Rifleman Archive
Thread: Damaged Sliced T-21 vs Speed Sliced
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Scotta
Sun Oct 24, 2004 5:05 pm
#1
Debating on whether or not to go for a dmg sliced T-21 ove rmy current Speed sliced one.
Right now I'm using a 5.2 spd T-21 with about 450 max damage. Considering getting a 7.0spd T-21 with about 620 max damage.
I guess my question is: How fast can I fire the 7.0spd T-21? Is it possible to hit the speed cap for rifles with a gun this slow (with skill tapes and the FS line?)? I'm not really interested in using pup's either.
Right now I'm using a 5.2 spd T-21 with about 450 max damage. Considering getting a 7.0spd T-21 with about 620 max damage.
I guess my question is: How fast can I fire the 7.0spd T-21? Is it possible to hit the speed cap for rifles with a gun this slow (with skill tapes and the FS line?)? I'm not really interested in using pup's either.
CrashNgoBoom
Sun Oct 24, 2004 6:31 pm
#2
If you've got skill tapes you can shoot anything at the cap.
Leafthemedic
Sun Oct 24, 2004 7:06 pm
#3
At Master Rifleman if you have tapes to get you +7 you are shooting at 1.0 (speed cap). This will change with the combat balance however.
Geneoa
Master Squadleader/Master Rifleman on tc1
twc
Sun Oct 24, 2004 7:07 pm
#4
So would it still work if you got that ranged speed from the combat prowness line?
XaverriJade7
Sun Oct 24, 2004 8:41 pm
#5
twc wrote:
So would it still work if you got that ranged speed from the combat prowness line?
If the line was not bugged, yes. However, that line is currently junk 
Scotta
Sun Oct 24, 2004 9:07 pm
#7
So I can shoot a 7.0spd rifle at speed cap with only +7 rifle speed attachments at master Rifleman?
XaverriJade7
Sun Oct 24, 2004 9:25 pm
#8
Scotta wrote:
So I can shoot a 7.0spd rifle at speed cap with only +7 rifle speed attachments at master Rifleman?
Because it's a 7.0 speed rifle, you'll need +93 to fire HS3 at the cap and +96 for SS2.
GraySeven
Sun Oct 24, 2004 10:04 pm
#9
Even if you don't have the skill tapes, the speed at Master is still high enough to justify the greater damage over faster speed on the weapon in my experience. Additionally, you can normally find power-ups that have speed increases along with Mind reduction and damage increases that help too...
I just don't see smugglers doing a lot of speed slices should they ever get to choose....at least not until the re-balance.
DarthMarksman
Sun Oct 24, 2004 10:46 pm
#10
Leafthemedic wrote:
At Master Rifleman if you have tapes to get you +7 you are shooting at 1.0 (speed cap). This will change with the combat balance however.
Geneoa
Master Squadleader/Master Rifleman on tc1
I hope they don't slow us down too much, hopefully not at all. I rather keep the speed and lose some damageif Ihad to choose.
XaverriJade7
Mon Oct 25, 2004 6:25 am
#11
At this point, it looks like we will be slowerand less damaging. That sounds bad, but we'll have to see what they do to everyone else before we can be sure. Still no sandbox or info on it, but my guess is we'll hear something once JTL launches and all the major bugs are squashed
DarthMarksman wrote:
I hope they don't slow us down too much, hopefully not at all. I rather keep the speed and lose some damageif Ihad to choose.
XaverriJade7
Mon Oct 25, 2004 7:47 am
#13
I_Win24 wrote:
How and where did you hear this? =/
It's common knowledge that the Devs want to nerf damage. Supposedly they had no idea weapons(and armor) could/would get as good as they did. Also, they have stated that when you hold larger weapons(rifles and heavy weapons) you will move slower. We will likely be firing slower as well with all the crying going on, but there will be at least some of us working to prevent that from happening.
The Devs have hinted at us being 'snipers' who will almost need a second character with us in order to fight so that we can 'set up our shots' and such. This hasn't been 'proven' as far as I know, but there were some threads where Devs had posted and made it clear this was at least being looked into.
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