Scout Archive

Thread: Trapping EXP Work Around!

Maxanto
Wed Jun 29, 2005 5:24 am
#1


Ok. I have never read what I am about to post so I hope this is new information. After the last several days of extremly fustrating experiences I have found what I believe is the solution for our trapping exp problem. Well not a solution but more like a great work around!


We all know how the CL and grouping affects exp and play of the game in the CU. Well last night I had a brain storm. I would go to Mos Eisley and see if I could recruit some players that were my CL. I got a group of about 5 players all from cl 15-30. We went out to dantooine and hunted lesser bols. At first this seemed perfect. I would get any where from 800-1600 exp per lesser bol. A vast improvement from 150-200 exp. I was thrilled. Then one instance something amazing happened. I got 2200 exp from one bol. I was shocked and wanted to understand the vast jump in exp. Then I realized it. I had only used traps with that animal, no weapons. So I tried it again... 2600exp that time. Needless to say I went from trapping 3 to master scout in about 1.5 hours.


So scouting community, there are my findings. Until trapping exp is actually fixed this is a very good work around. Just keep in mind the highest CL of your group and check to make sure your level of traps can affect the creatures you are hunting.


Good luck Scouts and Rangers. May the Force be with you all!


(Could we get this stickied please?)

Message Edited by Maxanto on 06-29-2005 07:25 AM



Atiro - Atreyu
Two Sides of the Same Coin
Maxanto
Wed Jun 29, 2005 3:14 pm
#2

Not a single reply all day. Here I thought I was helping =) ah well..



Atiro - Atreyu
Two Sides of the Same Coin
Lorianna_Aliishyn
Thu Jun 30, 2005 2:48 am
#3

I'll test this out and let you know.



Lt. Cmdr. Lorrianna Aliishynn _________________________________

"Vigilo Astrum"

_________________________Imperial Naval Intelligence, Naboo Det.

DeadlyTedly
Thu Jun 30, 2005 5:05 am
#4

It does work 100% - thought people knew this though (/kick self).

To summarize how xp works now:

1) The total xp you will get per kill is now determined by your level - as you raise in level, so does your xp per kill. For example, my level 21 trainee rifles/ranger gets around 1.5k xps per kill.

2) The relative level of the mob adjusts the total xps. You get the following modifier:

Mob 10 levels below - 0% | Mob 10 levels above - 200%
Mob 9 levels below - 10% | Mob 10 levels above - 190%
Mob 8 levels below - 20% | Mob 10 levels above - 180%
Mob 7 levels below - 30% | Mob 10 levels above - 170%
Mob 6 levels below - 40% | Mob 10 levels above - 160%
Mob 5 levels below - 50% | Mob 10 levels above - 150%
Mob 4 levels below - 60% | Mob 10 levels above - 140%
Mob 3 levels below - 70% | Mob 10 levels above - 130%
Mob 2 levels below - 80% | Mob 10 levels above - 120%
Mob 1 levels below - 90% | Mob 10 levels above - 110%
Mob equal level - 100%

3) The total of xps you get is then split according to your 'ratio' of combat actions, between their different corresponding xps.

Weapons xps - e.g. carbine/rifle/pistol/1h/2h/pike/combat(for commando weapons)
Combat xps - This is always 10% of the weapon xp, or none if no weapon is used.
Medical xps - For healing during combat
Trapping xps - For trapping during combat

For the division of the xps, you have to imagine each weapon or action as a fraction, where the total adds up to 1.0, and this represents the amount you used it relative to the other weapon or action. This is very straight forward when it comes to weapons, but not with traps/medical xps.

Here's an example:

Billy The BH attacks his NPC mark with his carbine with a KD attack, this does 250pts of damage. (A)
Billy The BH attacks his NPC mark with his rifle with a snipershot, this does 1250pts of damage. (B)
Billy The BH attacks his NPC mark with his rifle with a snipershot, this does 1250pts of damage. (C)
Billy's mark is now dead

So, the total damage is A+B+C = D. To get the ratio of carbine xps, we do A/D, and to get the rifles xps, we do (B+C)/D.

The answer to the above would be:

Carbines xps - 0.09
Rifles xps - 0.91

If your toon got 5,000 base xps per kill, and this was a same level mob then they would get:

Carbines xps - 450
Rifles xps - 4,550
Combat xps - 500

It all gets more complicated when they add in trapping and medical experience as they don't take chunks out of the creature's health pool. As a result it would seem that each trap or heal takes a chunk out of the ratio of xps. I personally believe that this is too small a chunk.

But, as the poster says at the beginning. the only sure fire way to get the maximum possible xps from a given mob is to only hit it with what you are wanting to grind. E.g. only throw a trap, or only heal someone - that way there's no other action competing for those pesky xps.

Erm.. sorry that was all a bit long winded, but hope it helps someone.




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Lorianna_Aliishyn
Thu Jun 30, 2005 8:44 am
#5


I appreciate all the math there and I have no doubt of the formula.


However the problem I'm having is getting a trap "hit" to result in any XP whatsoever. Here was my test:


My level: CL29 (Scout 4044)

1st Group: CL11 and CL16 characters and me

Targets: CL15

Trap hit ratio: 0 out of 30


2nd Group: CL16 character and me

Targets: CL28

Trap hit ratio: 0 out of 20


I can't even get aggro a target equal to my level, let alone hit it. Against the CL16 creatures, I'm getting 2 XP each.







Maxanto wrote:



So scouting community, there are my findings. Until trapping exp is actually fixed this is a very good work around. Just keep in mind the highest CL of your group and check to make sure your level of traps can affect the creatures you are hunting.






Question: How do I find out what level traps can affect the creatures I"m hunting? What happens if they won't work against the creature levels I'm FORCED to hunt? How do we overcome this contradiction?


I really WANT to get this skill tree completed...but I'm not willing to waste my RESPEC or drop 20 levels just to have to earn them back.



Message Edited by Lorianna_Aliishyn on 06-30-2005 10:45 AM



Lt. Cmdr. Lorrianna Aliishynn _________________________________

"Vigilo Astrum"

_________________________Imperial Naval Intelligence, Naboo Det.

Maxanto
Thu Jun 30, 2005 9:33 am
#6






Lorianna_Aliishyn wrote:


I appreciate all the math there and I have no doubt of the formula.


However the problem I'm having is getting a trap "hit" to result in any XP whatsoever. Here was my test:


My level: CL29 (Scout 4044)

1st Group: CL11 and CL16 characters and me

Targets: CL15

Trap hit ratio: 0 out of 30


2nd Group: CL16 character and me

Targets: CL28

Trap hit ratio: 0 out of 20


I can't even get aggro a target equal to my level, let alone hit it. Against the CL16 creatures, I'm getting 2 XP each.







Maxanto wrote:



So scouting community, there are my findings. Until trapping exp is actually fixed this is a very good work around. Just keep in mind the highest CL of your group and check to make sure your level of traps can affect the creatures you are hunting.






Question: How do I find out what level traps can affect the creatures I"m hunting? What happens if they won't work against the creature levels I'm FORCED to hunt? How do we overcome this contradiction?


I really WANT to get this skill tree completed...but I'm not willing to waste my RESPEC or drop 20 levels just to have to earn them back.




Message Edited by Lorianna_Aliishyn on 06-30-2005 10:45 AM




My bad. Let me clarify. Check this thread: http://forums.station.sony.com/swg/board/message?board.id=scout&message.id=23810

Now use that to make certian that your traping level will work with the level of the animals you are trying to trap.


This does work =) I made 2 boxes in trapping in under 3 hours and now I am a ranger. Good luck scouts!



Atiro - Atreyu
Two Sides of the Same Coin
Maxanto
Thu Jun 30, 2005 9:41 am
#7






DeadlyTedly wrote:
It does work 100% - thought people knew this though (/kick self).

Erm.. sorry that was all a bit long winded, but hope it helps someone.




In short... group with people that are your CL. Make sure your CL is the same as the animals you are wanting to trap. Have your group do all the damage, dont fire off a single shot from your weapon and dont take a single swing. Instead just trap it 2 times (it doesnt sem to give you any more exp more than 2 but 1 will yeild less exp) once the animal is dead you will be happy with the results.


Again community this is a work around. I personally feel I shouldn't have had to untrain in all my levels in order to get trapping exp. Trapping exp is BROKE and needs a fix so that future scouts don't get shafted like we currently are. At least we have a good work around that will enable us to level and enjoy our missions.


If anyone complains that you are not doing any damage just explain to them that you will state, root, snare the heck out of the mobs which will allow them to just tank and deal damage. Teamwork is a MUST!





Atiro - Atreyu
Two Sides of the Same Coin
Lorianna_Aliishyn
Thu Jun 30, 2005 11:12 am
#8

Please bear with me....this doesn't make sense.



Maxanto wrote: My bad. Let me clarify. Check this thread: http://forums.station.sony.com/swg/board/message?board.id=scout&message.id=23810 (see below)

Now use that to make certian that your traping level will work with the level of the animals you are trying to trap.






Novice scout - CL 5 ----me?

Trapping 1 - CL 10

Trapping 2 - CL 20

Trapping 3 - CL 30

Trapping 4 - CL 40



This does NOT take into accountyour Combat Level. (what does this mean??)

This is based on my personal experience from trapping creatures solo asI level up.

This is also based on the average chance of hitting most of the time.






Maxanto wrote:


In short... group with people that are your CL. Make sure your CL is the same as the animals you are wanting to trap.






  • I am a CL29 with Scout 4044 (Novice for Trapping, yes?)

  • Novice Scout traps are only good against CL5 creatures or below

  • Everyone in my group must be CL29 or just below

  • The CL of the animals I'm trapping must be same as my level (CL29)


Therefore..... I must attackonly CL29 creatures with traps effectiveagainst CL5 creatures and below.


Please tell me why I'm all confused





Lt. Cmdr. Lorrianna Aliishynn _________________________________

"Vigilo Astrum"

_________________________Imperial Naval Intelligence, Naboo Det.

Almagill
Thu Jun 30, 2005 1:44 pm
#9



Maxanto wrote:


Lorianna_Aliishyn wrote:

Please bear with me....this doesn't make sense.

Therefore..... I must attack only CL29 creatures with traps effective against CL5 creatures and below.

Please tell me why I'm all confused


Its easy to see why you are confused. Think of it like combat. As a cl29 toon do you get exp for killing a level 5 durni? So unfortunatly you will not get experience in trapping because you, like me, are too high in level. You will have to either, wait or drop levels to level up in trapping.

Your trapping level must equal your combat level. I hope that helps!






Your trapping level (on the skills sheet under 'my modifiers')is CL of the creatures which you will get traps to stick to.

As scout *0** you have a TL of 5. You will get traps to stick on creatures CL1-5. Above that you will have an increasing chance of failing to get the traps to stick.

***assumption*** If you decrease the %chance to stick by 10% per level above your TL then trapping on creatures that are CL+1 to your TL will give a 10% fail, CL+10 to your TL, 100% fail (ok, maybe 99% fail, but thats a LOT of traps to fling to get 1 to hit)***assumption***



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C-Bone_RE
Thu Jun 30, 2005 11:46 pm
#10







Maxanto wrote:

Not a single reply all day. Here I thought I was helping =) ah well..





It's not really genius because this is the trivial solution. Yea of course I could drop from level 80 to lvl 5, but that's not really a good solution. The problem with trapping is that people with high CL's CANNOT trap anything that gives them XP. Welcome to SWG, it's full of this crap.


IE as a CL lvl 80 it is absolutely impossible to get ranger unless I drop 80% of my skills.

Message Edited by C-Bone_RE on 06-30-2005 11:46 PM



C-Bone: Smuggler/Doc
B-Slap: Tank
Maxanto
Fri Jul 01, 2005 12:09 am
#11






Lorianna_Aliishyn wrote:


Please bear with me....this doesn't make sense.


Therefore..... I must attackonly CL29 creatures with traps effectiveagainst CL5 creatures and below.




Please tell me why I'm all confused







Its easy to see why you are confused. Think of it like combat. As a cl29 toon do you get exp for killing a level 5 durni? So unfortunatly you will not get experience in trapping because you, like me, are too high in level. You will have to either, wait or drop levels to level up in trapping.


Your trapping level must equal your combat level. I hope that helps!





Atiro - Atreyu
Two Sides of the Same Coin
Silence---
Fri Jul 01, 2005 2:02 am
#12

but this still doesn't help the people that's traps wont work on their CL of animals.



ign: Merumeru
Lorianna_Aliishyn
Fri Jul 01, 2005 2:37 am
#13

Thanks for the help all. Thought I was going crazy there.


Looks like I'm in for a long wait...





Lt. Cmdr. Lorrianna Aliishynn _________________________________

"Vigilo Astrum"

_________________________Imperial Naval Intelligence, Naboo Det.

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