Rifleman Archive
Thread: DEVS please read this T21 info
Holo, changing the AR back to heavy while leaving the damage stat reduced is exactly the right way to rebalance the T21.
I salute the Devs for taking action on this issue.
The re-un-nerfing of the T21 is a great thing, yes. Do they need to fix AP so that it works on unarmored targets and factional targets? Yes. Will they? I **edit** sure hope so, now that all guns have the AP listed on them and it's a big deal.
So I am glad Holo took note and made some changes. But this does NOT fix the Rifleman, just the T21. We all need to remember that.
On the other hand, it does prove that if we can get the Devs to look at the WHOLE picture, the total Rifleman Scenario and not just a brief comparison of one damage calculation to another, that they will see what we are complaining (ever so dilligently) about.
I see so many people complaining it's sickening. It's a massive game, its very very detailed, its very new. All in all most things work very well and in case no one noticed the server cashes/problems have been vitually eliminated. Thats no small thing.
One very pleased sniper,
Thank you.
(I won't re-post a very lengthy detailed post I made in the math forums, but there are a lot of fix sugestions there if you care to look)
Im a rifleman on Starsider.
I dont know what a T21, laser rifle or spraystick is.
I dont know what you all are talking about, the DLT20 is the best rifle in the game.
Can we start a discussion to compare rifleman with DLT20s vs pistoleers and carbineers please?
Thank you for not shooting us in the grave but you still put one foot in it.
Rifleman want to be snipers and that means we want slower weapons not faster. The T 21 now is faster but also it has the same HAM costs as the slower T 21 so it is a death setence to use. I can live with a faster T 21 but the gun out there now is unusable.
I would like a SLOWER gun with maybe lower dmg but more than a laser rifle but the HAM costs need to be reasonable. Withless speed we get higher HAM costs but since we cant heal our dmg and others can, so we should be a LITTLE compensatedfor that. Yes we do mind dmg but most of the time i shoot flurry shot 1 cause i want to contribute to a group and hit the body pool. IN PVP if i use head shot 3 i do as much mind dmg to my target as i do to myself does that make sense? True i think head shot three is broke but even with HS2 i dont get that many shots off before my mind pool is empty. For the Rifleman to fuction in PvE we need less HAM costs enough said.
If its a problem being to low on the rifleman skill tree then bump it up to intermediate sniper. Adjust the speed so that at master rifleman arent shooting at 1 shot a second but we want a HARD hitting sniper rifle.
Bulba
PS i always like the idea others say about making AP no dmg bonus overlesser armoredtargets meaning that we do the same dmg no matter the armor the mob has with the T 21. While others get dmg restricted as armor goes up... that drops our dps to unarmored mobs so we arent like UBER over other classes... LOL even with the T 21 pre nerf we will never be uber LOL, Ever see the smuggler combo, KD, panic shot, last blow? As a rifleman its almost an instant kill =(
I agree with the above post. It's a good move, but not enough. In fact, I wouldn't be surprised if that was the plan from the beginning. Isn't that what labor negotiations are all about? Show them X even though we know we would settle for Y?
Anyway, the rifleman profession is still bugged at best, especiallyconceal shots, sneaks, etc.
And the absence of a knockdown attack like the other ranged classes is an intentional strike against us.
The outrageous unhealable HAM burns for specials is unlike any other combat class. I spend all my time resting while other classes are out earning XP and stimpacking themselves for more specials.
Not to mentionan insane melee penalty withcreatures warping up into our private crevices.
All this still makes the class far too weak to consider further wasting my combat XP.
So the AR went to 3. You guys will be much better now against certain opponents, as a former rifleman I salute you. But rifleman are still the weakest ranged class in the game, which is opposite of how it should be. Pistoleers should be the weakest of the three ranged classes, or maybe here's a thought:
They game should be balanced.
Flick
Sniper rifles are designed to be one shot kills. They are slow, precision instruments.
The T21 should have very high damage (500+) and slow speed (8 or 9).
Devs, don't make the rifleman just a generic combat class, else there will be no incentive to pursue it.
We need access to a weapon that allows us to be useful snipers. If you reduce the damage on the T21 we are left lying on the ground like sitting ducks, and who wants to master the sitting duck profession?
In real-life, a rifleman doesn't attack armoured vehicles, the commando's do that. We DONT need heavy armour pierce on the T21 - we need high max damage against flesh targets.
kTamorel
SWG Sniper
Australian Army ex-rifleman
Here lies the problem 8 or 9 speed isn't very slow at master rifleman, in fact there is a good chance it will hit the 1 second cap before specials.