Rifleman Archive
Thread: We're overpowered? HA!
Who said were overpowered? We get one hitted by anything with melee...hmph.
"I think we are overpowered at master. Before that, compared to the other classes I think we are underpowered." - Selfyn
Exactly. That's our problem. The Devs are trying to balance us at Master with everyone else, but we are all getting to depressed to ever REACH Master. Our problem isn't in the potential of the Rifleman, it's in the journey there.
I think that the single WORST thing they did was putting the Rifle Speed and Melee Defense bonuses in the skill tree that requires Combat XP. I know on some level they did that so we would gradually gain that one tree with out other skills. But the truth is that the Speed increases are MUCH more vital to our class than the other gunner classes. Perhaps they need to move the Rifle Speed and Melee Defense out into another tree. Or just SWAP the XP requirements on an entire line of trees. Make Counter-Sniping cost Combat XP and let the "Special Abilities" cost Rifle XP (they might want to re-name it, heh).
It would be a little different than the other gunner trees. But we ARE different. Completely different. Our skills need to reflect that.
I agree on this, copied & pased from a I just hit master thread:
Aden_Nak wrote:
I think that the single WORST thing they did was putting the Rifle Speed and Melee Defense bonuses in the skill tree that requires Combat XP. I know on some level they did that so we would gradually gain that one tree with out other skills. But the truth is that the Speed increases are MUCH more vital to our class than the other gunner classes. Perhaps they need to move the Rifle Speed and Melee Defense out into another tree. Or just SWAP the XP requirements on an entire line of trees. Make Counter-Sniping cost Combat XP and let the "Special Abilities" cost Rifle XP (they might want to re-name it, heh).
'I have a feeling the cause of a lot of the "wow the speed increase at master is mad" posts are because people get the special abilities box last. If you look at the last box you gain +10 speed, add that to the +20 from master and you gain 30% speed bonus all at once.'
I'm 2 boxes from hitting Master Rifleman right now. The box that will be last by some 400000 exp is the Special Abilities box. Sometimes it has been great fun, sometimes so annoying I feel like quiting, but I'm still glad I made that choice to go rifleman.Ok, i see an overt imperial running through coronet. Now, when you see overt imperials in coronet i assume they are up for a fight. So i pull out my T21 and shoot at him.
Miss
He then uses knockdown and when i get up he uses it again.
The only damage he took was the HAM costs of his weapon, and thats it.
Dev's please rethink this, do something with knockdown, not our armor piercing!