Rifleman Archive
Thread: Potential Rifleman Nerf
If you haven't read the combat balance post by Ralph, please read it. There's a possibility that our movement and our aim while moving would be seriously penalized just to appease melees fighters.( And I thought I'm playing SWG and not DAOC.)
You shoot your rifle on the run?!
I've actually agreed with the idea of changing the acurracy while moving, but not the speed or running.
i kinda agree with the idea too... it'll make positions/defence/movement an extra variable in fighting...personaly i think this benifits the system in locking downthese variables... and forcing the engin into narower constraints for fights... making each move a person does effect more things.
want to try and kite a tera kazi, you'll take a hit in your acuracy.... 30credit
a pistol getting slopy past 30m, but in close, lets just hope you had clean underwear.... 65credit
rifleman aiming headshots at the perfect distance camo'd/taking cover and hitting that sweet crit..... priceless! ![]()
no offence but mabe when they get into the code the'll figure out why a pistol shoots better than I do at 50-60m.
TheDarkNerf wrote:
i kinda agree with the idea too... it'll make positions/defence/movement an extra variable in fighting...personaly i think this benifits the system in locking downthese variables... and forcing the engin into narower constraints for fights... making each move a person does effect more things.
want to try and kite a tera kazi, you'll take a hit in your acuracy.... 30credit
a pistol getting slopy past 30m, but in close, lets just hope you had clean underwear.... 65credit
rifleman aiming headshots at the perfect distance camo'd/taking cover and hitting that sweet crit..... priceless!
no offence but mabe when they get into the code the'll figure out why a pistol shoots better than I do at 50-60m.
but you are only looking at PVP what about PVE. Every creature out there runs right up to you and melees you when you shoot it. So basically we can only kill things that we can 1-2 hit kill....
but you are only looking at PVP what about PVE. Every creature out there runs right up to you and melees you when you shoot it. So basically we can only kill things that we can 1-2 hit kill....
ARE YOU **edit**ING JOKING???? alot of creatures do MELEE dmg using a RANGED attack. dont believe me? fight a cupa. fight a greater womprat. fight a quenker. THEY ALL HAVE RANGED ATTTACKS THAT ACT AS IF IT IS MELEE. that is why they can seriously screw over a riflmen trying to run away =(
Yes, I shoot my rifle on the run especially against white-con mobs. Just miss one or two initiative shots at the beginning, and start running.
Several things are against us -
-- Our high end rifle, the T21, requires a rare ingredient. Rare ingredients usually translate to an expensive product. In Bloodfin, the T21 rifle cost between 65,000 to 100,000 credits.
--Destroy mission payouts have been reduced significantly. For me to buy a T21 at the low end cost would translate to about 40 missions. So a DLT20 is my staple rifle.
--Our def vs. melee bites big time. If we don't keep the distance from the mob, we're dead meat.
--Making us run like durnis will render us easy prey from hostile PC and from mobs
--Penalizing our accuracy while running will mean that if we don't finish off a mob before it reaches us, we're dead. A DLT20 can easily finish off blues and against white NPCS. Against white-con critters, it's a whole different ballgame. If SOE does make this onelive, then they have to give us more damage power so that we are able to finish off mobs before they reach us.
*nod* i can kinda see your issue's with this.
My second heavy point spending goes into my ranger tree. So i get 2-4 quality prone shots off, and have to toss a trap, snare the beastie, move back to an ideal range and pop to prone, getting 2-3 more shots in, this end part being repeatable for longer encounters.
Im sure you can twist this with some of the other "special shots" and cause the monster to stop/shift position/etc also, but i havnt really gotten outside my box yet.
I still believe that bringing more emphasis to the combat dynamic, would only make it more robust, and more interpretive on people's choices of stratigy.