Rifleman Archive

Thread: Headshot3 and Headshot2?

Quas
Thu Aug 21, 2003 4:53 am
#1

Does someone have the correct stats for Headshot 2 and Headshot 3. Would like to find out if HS2 might acctually bemore time sufficientor mind sufficient compared to damage. Would need to know damage multiplier, attack time delay and mind pool cost multiplier.



Q'uas Sagitarii
Imperial Master Tactician
Eclipse, Naboo
Quas
Thu Aug 21, 2003 2:08 pm
#2

bump



Q'uas Sagitarii
Imperial Master Tactician
Eclipse, Naboo
Seflyn
Thu Aug 21, 2003 2:12 pm
#3

Headshot1 has 1.5x the damage. HS2 is 2.5 and HS 3.0


HS3 is in fact worse than HS2 because the HAM cost and delay increase more than .5.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Aden_Nak
Thu Aug 21, 2003 2:27 pm
#4

Well that's just depressing.



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

Seflyn
Thu Aug 21, 2003 2:31 pm
#5

Yep, that's why I would like to see HS3 ham cost reduced, so there is a reason to use it.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Sariin
Thu Aug 21, 2003 7:13 pm
#6

either that or the damage increased.... i lean more toward increasing damage
Seflyn
Thu Aug 21, 2003 7:22 pm
#7

So do I, but they do not want us doing massive damage per shot, see the T21 nerf posts.


So having HS3 cost less ham/speed than HS2 seems to be the way to go.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Flyojumper
Fri Aug 22, 2003 2:14 am
#8

I don't know the Ham mult because those are hard to really find out with the secondary stats affecting it, but here are the tim and damage mult of the Headshot line:


Headshot 1: dmg x1.5 time x1.5


Headshot 2: dmg x2.5 time x1.75


Headshot 3: dmg x3.0 time x2.0


So dmg/time HS3 is slighlty better than HS2 (1.5 vs 1.43) but it costs about 1.5 times more HAM than HS2, so for 5% increase in dmg/s you pay about 50% more HAM... I'll let you come to the conclusion yourself... I's suggest either a x3.5 dmg time x2 on HS3, or a x3 dmg x1.75 time, or a reduction in HAM to about 1.2 times the cost of HS2.

Page 1 of 1
Previous Next