Rifleman Archive

Thread: does rifleman have area attacks?

huttu
Sun Jul 03, 2005 5:26 am
#1

.



xBadcode(Dark Jedi)
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Stena
Sun Jul 03, 2005 5:30 am
#2

no




Colonel Ack-Sterall - EX-Leader Of Illuminati
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Elder Rifleman, Teräs Käsi Master , Medic, Doctor, Creature Handler, Pistoleer, Carbineer, Marksman, Artisan, Architect, Merchant, Commando, Smuggler, Jedi.


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Warmaker01
Sun Jul 03, 2005 8:49 am
#3

Area attacks and from what professions:

Bounty Hunter (x4xx): Spray Shots. Tight cone, pure damage attack.

Pistoleer (xxx4): Fan Shots. Same attributes as Bounty Hunter's Spray Shots.

Carbineer... good stuff here...
- (4xxx): Full Auto Areas. VERY wide cone attack. Not highly damaging, but you will rack up alot of damage over numerous opponents.
- (xx4x, and Master): Suppression Fires. VERY wide cone attack. Mediocre damage, but Snares the entire area. The Snare is VERY short, but has a really nice and short cooldown timer. You can apply Suppression Fires very quickly over an area to save your group's a**.

Cooldown Timers:

Spray Shots and Fan Shots use the same timer. Having both specials on the same tool bar is a waste of space and is redundant. Pick one or the other!

Full Auto Areas are on a seperate timer. I can't remember if Suppression Fires use the same timer as FAA, will need to test.

So, for example, if you have a Master Carbineer and Pistoleer, you could put on your tool bar Impr.Full Auto Area and Impr.Fan Shot next to each other. Fire off first with FAA and then alternate in short order Impr.Fan Shot. You will be attacking an area very quickly and the damage adds up over time.

Message Edited by Warmaker01 on 07-03-2005 08:52 AM

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