Rifleman Archive
Thread: so i was messing around with rifleman templates and.....
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Bimo
Sun Aug 29, 2004 12:21 pm
#2
came up with this
master rifle/pike0040/pistol0040/fencer4440/novice medic
why? cuz of the crazy D it will have without buying up tapes or looting em
explain:
block 155
D vs blind 110
vs posture 120
vs dz 110
vs kd 120
vs stun 70
melee D 109
ranged D 138
and if u wanna use fencer u still have 100 to dodge
and yes i know that block caps at 125, no choice in that but otherwise good D
opinions?
Rebbin
Sun Aug 29, 2004 2:02 pm
#3
Looks pretty good to me, i always try to get Pharm 4 so i can use 40 mu Stim E's (those jedi can sure beat on your H/A
)
takiana
Mon Aug 30, 2004 10:17 am
#4
Master Rifleman, TKA xxxx, fenser xxxx optimising melee (180+) and ranged defense ( 170+) and state defence, novice medic or scout.
OditeFosore
Mon Aug 30, 2004 11:59 am
#5
Imagine you could do alright with your template, but I think you'd be hurting yourself by not mastering at least 2 professions. With your current fencer setup, I don't believe that you would have a viable offense. Your 1h speed is +80 out of 90 at master and your accuracy is +70 out of 150 at master. Your defenses would probably keep you alive for a long time with a 1h weapon equipped, but I don't think you would be able to do any damage as you'd be missing more often than not.
I'd suggest either mastering pikemen and reducing your fencer down to 0440 or mastering fencer and dropping the pikemen line, as it doesn't add a ton of defenses and removes your ability to be viable in melee situations.
My favorite prof combos at the moment include doc, but if you're not going doc, master rifles with master swordsmen, tka dabbler or master rifles with master tk andswordsmen dabbler are strong, as well as master rifles with master in eitherswordsmen or tka and master brawler.
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