Scout Archive
Thread: CU Beta testing
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agent156
Thu Apr 07, 2005 5:43 pm
#14
I've got a thread here that keeps track of a vedor I have set up to pass out cases of traps and camps for testing.
ATM I have all the scout traps stock and plenty of camps. I have tools and some clothes too, please come out and grab some.
I'll be adding things like stims and camo as we go.
ATM I have all the scout traps stock and plenty of camps. I have tools and some clothes too, please come out and grab some.
I'll be adding things like stims and camo as we go.
Phenix1050
Sat Apr 09, 2005 9:52 am
#15
I've been keeping my head up and I have a few questions based on infofrom the Ranger "CU:Hunting Viability" thread that I'm working on:
Are traps really working? There have been reports of people using P-Darts and A-Meshes and getting a confirmed hit, but seeing no root or snare happen. check to make sure that animals are being put into states that they should be. now are those states working? do you seem to hit more when you drop a creatures' defense? do you get hit less when they are blind?
Dariane_Kamutsovy
Sat Apr 09, 2005 10:42 am
#16
Phenix1050 wrote:
I've been keeping my head up and I have a few questions based on infofrom the Ranger "CU:Hunting Viability" thread that I'm working on:
Are traps really working? There have been reports of people using P-Darts and A-Meshes and getting a confirmed hit, but seeing no root or snare happen. check to make sure that animals are being put into states that they should be. now are those states working? do you seem to hit more when you drop a creatures' defense? do you get hit less when they are blind?
I might shed light on the p-dart. When used and when hit I get xp and the creature definately moves more slowly.
The a-mesh I've not been able to test due to the recent TC prolems
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