Rifleman Archive

Thread: Conditioning.

SlayerD
Mon Sep 15, 2003 3:17 pm
#1

Some stats should become more and more sharpened or toned as you progress in elite skill trees. A sword fighter would get stronger and faster. A master rifleman would be able to focus harder and longer than any novice. A masterTKA performing special attacks could outlast any mere student.


Things like this would completely make sense. I'm sure if someone moved large rocks as their profession, they'd get much stronger. It's only natural that your body and mind get conditioned as you do things that tax them regularly.


It wouldn't be anything HUGE like a 2k doctor buff, but still significant to the point that you could easily tell who was the master by who got worn out in halfor 3/4 the time.

RaskasBW
Mon Sep 15, 2003 3:39 pm
#2

Cool idea, I like it!


Make sure to include that stat increases act like skill modifiers (+5 Focus for the Novice Rifleman box, for instance) instead of being based on raw experiance (+5 Focus for every 100k Rifle Exp for instance).




Don't you love how a Bounty Hunter can hit someone in the eye at 64 meters away while doing backflips, on a foggy night, through a wall, while afk? Yup, seems balanced to me ...
SlayerD
Mon Sep 15, 2003 3:41 pm
#3

Yeah it being based on the skill boxes would be the best method. I'd leave all the exact numbers and such up to the devs.The idea is what I'm aiming to get to them.

RaskasBW
Mon Sep 15, 2003 3:46 pm
#4

Whoops, forgot to put my reason why lol.


A person could accumulate a bunch of EXP with a single weapon (rifle for instance) and hit the cap on Focus (lets say you could get a bonus of +100) then just drop it, and move on to pistol experiance (another +100 to Strength) drop that, etc.




Don't you love how a Bounty Hunter can hit someone in the eye at 64 meters away while doing backflips, on a foggy night, through a wall, while afk? Yup, seems balanced to me ...
SlayerD
Mon Sep 15, 2003 3:48 pm
#5

True, but I don't see why they'd do anything differently now. Seems everything has been based on skill boxes so far.
RaskasBW
Mon Sep 15, 2003 5:05 pm
#6

Yeah, I finished that last post about 5 seconds after yours. Sorry about that!



Don't you love how a Bounty Hunter can hit someone in the eye at 64 meters away while doing backflips, on a foggy night, through a wall, while afk? Yup, seems balanced to me ...
SlayerD
Wed Aug 25, 2004 3:48 pm
#7

True, but I don't see why they'd do anything differently now. Seems everything has been based on skill boxes so far.
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