Rifleman Archive
Thread: Headshot3 and Headshot2?
Headshot1 has 1.5x the damage. HS2 is 2.5 and HS 3.0
HS3 is in fact worse than HS2 because the HAM cost and delay increase more than .5.
So do I, but they do not want us doing massive damage per shot, see the T21 nerf posts.
So having HS3 cost less ham/speed than HS2 seems to be the way to go.
I don't know the Ham mult because those are hard to really find out with the secondary stats affecting it, but here are the tim and damage mult of the Headshot line:
Headshot 1: dmg x1.5 time x1.5
Headshot 2: dmg x2.5 time x1.75
Headshot 3: dmg x3.0 time x2.0
So dmg/time HS3 is slighlty better than HS2 (1.5 vs 1.43) but it costs about 1.5 times more HAM than HS2, so for 5% increase in dmg/s you pay about 50% more HAM... I'll let you come to the conclusion yourself... I's suggest either a x3.5 dmg time x2 on HS3, or a x3 dmg x1.75 time, or a reduction in HAM to about 1.2 times the cost of HS2.