Rifleman Archive

Thread: Knockdown persists after 1.5 months and T21 is gone in a day?

MrTokai
Wed Aug 20, 2003 1:28 pm
#1

anyone see anything wrong in this?... knockdown as it is right now is a one-hit kill shot in PvP (unless you miss ur first shot and got knocked down by the guy u're fighting..)...


Knockdown timer stacks (when u get knocked 5 times in a row, even if u stand up and run, u can' t heal/attack/do anything for 35+ secs) meaning once u're down.. u're down.


Dizzy = takes 20 secs to stand up from KD...


what about PvE? since SOE only cares about PvE it seems...


knockdown let ppl solo the toughest mobs.. it still does despite ham cost (only 150 for pistoleer... heck my headshot cost more than that). and guess WHAT! they can heal their action/health to full with a mere cost of 65 from their mind pool.. how do we heal our mindpool?.. "ooh timeout monster, i'm gonna sit and rest for awhile, lets fight again in 5 minutes."


Rifleman in pvp: we do crap damage and our ONLY advantage is hitting the mind pool (which BH does a lot better.. and i don't give a **edit** if they cost way more skill points to get... they have TONS of abilities, but they shouldn't be better at what we're specialized to do... cause we can't do other things they can.. does that make sense?) Simply put, if BH can do everything, and we're specialized to do something, we should be better at doing that one thing than anyone else. as it stands, we're not.


Rifleman in PvE... is this even possible? i think i can fight a 5k hp mob (no kiting/bleeding/pet) and if they shoot, i win, if they run to me, i'm dead.... what i usually fight is 1-2k hp mob that i can kill under 3 hits (before they start humping me from the top doing 1500 damage per hit)


KD has been an issue since day 1


T21 hasn't even been tested properly yet (one day? *scoffs*)


anyone else think that all the dev and their kid and their grandkid plays as a BH/knockdowner?.... what a corrupt system =P be fair, stop playing favor. Maybe your rifleman costumer isn't as much as ur pistol babies, but if we all quit, that means one less pretty car for lucas. or two.. or four.

Kachada
Wed Aug 20, 2003 1:50 pm
#2

Good point.



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

Pecos
Wed Aug 20, 2003 2:12 pm
#3

They did try to fix the knockdown issue, but like the T21, they didn't think of all the variables.


The increased cost to knockdowns ended up not helping in 90% of cases because of medics healing HAM, doctors buffing HAM and just the fact that you often only need 1 or 2 knockdowns to get a free kill on a player.



The ultimate T21 fix is just a matter of tweaking some numbers, they can do that in a day.


The ultimate knockdown fix is going to end up requiring a new timer value, new code not just twiddling numbers, so it's understandable that this is going to take longer.


... assuming they ever recognize that knockdowns do in fact require a target-side timer.


SilverLobo
Wed Aug 20, 2003 4:19 pm
#4

Threads like this are not going to get a free pass from me anymore. Here is a link proving there is a way to limit KD. Educate yourself before making a post that just shows how limited your knowledge of the way this game works. I know it is easy to jump on the band wagon and blame KD for everything, but you are doing yourself a diservice by acting like all the sheep in screaming for a nerf.


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7540


Quas
Wed Aug 20, 2003 4:29 pm
#5

SilverLob, so you think that everyone that does not choose the best and most overpowered combat professions have no right to complain? Meaning riflemen will sieze to exist as we can't complain and get things fixed and rather have to change to the oh so boring pistoleer, carbineer or BH profession? Knockdown is way too good, especially since some can combine it with dizzy making you totally **edit**ed. Try to understand that not everyone wants to take the best PvP class just to own everyone else, some of us acctually likes to have another none combat profession on the side.




Q'uas Sagitarii
Imperial Master Tactician
Eclipse, Naboo
Sanlen
Wed Aug 20, 2003 4:37 pm
#6

Sorry, read your self gratifying thread, and it proves nothing other than the fact that if someone wants to pvp, they have to do it as something other than rifleman, which was the point anyway.


Knockdown is bad because it is a piss-poor crutch added seemingly at the last minute to make PVE encounters possible. In this, I equate it with EVERY skill that allows you to shoot anything with no chance of response. That means warningshot, conceal shot, properly used dizzy, everything, some of which we even have. Obliterate em all, is what I say, and just improve combatplayers defenses across the board asa way of surviving more than an eyeblink against a paultry handful of attacks.

SilverLobo
Wed Aug 20, 2003 4:40 pm
#7

Quas: "Try to understand that not everyone wants to take the best PvP class just to own everyone else, some of us acctually likes to have another none combat profession on the side."


So your issue with KD is what then? You make no sense with a statement like that. You are trying to get things "fixed". Tell me what is broken? You have proof in that link that nothing is broken, what is broken is your belief that you shouldnt have to do anything to get a free protection from a attack.

Pecos
Wed Aug 20, 2003 4:48 pm
#8

Your post only proves our point, Silver. In order to defeat an overpowered attack we have to follow a specific template, something the developers have SPECIFICALLY said they do not want players to be forced into doing.


When one move causes people to change their plans to pick up that move or pick up defense to that move, and anyone who doesn't is fodder, then that is the very definition of overpowered.


Thank you for proving our point.


Quas
Thu Aug 21, 2003 4:14 am
#9

SilverLobo, it's simply a too powerfull skill. It will, especially with dizzy, make even high level riflemen useless. It's the same with repeated close combat knockdowns. Best solution would be to have a timeron knockdownor make a character knockdown resistant 20 seconds after being hit.



Q'uas Sagitarii
Imperial Master Tactician
Eclipse, Naboo
Venny
Thu Aug 21, 2003 6:46 am
#10

Actually a pistoleer can get a 7 HAM cost fast CDEF pistol andspam KD for ever with next to no HAM cost. I find no fun in this and find very unsportsman like.



-Venny Darkfly
Novice Pistoleer/Creature Tamer,Trainer&Pack Master/ MASTER Bio-Engineer
Kaadara, Naboo
SWG Joke of the Day: "The Bio-Engineer Profession"
CarverOrmazd
Thu Aug 21, 2003 7:09 am
#11

Hey! We could spam our... umm... our... D'OH





Carver Ormazd
Founder of the Rebel Underground
Today, Smuggling Armorsmith
(Former Master Rifleman, Medic, Doctor, CH, Scout, Merchant, Marksman, Tailor, etc.)

Vendor @ 3400, -7075 on Tatooine, south of Mos Eisley in Echo Base.
Roenick92
Thu Aug 21, 2003 1:10 pm
#12

Well, one thing to add is that the one class that should be the master of the knockdowns (teras kasi) are effectively nerfed out of ever being able to successfully use it. If they leave their knucklers on, they can incap themselvesaftera fewknockdowns. It costs that much. Nevermind if the thing they are fighting actually fights back (like a pistolwhip).And at least us riflemen have a bleedspecial.. TKAs, unbelievably, have nobleeding attacks. The pistoleers/bounty hunters will have their day.. i'm just sick of paying (literally and figuratively) for SoE's experimenting with the 2professions Ichose


-Roenick

MrTokai
Thu Aug 21, 2003 2:28 pm
#13

i know about the master rifle's super speed. (heck, this crap is the one single counter-argument (other than no mind heal) that people keep using to state the rifle is cool and overpowered.)


does that change the fact that the T21 (as a weapon) is the slowest of all guns? (as of pre-patch.)


NO.


u think just because u hit super fast with a T21, the guy with a DX2 or a scatter pistol will be amazed at your speed and shoot slower?.....


Heck, just for that alone, i'd say nerf the master speed + to 10, and seriously fix the class. but thats a different matter.


i was talking about the gun and not about actual hit speed. Some say that speed is maxed at 1 sec, so theoratically everyone should have the same speed at master(though i'm pretty sure the T21 doesn't reach 1 sec. 1.5 at most)


most profession gets +75 or so to speed (meaning they shoot 25% of what their weapon speed is). with a 9+speed thats still more than 1.


Either way, you're not impressing anyone with your basic logic of rifleman speed and knockdown defense (okay, kudos for the knockdown research... )


but either way, how the hell does that address the issue that knockdown still wins over anything in PvP? Just cause u can shoot ur T21 (that does 300-500 damage with headshot3) to an unarmored targetONCE before they knock u down forever. Or oooo maybe with your uber speed and their laggy modem, u get 2 shots off before u're down!! ... doesn't make a difference. u're still dead.


TKA already does great damage without the knuckler (i fought one as a swordsman 2 box from master.. no knuckler and he won with 2/3 hp.. no specials either).. but the problem here is ranged knockdown. as it is, TKA can be kited in a duel. Ranged knockdown only cost 150 action with a great gun. or a cheap gun = very low cost.


What i'm trying to say is that knockdown needs a fix. especially the stacking stun-effect. and if SOE can decide to fix the T21 within hours, why can't they fix KD. as simple as that. I don't get why the heck u're defending KD without even addressing the issue i talked about.


btw since u seem to have no idea what the knockdown bug i'm talking about is (and just shrug it off as nothingness cause.. well u know everything right?)


here's a better explanation for it:


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=5966&highlight=knockdown+stacks#M5966


this was a post for the live-test pre-patch.. .but as it stands currently in game, this problem still holds true. test it with your pistoleer friend and tell us the result.


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