Rifleman Archive

Thread: All Ranged Template (Melee? HAH!)

MantaMonCal
Sat Oct 23, 2004 5:54 am
#1

Hello guys,


I've come up with this template that I've surely not seen on my server. It's completely ranged:

Master Rifleman

Master Carbineer

Master Pistoleer

Novice Brawler

It should work pretty well if you ask me. I plan it will be awesome for PvE and PvP. Pistols give you some awesome mods for PvP. Carbineer has great state effects that it can lay, and Rifleman does all the damage. Granting I get ahold of a good mind DOT pistol, I should be able to fair very nicely in PvP. Lay my dots, lay some effects with the carbine and then drill away at their mind with Rifles till they are on their back. I'm hoping this will show everyone and their sister that melee isn't the only thing in this game. I've got novice brawler there for Intimidate. I was thinking of replacingNovice Brawler for Medic for PvE or when I'm fighting Fencers.


What do you think? I plan to add up all the mods I'll get from each profession, I'll update soon.
Quonzy
Sat Oct 23, 2004 8:05 am
#2

sounds like fun, tell me how it works, you could almost get master marksmen(for the speed) and do just the counter attack in carbineer



| Quonzy - Assassin |
"At my signal, unleash hell!"
TUA4Life

zolari
Sat Oct 23, 2004 8:38 am
#3

i did the near equiv melee with

tkm

master fencer

master swords and found the vastness of it was a waste in a way

some situation it was great to have extra damage type but others just didnt add up

id reccomend just trying two like maybe trying pistoleer 4-4-4-3 Bh pistols line and master rifleman....or maybe a realy great pve template i like that works with speed tapes is master pistoleer, master rifleman, dirty fighting 4 and then distribute rest into medic or tkm meditate or combo of the two. then you can use FD if a nightsister argoes from bleed or if things get nasty...and cover just about all damage types



And DE-10 here, he's the shepherd protecting my righteous a55 in the valley of darkness. Or it could be you're the righteous man and I'm the shepherd and it's the world that's evil and selfish. I'd like that. But that ain't the truth. The truth is you're the weak. And I'm the tyranny of evil men. But I'm tryin'. I'm tryin' real hard to be a shepherd.

Jedi should be executed, no trial, no jury just straight to execution.

Akkbar~~Bounty Hunter
Zolari~~Bounty Hunter
NeoEcks
Sat Oct 23, 2004 9:30 am
#4

i think you may run into troulbe in PvP with the weapon switch speed. and against a pure "defense stacker" or worse yet a TKM with the melee accuracy from FS...don't try to switch your weapons at all. in the few seconds it takes, when you are not dealing any damage at all. you will be warcried (unable to complete your weapon transfer) intimidated, stunned, blinded, and have a posture down (be it KD or foced to kneeling)

i am not saying it is not a good idea, you are just going to have to spend some time figuring out the strongest, absolute best parts of each profession, and figure out how to get around that silly weapon switch lag.

please let us know how it works for you




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


HarlequinMK19
Sun Oct 24, 2004 1:55 pm
#5






MantaMonCal wrote:

Hello guys,


I've come up with this template that I've surely not seen on my server. It's completely ranged:

Master Rifleman

Master Carbineer

Master Pistoleer

Novice Brawler

It should work pretty well if you ask me. I plan it will be awesome for PvE and PvP. Pistols give you some awesome mods for PvP. Carbineer has great state effects that it can lay, and Rifleman does all the damage. Granting I get ahold of a good mind DOT pistol, I should be able to fair very nicely in PvP. Lay my dots, lay some effects with the carbine and then drill away at their mind with Rifles till they are on their back. I'm hoping this will show everyone and their sister that melee isn't the only thing in this game. I've got novice brawler there for Intimidate. I was thinking of replacingNovice Brawler for Medic for PvE or when I'm fighting Fencers.


What do you think? I plan to add up all the mods I'll get from each profession, I'll update soon.





Thought about it. Tried it. Hated it. Maybe you'll have better luck. I used a Riflman/Carbineer template for a while on a TC, thinking that it may have been a "diamond in the rough", boy was I wrong.


Here's the problem: Your template, like Communism, looks good on paper, but has a funny way of not working out in reality. I'm not here to flame you, but rather, I'm just giving my info as a fellow Rifleman who tried something very similar to what you're working on. Here are the problems with it, the hypothetical as well as the runs I ran into while using my similar template.


1. Weapon-switch delay. In PvP, seconds count, and it takes a few seconds to switch guns out.


2. Secondary defenses don't stack. Block, Counter-attack, and Dodge will only operate when the corresponding weapon is equipped. Even with multi-mastery going on here, you will not be at cap in any one of these defenses, which is a great mistake, IMO.


3. Your reliance on "uber" weapons. You said it yourself, "Granting I get ahold of a good mind DOT pistol". We all want uber weapons, but the problem is that they're rare. Unless you have some type of "uber" pistol, what damage are you realistically going to pull off with Pistoleer or Carbineer?


4. No overlapping specials. Swordsman + Rifleman is an excellent combo because both professions target the mind. TKM + Rifleman is an excellent combo because they fill in each others gaps, and also, both can target the mind. Rifleman targets the Mind. Carbineer leans toward Action, and Pistoleer goes for Health. You can't focus your attacks on one pool, unless you plan on fighting with the Rifle all the time. Do you seriously think a Carbine or Pistol is going to eat through the H+A of a buffed and fully armored combatant? Unless they're a complete idiot, you're going to be scratching their paint, if that. The only viable damage dealer you have is the Rifleman, and neither of the other two can directly target/damage the mind...something to think about.


5. Landing your states. Carbineer has all these fancy state-defenses that sounds really good in theory. But seriously, try landing them on a defense stacker...it's easier said than done. Your template virtually REQUIRES you to inflict some type of a Knock-Down so that you can finish them off with a rifle. But what happens if you can't land that KD? Combat is an adaptive art. You have to have a back-up plan if your primary method of engagement fails to work (which it most likely will, I'm sorry to say). What's your back-up plan? Run? Kite? Die? If you can't think of something to do once the Carbineer part of your template fails...it's time to rethink your template.


There are more points for criticism, but I think I've said enough. Please, I'm not flaming, but merely speaking from experience. I tried a number of Ranged only templates on the TC, and not one of them worked as well as taking a Ranged template and pairing with a melee' one. I thought Rifleman and Carbineer would be a god-send...then I fought defense stackers and saw how worthless Carbineer really was against them. If you're deadset on Carbineer or Pistoleer, you may want to look to Bounty Hunter or Smuggler to beefeither of those up. By all means, let me know if you succeed with this template, because I'd love to hear about it. I'm merely attempting to brace you for what might be a really bad time.





-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
IxussFlamethrowerSpeciali
Sun Oct 24, 2004 5:15 pm
#6






MantaMonCal wrote:

Hello guys,


I've come up with this template that I've surely not seen on my server. It's completely ranged:

Master Rifleman

Master Carbineer

Master Pistoleer

Novice Brawler

It should work pretty well if you ask me. I plan it will be awesome for PvE and PvP. Pistols give you some awesome mods for PvP. Carbineer has great state effects that it can lay, and Rifleman does all the damage. Granting I get ahold of a good mind DOT pistol, I should be able to fair very nicely in PvP. Lay my dots, lay some effects with the carbine and then drill away at their mind with Rifles till they are on their back. I'm hoping this will show everyone and their sister that melee isn't the only thing in this game. I've got novice brawler there for Intimidate. I was thinking of replacingNovice Brawler for Medic for PvE or when I'm fighting Fencers.


What do you think? I plan to add up all the mods I'll get from each profession, I'll update soon.






Pretty sure this temp is impossible, you'll only have 4 points left after master rifleman, master carbineer and master pistoleer. No room for novice brawler. Which, imo is a must if you plan on being effective in PvP.




GarVa wrote to Bloodfin: "Wow, serious do you guys on this server have to degrade every thread?"

-Matrona Fortis-FIGHT Club-Lomarx Razordace-

Unless otherwise noted, this post does not represent the views of FIGHT Club or its leadership.

Mercury112
Sun Oct 24, 2004 9:58 pm
#7






MantaMonCal wrote:

Hello guys,


I've come up with this template that I've surely not seen on my server. It's completely ranged:

Master Rifleman

Master Carbineer

Master Pistoleer

Novice Brawler

It should work pretty well if you ask me. I plan it will be awesome for PvE and PvP. Pistols give you some awesome mods for PvP. Carbineer has great state effects that it can lay, and Rifleman does all the damage. Granting I get ahold of a good mind DOT pistol, I should be able to fair very nicely in PvP. Lay my dots, lay some effects with the carbine and then drill away at their mind with Rifles till they are on their back. I'm hoping this will show everyone and their sister that melee isn't the only thing in this game. I've got novice brawler there for Intimidate. I was thinking of replacingNovice Brawler for Medic for PvE or when I'm fighting Fencers.


What do you think? I plan to add up all the mods I'll get from each profession, I'll update soon.







I have a quick question, how did you get novice brawler if you havemaster rifleman, carbineer and pistoleer?? Doesn't those three professions leave you with 4 points left??




Issorxi
You're never to young to be a dirty old man.
Mercury112
Sun Oct 24, 2004 10:01 pm
#8

/doh


didn't see the previous post.



Issorxi
You're never to young to be a dirty old man.
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