Scout Archive

Thread: XP per Trap and Camp

Darniaq
Sun Nov 02, 2003 9:39 am
#1

I couldn't find a chart that showed how much XP is awarded per creation of a Camp or Trap. So I made one.


You don't get a system message telling you how much XP you're awarded upon creation of either, but you do get some. Below is the chart. I haven't been able to find the XP granted for an Improved Camping Kit though, not being there yet. If anyone knows, I'll update the chart. I need the Complexity of it too.



Novice Scout



  • Basic Camp


    • Complexity: 2

    • Hide (10)

    • Bone (5)

    • 30 XP

  • Lecepanine Dart


    • Complexity: 2

    • Hide (3)

    • Bone (3)

    • 12 XP

  • Wire Mesh Trap


    • Complexity: 2

    • Hide (3)

    • Bone (3)

    • 12 XP

Trapping I



  • Sharp Bone Spur


    • Complexity: 4

    • Hide (10)

    • Bone (4)- 2 and 2

    • 16 XP

  • Glow-Juice Trap


    • Complexity: 2

    • Hide (2)

    • Organic (6)- 2 and 4

    • 16 XP

Trapping II



  • Noise Maker


    • Complexity: 7

    • Hide (10)

    • Bone (5)

    • 30 XP

  • Stink Bomb


    • Complexity: 7

    • Hide (10)

    • Meat (5)

    • 30 XP

Trapping III



  • Phecnanine Dart


    • Complexity: 12

    • Hide (10)

    • Bone (7)

    • Metal (3)

    • 40 XP

  • Glow-Wire Trap


    • Complexity: 12

    • Hide (10)

    • Bone (5)

    • Organic (3)

    • 40 XP

Trapping IV



  • Adhesive Mesh


    • Complexity: 13

    • Bone (15)

    • Metal (7)

    • Polymer (Chemical) (13)

    • 70 XP

Wilderness Survival II



  • Multiperson Camp


    • Complexity: 2

    • Hde (20)

    • Bone (8)

    • 56 XP

Wilderness Survival IV



  • Improved Camp Kit


    • Complexity: ?

    • Hde (20)

    • Bone (15)

    • ?? XP



_____________________________________________
darniaqkihoge
Galentech Industries · Darniaq.com
Bounty Hunter to the Stars!
Eclipse


DeltaXi65
Sun Nov 02, 2003 10:01 am
#2

Darn,

Congratulations! You just earned a floatie.

B



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Darniaq
Sun Nov 02, 2003 10:08 am
#3

Hehe, thanks Delta!


If someone does find out the XP per Improved Camp Kit, can the original post be editted?




_____________________________________________
darniaqkihoge
Galentech Industries · Darniaq.com
Bounty Hunter to the Stars!
Eclipse


Lorien-swg
Sun Nov 02, 2003 12:15 pm
#4

At a guess its 70 since its normally number of units of resources used x 2.



--
Ojoi Teki
Tempest
Ranger
Rifleman
Lorien-swg
Sun Nov 02, 2003 12:31 pm
#5

Just logged on to check.


Multiperson camp is complexity 4


Improved Camp:


Complexity 7, 30 hide 12 bone, 84 XP




--
Ojoi Teki
Tempest
Ranger
Rifleman
Darniaq
Sun Nov 02, 2003 2:44 pm
#6




Lorien-swg wrote:

Multiperson camp is complexity 4
Improved Camp:
Complexity 7, 30 hide 12 bone, 84 XP




Thanks Lorien!




_____________________________________________
darniaqkihoge
Galentech Industries · Darniaq.com
Bounty Hunter to the Stars!
Eclipse


Darniaq
Sun Nov 02, 2003 2:46 pm
#7

Thanks to Lorien's information, and a mistake I noticed with the Stink Bomb trap, I offer up version 1.5, covering the entirety of the Scout tree:


Novice Scout



  • Basic Camp


    • Complexity: 2

    • Hide (10)

    • Bone (5)

    • 30 XP

  • Lecepanine Dart


    • Complexity: 2

    • Hide (3)

    • Bone (3)

    • 12 XP

  • Wire Mesh Trap


    • Complexity: 2

    • Hide (3)

    • Bone (3)

    • 12 XP

Trapping I



  • Sharp Bone Spur


    • Complexity: 4

    • Hide (10)

    • Bone (4)- 2 and 2

    • 16 XP

  • Glow-Juice Trap


    • Complexity: 2

    • Hide (2)

    • Organic (6)- 2 and 4

    • 16 XP

Trapping II



  • Noise Maker


    • Complexity: 7

    • Hide (10)

    • Bone (5)

    • 30 XP

  • Stink Bomb


    • Complexity: 7

    • Bone (10)

    • Meat (5)

    • 30 XP

Trapping III



  • Phecnanine Dart


    • Complexity: 12

    • Hide (10)

    • Bone (7)

    • Metal (3)

    • 40 XP

  • Glow-Wire Trap


    • Complexity: 12

    • Hide (10)

    • Bone (5)

    • Organic (3)

    • 40 XP

Trapping IV



  • Adhesive Mesh


    • Complexity: 13

    • Bone (15)

    • Metal (7)

    • Polymer (Chemical) (13)

    • 70 XP

Wilderness Survival II



  • Multiperson Camp


    • Complexity: 4

    • Hide (20)

    • Bone (8)

    • 56 XP

Wilderness Survival IV



  • Improved Camp


    • Complexity: 7

    • Hide (30)

    • Bone (12)

    • 84 XP



_____________________________________________
darniaqkihoge
Galentech Industries · Darniaq.com
Bounty Hunter to the Stars!
Eclipse


dpdmj
Fri Nov 07, 2003 12:08 am
#8

Just to make sure i understand, u get this xp form crafting not use? Meaning i can sit in town and craft to get this last 20000 k box instead of taking 5 hours and sitting in a camp? I craft camps quite a bit and have not seen a xp notice appear. Am i doing somthing wrong?


Darniaq
Fri Nov 07, 2003 6:12 am
#9

You are getting the XP, but not the System Message. If you have your Skills window open, you can watch the gains of XP happen every time you close the last screen of the crafting sequence. You get awarded the XP at the beginning of the countdown timer to completion.


But I'd actually recommend both sitting in a camp and crafting traps. You get XP just sitting in a camp, and after 24 minutes you have gained all of the XP you are going to gain. So disband the camp after 24 minutes for max XP from it while crafting traps throughout.If you're pure grinding, just make sure to use the 'Practice' mode.




_____________________________________________
darniaqkihoge
Galentech Industries · Darniaq.com
Bounty Hunter to the Stars!
Eclipse


Polyantimer
Sun Nov 09, 2003 3:01 am
#10

Man, I wish I would have known that I got xp for making a tent. The first time I went for that skill line, it gave us surveying xp for some reason. I had surveying 3 without EVER sampling. Haha. The last 10k xp will be NOTHING now. Thanks!




PolyAntimer

Querzic
Tue Nov 11, 2003 5:41 pm
#11

Trapping I: Glow Juice Trap , can be made completely with bone. Requirements are 2 bone, 4 organic, 2 organic. This is a real good one for a crafting macro since it only uses one material.




-Zarkai Zabnel : Bounty Hunter
-Tralkrak : The Fighting Fish
Arg0nus
Sat Nov 15, 2003 2:57 pm
#12

I actually think up until a few patches ago...Camps gave you general crafting XP....Now they give you survival.



(I have 1000 crafting XP and I had none when I dumped Artisan)




Bored of the Grinding. Taking a break for an unspecified period of time.
lund0529
Fri Nov 21, 2003 7:50 am
#13

Anyone know the formula for Wilderness Survival XP from camps?


Like


(x visitors)*(y seconds)*(factor for type of camp) = z xp, up to "n" per type of camp


?


Seems like they max out a a certain point...

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