Rifleman Archive

Thread: Are my skill poins worth the same as yours...

Boborina
Sat Sep 27, 2003 7:47 pm
#1

First off i wanted to run this bythe rifleman and pistoliers, i also made this post on the pistol board,before i pass it onto the BH boards... Feel free to comment =)


I just want to say that I am tired of the BH arguement saying i use more points and here is why i feel like that...


As a masterrifleman i usewhat 93 pointsamount of points. As a MBH i use MUCH more points true...


Now the problem with this situation a rifleman has no ability touse hispointsto increasehis rifle skills. Even if a Rifleman takes upall combat skills he will still lose because the BH will still eye shot and win... The point being a BHs points are more effective than non BHs because of that fact. If points were points thenI should winbecausei usedall my points oncombat skillswhile theBH usessome combat skills but some non combat points (scouting), Atm a BH is better than a rifleman, pistolier andcarbiner but noone can even master all three showing that its imposable to match a BH.There is no balance hereand this makes BHs untouchable because no one can use up more points than he does.


Now here is the reality, Rifleman, Pistoliers, and Carbiners are Elite professions while BH is a hybrid profession. Elite professions specialize and become stronger in one thing. Hybrid professions specialize in variety and gain MOST of elite skills but should never top the elites skills. The key here isa master pistolier should win against a MBH if the MBH only uses a pistol. It isnt right that a BH can beat a pistolier on his own turf. They key to the BH is that he uses the right weapon to exploithis targets weakness. A smart BH should overcome the fact that he isnt the BEST at everything.


If you dont beleive me then ask the devs if your the best... I know for a fact that they have posted saying BHs shouldnt be the best in all circumstances...


Now to make this constructive whatdo i think should be done.... make eye shot use mind for one to match rifleman... Pistolier and BH mods shouldnt stack, 1)to prevent dabblers and 2)also to stopHYPER accurate pistol users at ALL ranges. Im not saying you cant dabble butatm there are almost no MBHs because there is no reason to be one when you can be stronger dabbleing, also because of the investigation line i know its a PAIN too.


So what you guys thing?

ZelerianIA
Sat Sep 27, 2003 8:25 pm
#2

I'm not sure I agree with the stop the dabblers part. SWG uniqueness comes from the fact that you can dabble, and you can be better than masters while dabbling...the results is more template flexibility. I would leave that in.....



--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
Dragonkat
Sat Sep 27, 2003 9:18 pm
#3

I think you had better duck and take cover, cause the flames this arguement draws are the worst kind, I ain't touching it this go around.
LarsFamilyLandspeeder
Sat Sep 27, 2003 9:38 pm
#4

I agree with everything you said, Bob. I like the part about BH mods not stacking, but I still think the entire profession system is wacked out... Anyways, I do think an Elite should be able to At Least beat a similarly leveled Hybrid, maybe even a higher one. Take Rangers and Shadowknights from EQ, they were combat/caster hybrids, so they couldn't match a Warrior or Monk in the ability to absorb and put out damage, but they had a wider range of abilities other than all-out fighting such as healing, buffing, tracking, pets, etc. I think more Hybrid classes should be added to SWG, and not require such prereqs as BH or even Commando, because it doesn't make sense for a BH to need to be good at camping and throwing traps on beasts, and I assume the rifle part of Marksman is for the LLC, but you don't use the modifiers so it's worthless as well.... just my 2 credits.
Penecillian
Sat Sep 27, 2003 10:05 pm
#5

My thing is I spend all my time to master riflemen, and my mind shot is still nothing compared to a BH eye shot. So they spend more points, who cares. It isa hybrid, you spend point to be a jack of all trades not a master at all. I did a lil experiment today with a BH I know. We both stood at 60m. I was prone and covered, he was knelt. I am currently using an E11, and I can't recall the pistol he is using. We started combat and 2 shots later I was incaped from Mind loss and he had a scratch. Something defineltely wrong here.





Happy Fly'n,
Pen'cillian A'Yka
Master Shipwright
Master Doc since July '03
Retired Master Doc Sept. 05
Pen's Aeronautics in Mos Haven, Tatooine
3044x10x2804
Penecillian
Sat Sep 27, 2003 10:06 pm
#6

That of course was with my alt, Ant'biotic, Master Scout/Rifle/Merchant



Happy Fly'n,
Pen'cillian A'Yka
Master Shipwright
Master Doc since July '03
Retired Master Doc Sept. 05
Pen's Aeronautics in Mos Haven, Tatooine
3044x10x2804
Noules000
Sat Sep 27, 2003 11:04 pm
#7

A master marksman/rifleman/TKA precision/fencer S&G is better than a master BH. They get +84 ranged defense compared to +24 for the master BH, and the rifleman is more accurate than the master BH. The master BH gets access to a heavy weapon (LLC), more versatility against single targets, and better single-target specials, but the riflemen hits more accurately, provides more AE damage, gets hits less frequently, and has superior skills.


It's actually not that hard to make a better-than-master BH-at-combat build with the same points. The big thing is taking TKA precision and fencer S&G. This gives you +49 ranged defense off the bat, as well as very competitive close-combat abilities (you also get a mind hit from TKA precision 4). Riflemen actually get a lot of ranged defense, so they work very well with this base, especially since they have the best DPS of any class. The issue isn't really the MBH, but the pistoleer/BH pistol (and to a lesser extent the carbine hybrid) who can get unparalleled weapon accuracy (+145 for pistol, compared to +112 rifle). Even then though, the rifleman build actually has a better accuracy modifier except for the pistol specials accuracy being so much higher than rifle specials. I'd still rate the rifleman as a better combat build, however, since whenever you're running into more than one enemy the rifleman is going to generally have better performance. 5 riflemen is a lot more powerful than 5 times one rifleman due to our AE attacks.

PyscoJuggalo
Sun Sep 28, 2003 4:15 am
#8

The problem aint dabblers, the problem is the only combat profession that is the way it's supposed to be at master is Rifleman. Whats the benifit of Mastering Pistoleer, Commando, Carbineer, or even the Almighty BH(Though with moving Eyeshot into master they fix this)


I mean for Pistol it's better to get Smuggler feign death for XP, the speed and accuracy lines in pistol, and the BH pistol line. Could a straight up Master pistoleer beat some one like this?


Well how to remedy this? Any Rifle Dabbler will get nuked by a Master Rifleman, Why? Well Rifle has no skills to stack, Bull crap. Only at Master Rifleman can we shoot at 1 shot per second, thats it.


Well give pistoleers something at master, I suggest Dual Wield. It would double your DPS and make pistoleer worth mastering.


Now Carbineer and Commando, I don't know what to do about them. Any commando Flamethrower Dabbler is about as good as a master. Carbineer seems so broke I won't even make comments.


BH master will be fixed when Eyeshot moves there.


Easy Solution, don't mess with speed, and don't mees with dabbleing. Make being a master worth it.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
jiggymcbee
Sun Sep 28, 2003 4:22 am
#9

As a masterrifleman i usewhat 93 pointsamount of points. As a MBH i use MUCH more points true...


Now the problem with this situation a rifleman has no ability touse hispointsto increasehis rifle skills.







This is not a true statement. Why not become a master marksmen, then you add more skill to rifle speed and accuracy?


PyscoJuggalo
Sun Sep 28, 2003 4:25 am
#10

The one skill point that should be worth more than any other skill point is the point you put into Master.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Boborina
Sun Sep 28, 2003 12:39 pm
#11

OK im convinced not to post it LOL needs some more work i guess thanks for your info =)
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