Rifleman Archive

Thread: Combat rebalance & riflemen

Tecam_Hund
Wed Oct 27, 2004 5:15 am
#1


This is from Flurry forums: ...................................


.... Sorry had to edit, because the original thread was deleted and I don't want to be banned forever by SOE


News for riflemen was not bad though. But the profession will change a lot.

Message Edited by Tecam_Hund on 10-27-2004 08:11 AM



To lead people, walk beside them ...
As for the best leaders, the people do not notice their existence.
The next best, the people honor and praise.
The next, the people fear;
and the next, the people hate ...
When the best leader's work is done the people say,
"We did it ourselves!" - Lao-tsu
Eraint
Wed Oct 27, 2004 6:22 am
#2

It was deleted because it was false information. Several of the correspondants popped in and mentioned it was very far off base.

Personally I hated it.



Llew Eraint-Corbantis:Master Rifleman/Master Swordsman:
Ohock Backnaru-Corbantis: 10 pt Master WS/Merchant: Loot Vendor, Melee Sliced and unsliced Weapons -171, -5796 Corellia, South of Coronet
Tecam_Hund
Wed Oct 27, 2004 6:45 am
#3

Just great... I already sent couple of yahoo emails to my friends playing. All of them carbineers heh.


Not being able to shoot standing without aming is a minus, but i did like that they added melee moves to rifleman. I guess we just have to wait and see.



To lead people, walk beside them ...
As for the best leaders, the people do not notice their existence.
The next best, the people honor and praise.
The next, the people fear;
and the next, the people hate ...
When the best leader's work is done the people say,
"We did it ourselves!" - Lao-tsu
Barb-Wire
Thu Oct 28, 2004 9:41 am
#4

it was complete poo on the face of it. the devs HAVE said that how combat is now should be forgotten it will all change. all those "suggested" things in that list were modification of the current system which will cease to be.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
ForceDisturbance
Thu Oct 28, 2004 1:15 pm
#5






Barb-Wire wrote:

it was complete poo on the face of it. the devs HAVE said that how combat is now should be forgotten it will all change. all those "suggested" things in that list were modification of the current system which will cease to be.






That's assuming they ever get to the combat balance. I'm skeptical at best due to their previous "promises."



Iefaot Womi ¤ IEBO
Master Swordsguy ¤ Punching Bag ¤ Master Rifleguy
Gimped PVPer and All Around Nice Guy
¤ Ahazi ¤

Barb-Wire
Thu Oct 28, 2004 1:38 pm
#6






ForceDisturbance wrote:





Barb-Wire wrote:

it was complete poo on the face of it. the devs HAVE said that how combat is now should be forgotten it will all change. all those "suggested" things in that list were modification of the current system which will cease to be.






That's assuming they ever get to the combat balance. I'm skeptical at best due to their previous "promises."






well all evidence points to them wanting to do it in a fashion that greatly enhances the game since they will be spending serious dev time on it. not just tweaking a few existing skills and modifiers.


the original combat balance was just a series of simple tweaks and skill shifts. while they were doing this they realized that this was a much bigger project than they had considered it to be. with JTL on the burners they ran out of the human resource to do both at once so the CB was turned into a revamp and along with the GCW revamp will end up as much of a drastic shift in gameplay as JTL.


so basically this will be a mini expansion in the scope of what they are going to undertake.


my take on it is that i am glad they are taking into consideration the ramifications of JTL on a live environment before attempting the CB. this means in the end less work and an overall better CB when it finally goes live since they wont have to have been compounding problems by developing two different patches (JTL and CB) in two different evironments and then having both take drastically longer than expected.


the other thing is that although the majority of vocal CB people inhabit these boards they are by far in the minority compaired to the outcry that would have resulted from delaying JTL in favor of the CB that really is aimed more at PVP than anything else. PVP in the ground game is less than 15% of the SWG population.


so far as im concerned they are doing it in a logical fashion. and just read my sig for how devs think




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
ForceDisturbance
Thu Oct 28, 2004 2:10 pm
#7

I agree that pvp is probably a minority of players. However, if the GCW didn't suck so bad and actually had a point I think the numbers would have been much higher. Also, I disagree with the order in which they did things. They left a broken ground game in favor of an expansion. Why couldn't they fix a game that has been live for over a year and beta for longer? I don't think there was any other reason than money. I know they need to make money and are a for-profit company, but they chose new subscribers over existing ones. I'll be very interested to seewhat happens to subscriptionsin the next month or so with the release of WOW and EQ2.



Iefaot Womi ¤ IEBO
Master Swordsguy ¤ Punching Bag ¤ Master Rifleguy
Gimped PVPer and All Around Nice Guy
¤ Ahazi ¤

DarthMarksman
Thu Oct 28, 2004 10:03 pm
#8

Well, by what I read from THs post on the revamp, which is now first priority for the devs, I'm encouraged. Looks like some great things are in store for SWGs players.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Eraint
Fri Oct 29, 2004 5:58 am
#9

I read all 20 pages this morning. I was pleased to see some communication back. I am crossing my fingers and hoping that this does not turn into a forced grouping game. I already signed up for beta. But until then I am just going to run rancor missions, store money just in case. Hopefully there won't be a mission nerf before they go live next year.



Llew Eraint-Corbantis:Master Rifleman/Master Swordsman:
Ohock Backnaru-Corbantis: 10 pt Master WS/Merchant: Loot Vendor, Melee Sliced and unsliced Weapons -171, -5796 Corellia, South of Coronet
ForceDisturbance
Fri Oct 29, 2004 7:17 am
#10






DarthMarksman wrote:

Well, by what I read from THs post on the revamp, which is now first priority for the devs, I'm encouraged. Looks like some great things are in store for SWGs players.




And they've never said this before about anything . It was their number one priority one year ago and was promised to us by early last year. I think the smuggler and Sl revamp were a priority at one time too. Ask them if they've had any love at all since launch.Sorry if I'm a bit jaded, but broken promises sure are a trend here.




Iefaot Womi ¤ IEBO
Master Swordsguy ¤ Punching Bag ¤ Master Rifleguy
Gimped PVPer and All Around Nice Guy
¤ Ahazi ¤

Jeisyn
Fri Oct 29, 2004 8:19 am
#11

well, based on the hardwork they put into JTL, i'd say they ARE capable of actually doing some constructive work. i don't care if you think JTL is crap or not, that's an incredible amount of coding they did.


so, if they indeed throw their resources into a combat upgrade i have faith that we will see results. whether they are positive or negative results, we will just have to wait and see.


/praysForBetaInvite.




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
ForceDisturbance
Fri Oct 29, 2004 10:07 am
#12






Jeisyn wrote:

well, based on the hardwork they put into JTL, i'd say they ARE capable of actually doing some constructive work. i don't care if you think JTL is crap or not, that's an incredible amount of coding they did.


so, if they indeed throw their resources into a combat upgrade i have faith that we will see results. whether they are positive or negative results, we will just have to wait and see.


/praysForBetaInvite.





Believe me, I am hoping as well. I'd like nothing mroe than to see a working game. It's just too bad that they couldn't "throw their resources" into a working ground game a year ago. I love this game (mainly because of the people I've met and because it is Star Wars). I just hope something happens quick before the rest of my friends, and ultimately me, head off to some other game.




Iefaot Womi ¤ IEBO
Master Swordsguy ¤ Punching Bag ¤ Master Rifleguy
Gimped PVPer and All Around Nice Guy
¤ Ahazi ¤

DarthMarksman
Fri Oct 29, 2004 11:05 am
#13






ForceDisturbance wrote:





DarthMarksman wrote:

Well, by what I read from THs post on the revamp, which is now first priority for the devs, I'm encouraged. Looks like some great things are in store for SWGs players.




And they've never said this before about anything . It was their number one priority one year ago and was promised to us by early last year. I think the smuggler and Sl revamp were a priority at one time too. Ask them if they've had any love at all since launch.Sorry if I'm a bit jaded, but broken promises sure are a trend here.







Fair enough, but then they also had JTL to worry about, which was their first major expansion. Now that that is done and doing well, they can concentrate on the revamp.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


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