Rifleman Archive

Thread: How do I get the Rifle Speed to stick?

Tango88
Mon Sep 13, 2004 11:10 am
#1


Hi,I've got a single AA with these 3 stats(in this order):


Polearm Counterattack +5

Bleeding Resist -4

Rifle Speed +5



How do I make the Rifle Speed stick? I've got a Polearm Counterattack +1 and a Bleeding Resist +6 AA on standby,if I need to use them to make Rifle Speed stick. Thks in advance.
Fredir_Iaceri
Mon Sep 13, 2004 11:21 am
#2

you'll need a polearm counterattack +6, put it on the piece you want it on, then put this one on.




Fredir Iaceri
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Tango88
Mon Sep 13, 2004 11:55 am
#3

thks for the info.
Rebbin
Tue Sep 14, 2004 4:05 pm
#4

good luck finding that +6.



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VBDotNetRulz
Tue Sep 14, 2004 9:26 pm
#5

This might be a stupid question, but what does "get to stick" mean? Do skill tapes not work correctly all the time or something?
XaverriJade7
Tue Sep 14, 2004 9:43 pm
#6






VBDotNetRulz wrote:

This might be a stupid question, but what does "get to stick" mean? Do skill tapes not work correctly all the time or something?






Only one mod per SEA can work. If there are multiple mods, the one with the highest number will work. If two have the same number, it's the one that comes first alphabetically. Since 'P' is before 'R', a Polearm Counterattack(useless skill that the Devs should have removed from the loot tables long ago) +6 is needed so that the +5 from the desired SEA is cancelled out making the Rifle speed mod the only one with the highest value.





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VBDotNetRulz
Wed Sep 15, 2004 6:00 pm
#7

ok. thanks for the info
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