DXR6, come back and tell me they don't do **edit**.


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Obedd
Tue Apr 20, 2004 11:16 pm
#20

Next time you take off on your speeder to head to that player city to buy your shiny new DXR6, come back and tell me they don't do **edit**.

-----------------------------


Lol - right - let's add stuff that introduces more bugs (we've all had the problems with vehicles and mounts in the past) or wait, exactly how long did /citywarn last? So much for being able to police that new player city!- new weapons are as simple as a database addition that you or I could do via a simple webform that would require NO programming - they are totally separate beasts, slap on some subpar graphic representation to it, and you're good to go. Adding new features before fixing old problems that affect gameplay is a stupid thing, IMO. All it does is add more problems on top of old problems, hoping that people will be enamored enough with the new toys that they forget about the old stuff and temporarily ignore the bugs in the new stuff. How about when the space expansion comes out, we count up all the bugs STILL in the game since beta - stuff that should have been simple to fix in the grand scheme of things, that didn't get fixed. I think you'll be surprised. And that won't even count all the buggy problems with the space expansion.


They can't even fix fricking skilltapes with multiple skills on them, or the skilltape stacking issues, or how about vendor load times during primetime on the servers when lots of stuff is on the vendor, or the bazaar, etc, etc- things that came out of beta, or certain servers with predictable crashes (you can tell by the change in the game's behaviour) that never get fixed (people on Bria speak up!), etc.....so yeah, they don't do jack, or squat - well, beyond trying to blow enough smoke for folksto buy more.

DeltaXi65
Wed Apr 21, 2004 8:38 am
#21


Obedd,


Yeah, because I want to play a game that has no new content, but all those professions that I don't play work great. I'd be bored in five minutes.


Creating new weapons takes a bit more skill than you are taking for granted, considering that every weapon in the game is player made, so you can't just slap 'em together. Not only that, but the animations and sounds and everything for every weapon as well as adjusting all of the avatars and artwork - that's not something you or I could do.


There's a tendency in any organization or business to assume that things that you see that seem to be easy must be easy, despite the fact that you don't know how to do them. Well, they're not.


So don't waltz in here and assume that you could fix everything that's wrong with this game in five minutes. Show me another game as complex as SWG that doesn't have bugs. Hell, Microsoft is a multi-trillion dollar corporation and Windows XP STILL has more bugs than a cheap Thai whore.


Here's the bottom line - things are getting better every day. And if you don't agree, or you can't get over that fact, than go play some other game.


B


Message Edited by DeltaXi65 on 04-21-2004 02:35 PM



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Aucob
Wed Apr 21, 2004 10:14 am
#22

Yeah!! You tell 'im, Delta!


And I think we can officially say that Scouting has NOT gone to hell now...


Spacey
Wed Apr 21, 2004 10:36 am
#23

Where are we going, and what's with the handbasket?



---------------------------------------------------------------------
Colonel Rajha Al'Rajhiim
Former Commander, 3rd Imperial Marine Force Naboo
Emperor's Retreat, Naboo

*Buys Shadowbrak a beer*

Support the Pilot's Code of Conduct
http://forums.station.sony.com/swg/board/message?board.id=ngepilot&message.id=52737
Marjaliisa
Wed Apr 21, 2004 11:56 am
#24

Heh, Delta, maybe Sony should hire you to explain the facts of life to some of our younger players...



Marjaliisa Kekkonen
Master Tailor, Master Artisan, Master Merchant
Marja's Store -5438, 3450, Naboo (1km SE of Theed)

Hakai
Wed Apr 21, 2004 1:50 pm
#25

and a pair of galactic fuzzy dice......



so how do we sign up for beta?





Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
DiLune
Wed Apr 21, 2004 2:47 pm
#26

Start a toon on TC and create a /bug macro.
Page 2 of 3