Rifleman Archive
Thread: Rifleman... /sigh
Page 1 of 1
EldosAirheart
Sun Jul 03, 2005 10:13 am
#1
Should Be -
Rifleman
Primary Role: Long Range Damage Specialist
Secondary Role: Long Range Crowd Control (Position Control)
Offense: Very Strong(5)
Defense: Minimal(1)
Crowd Control: Moderate(3)
Primary Role: Long Range Damage Specialist
Secondary Role: Long Range Crowd Control (Position Control)
Offense: Very Strong(5)
Defense: Minimal(1)
Crowd Control: Moderate(3)
Is -
Rifleman
Primary Role:All Range Damage Specialist
Secondary Role:All Range Crowd Control (Position Control)
Offense: Very Strong(5)
Defense: Minimal(1)
Crowd Control: Moderate(3)
Primary Role:All Range Damage Specialist
Secondary Role:All Range Crowd Control (Position Control)
Offense: Very Strong(5)
Defense: Minimal(1)
Crowd Control: Moderate(3)
Noggin-The-Nogg
Sun Jul 03, 2005 11:17 am
#2
EldosAirheart wrote:
Should Be -Rifleman
Primary Role: Long Range Damage Specialist
Secondary Role: Long Range Crowd Control (Position Control)
Offense: Very Strong (5)
Defense: Minimal (1)
Crowd Control: Moderate (3)Is -Rifleman
Primary Role: All Range Damage Specialist
Secondary Role: All Range Crowd Control (Position Control)
Offense: Very Strong (5)
Defense: Minimal (1)
Crowd Control: Moderate (3)
And yet as a rifleman I have NO crowd control ability barring one 5 second snare, and can be outdamaged by pistoleers and carbineers, not to mention BH using the same weapon (ALR).
What was your point again?
EldosAirheart
Sun Jul 03, 2005 3:36 pm
#3
My point was you can do this at any range. There needs to be some kind of deduction at lower ranges. And if your having a Pistoleer or Carbineer out damge you, I don't know what to say. Oh wait, you suck.
PyscoJuggalo
Sun Jul 03, 2005 5:53 pm
#4
I think the point should be....... RANGE SHOULD NOT DEFINE PROFESSIONS (And really weapons should not either, because that creates an imbalance)!
ObiQuixote
Sun Jul 03, 2005 9:50 pm
#5
My point is if you got two ranged professions you can pretty much use any ranged weapon you want. Professions are kind of misnamed now, still named for a weapon which isn't what they are any more. Naming them for their role would be more appropriate.
Weapons are just tools for the job and professions are just a collection of skills. So taking up some a nationalistic and emotional defense over a weapon class is kind of silly because you can just pick up that other weapon and use it better then a single master if you have two other ranged masters in a lot of cases.
As for the damage thing, what I said is the special with the highest damage multiplier that doesn’t require a warm up isn’t a rifle special. It’s a BH special. Which also goes against the profession definitions you posted, which for the most part were completely abandoned early in beta when they switched to the player level weapon certification system to make it possible to level a second profession in the CL system. (Something needed to be done there, it was a pretty bad problem with major exploits or hardships with all other proposed solutions)
And antidotal evidence is starting to show that you hit more often using a pistol when in close quarters. So pick up a rifle use it at range like everyone else. Switch to pistol when you’re close up. You may find you like it enough to pick up a few boxes in rifle to improve your skill with it.
Weapons are just tools for the job and professions are just a collection of skills. So taking up some a nationalistic and emotional defense over a weapon class is kind of silly because you can just pick up that other weapon and use it better then a single master if you have two other ranged masters in a lot of cases.
As for the damage thing, what I said is the special with the highest damage multiplier that doesn’t require a warm up isn’t a rifle special. It’s a BH special. Which also goes against the profession definitions you posted, which for the most part were completely abandoned early in beta when they switched to the player level weapon certification system to make it possible to level a second profession in the CL system. (Something needed to be done there, it was a pretty bad problem with major exploits or hardships with all other proposed solutions)
And antidotal evidence is starting to show that you hit more often using a pistol when in close quarters. So pick up a rifle use it at range like everyone else. Switch to pistol when you’re close up. You may find you like it enough to pick up a few boxes in rifle to improve your skill with it.
Grozurr
Sun Jul 03, 2005 11:36 pm
#6
EldosAirheart wrote:
My point was you can do this at any range. There needs to be some kind of deduction at lower ranges. And if your having a Pistoleer or Carbineer out damge you, I don't know what to say. Oh wait, you suck.
don't know about pistoleer, but as for carbineer one of their most damaging attacks is leg shot, which hits about 1.5 times harder than head shot, and the only rifleman abilities that hit harder than head shot are sniper shot and conceal shot (sometimes)--both which require you to be prone, and both which have warmup timers. Hit hard at once? yeah we do that. hit hard overall? pfft look elsewhere this has got to be a joke.
So no you don't suck if you're gettign outdamaged by a pistoleer or carbineer. fact is with the right prof mix rifles can be very damaging as can any other profession, but with just rifles chances are you won't be out damaging many people. Maybe the healers. Beyond that there's a pretty decent chance that unless you're in group pvp and dealing from the back, you're not doing alot of damage.
Grozzer Agoutt
ObiQuixote
Mon Jul 04, 2005 12:36 am
#7
EldosAirheart wrote:
Is -Rifleman
Primary Role: All Range Damage Specialist
Due to BH special with a higher damage multiplier then any other non warmup.
Due to specials from every other ranged profession.
Secondary Role: All Range Crowd Control (Position Control)
A lot of this is just other professions using a rifle. It's quite easy to stack up enough general ranged mod's to not even need any rifle skills to use a ALR effectively. But people see a BH/MPistol/smuggler/carb combo running around using a ALR to great affect they blame the one profession they aren't even really using. Rifle on its own doesn’t have a lot of super useful skills. It has some neat’o skills that can be used in very limited situations like cover and sniper but for the most part rifle has very little in terms of work horse tools.
Message Edited by ObiQuixote on 07-03-2005 12:36 PM
Noggin-The-Nogg
Mon Jul 04, 2005 12:56 pm
#8
EldosAirheart wrote:
My point was you can do this at any range. There needs to be some kind of deduction at lower ranges. And if your having a Pistoleer or Carbineer out damge you, I don't know what to say. Oh wait, you suck.
Really?
Lets see, I only have 5 attacks.
Snipershot. heavy damage, 5 second warm up/cooldown, can only be used prone, at a range greater than 20m
Conceal shot good damage, 4 sec warm up/cooldown, can only be used under cover, virtually useless in agroup situation or against any of he games high end content.
Headshot high damage, bettered by legshot and critical shot, huge sac , slow speed.
Kneecap shot 5 second snare, low damage.
Startle shot 2 sec delay, 3 second firing cycle, breaks on impact, reasonable damage.
Right, in the geo, my first 2 attacks are unusable, if I use headshot as my main attack, Im outdamaged by carbineers straight using legshot, it has a bigger damage multiplier, same with BH, critical is th ehighest damage non warm up special in the game.
Pistoleers is interesting, you will, and I have no doubt you are a pistoleeer, point to torso of whatever doing less damage than headshot. BUT, your real time sac cost for that special is about 5/8 of the rifles, whereas the rifle fires every 2 and a bit seconds, a pistol is hitting torso every 1.5 secs or thereabouts.
The rifleman will run out of action first, and fire less often that the pistoleer, and during the course of a trip to the Acklay any single template pistoleer will significantly outdamage any single template rifleman.
As to getting a clue, looks like I backed up what I said with some facts.
perhaps you need to understand a little about the game before commenting on others?
Message Edited by Noggin-The-Nogg on 07-04-2005 09:20 AM
Korom
Tue Jul 05, 2005 5:10 am
#9
EldosAirheart wrote:
My point was you can do this at any range. There needs to be some kind of deduction at lower ranges. And if your having a Pistoleer or Carbineer out damge you, I don't know what to say. Oh wait, you suck.
How do you know what specials they are using? How do you know their template? You can't just judge people like that without knowing what the other person is doing. That smacks of the ignorance of a teenager, if you arent a teen you should be ashamed for thinking like the majority of them. Just to let you know sir, or ma'am which ever, carbineer leg shot does the same amount of damage that advanced critical does in MBH they are the two hardest hitting non warmup specials ranged professions have. Also, if the rifleman is pure rifles with say combat medic, doctor, ranger or something else, its easy to see how he can be outdamaged by a carbineer/pistol bh, or rifle carb or pistol carb or squadleader carb/pistol/rifle lines. Don't just go around throwing out stupid comments because you don't know the potential of the other professions and/or templates.
Page 1 of 1